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A '''Gate''' is an object that appears in several ''[[Kirby (series)|Kirby]]'' titles. It consists of a thin wall, floor or ceiling that blocks off a passage, which can be opened and/or closed by meeting some specified condition. There are two primary types of gates; switch gates are activated by pressing a [[Switch]] or other activation trigger and key gates are opened using [[Key]]s. The former debuted in ''[[Kirby Super Star]]'' and the latter did not appear until ''[[Kirby's Return to Dream Land]]''.
[[File:RoMK Stage 7.jpg|thumb|right|300px|Kirby runs through a set of two '''Gate'''s in [[Revenge of Meta Knight]] (Ultra)]]
A '''Gate''' is an object that appears in several ''[[Kirby (series)|Kirby]]'' titles. It consists of a thin wall, floor or ceiling that blocks off a passage, which can be retracted by pressing a [[Switch]] or other trigger.


The appearance and function of a gate depends on the game being played, as well as the theme of the stage it appears in, though it almost always has the same shape. Some gates, once triggered, will remain open indefinitely, until Kirby leaves and re-enters the area. Other gates are timed, and will close automatically a short while after being opened. Gates do not necessarily have to be blocking off areas, however. They could instead be used as a bridge, or as a means to guide certain enemies, like [[Wonkey]]s. On that note, Gates may be inverted, in that their default position is open, and pressing the corresponding switch causes them to close.
==Switch gates==
[[File:RoMK Stage 7.jpg|thumb|right|200px|Kirby runs through a set of two switch gates in [[Revenge of Meta Knight]] (Ultra)]]
A switch gate consists of a thin barrier or platform which ranges from 2 to 3 Kirbies tall, though all gates in a particular game tend to match each-other in terms of dimensions. They often block passage forward or lock away a bonus item or area. To open them, Kirby usually has to find and press a corresponding [[Switch]] or [[Pull Switch]] located elsewhere in the area. Some gates will remain open indefinitely after being triggered (until Kirby leaves and re-enters the area they reside in), while others will only remain open for a set interval before shutting again.
 
Switches are not the only way to trigger these gates. Other actions or mechanisms can do this as well, including the following:
*Hitting a [[Bomb Block]]
*Defeating a specific enemy or [[Mid-Boss]]
*Approaching the gate
*Waiting a short while in an area
 
These gates are also often positioned in ways that they do not act as barriers, but instead as platforms. As such, it may actually be a mistake to trigger these to open, as they may drop important items or objects into a [[void]] or otherwise inaccessible area. These gates can also be inverted, in the sense that they start open, and shut when triggered instead of the other way around. A single trigger can be responsible for activating multiple gates in various states, which is the case when a single switch opens one gate, but closes another.
 
{{clear}}
 
==Key gates==
[[File:Key Door.jpg|thumb|right|150px|A [[Key]] Gate from ''[[Kirby's Return to Dream Land]]''.]]
A key gate tends to match the switch gates in terms of dimensions, but is visually distinguished by a lock on its screen-facing side. These gates can only be opened by contact with a [[Key]] and once opened, will not shut again. In most cases, any key will do, but some gates will only accept a key that matches its lock col{{ou}}r.
 
For the most part, these gates are not as versatile as their switch-based counterparts, though there may be instances where multiple key gates are present and a comparatively smaller amount of keys can be used. In this case, it is important to choose which gates to unlock carefully, as unlocking a gate removes the key as well.


[[Category:Objects]]
[[Category:Objects]]

Revision as of 17:43, 10 February 2019

A Gate is an object that appears in several Kirby titles. It consists of a thin wall, floor or ceiling that blocks off a passage, which can be opened and/or closed by meeting some specified condition. There are two primary types of gates; switch gates are activated by pressing a Switch or other activation trigger and key gates are opened using Keys. The former debuted in Kirby Super Star and the latter did not appear until Kirby's Return to Dream Land.

Switch gates

File:RoMK Stage 7.jpg
Kirby runs through a set of two switch gates in Revenge of Meta Knight (Ultra)

A switch gate consists of a thin barrier or platform which ranges from 2 to 3 Kirbies tall, though all gates in a particular game tend to match each-other in terms of dimensions. They often block passage forward or lock away a bonus item or area. To open them, Kirby usually has to find and press a corresponding Switch or Pull Switch located elsewhere in the area. Some gates will remain open indefinitely after being triggered (until Kirby leaves and re-enters the area they reside in), while others will only remain open for a set interval before shutting again.

Switches are not the only way to trigger these gates. Other actions or mechanisms can do this as well, including the following:

  • Hitting a Bomb Block
  • Defeating a specific enemy or Mid-Boss
  • Approaching the gate
  • Waiting a short while in an area

These gates are also often positioned in ways that they do not act as barriers, but instead as platforms. As such, it may actually be a mistake to trigger these to open, as they may drop important items or objects into a void or otherwise inaccessible area. These gates can also be inverted, in the sense that they start open, and shut when triggered instead of the other way around. A single trigger can be responsible for activating multiple gates in various states, which is the case when a single switch opens one gate, but closes another.

Key gates

A key gate tends to match the switch gates in terms of dimensions, but is visually distinguished by a lock on its screen-facing side. These gates can only be opened by contact with a Key and once opened, will not shut again. In most cases, any key will do, but some gates will only accept a key that matches its lock colTemplate:Our.

For the most part, these gates are not as versatile as their switch-based counterparts, though there may be instances where multiple key gates are present and a comparatively smaller amount of keys can be used. In this case, it is important to choose which gates to unlock carefully, as unlocking a gate removes the key as well.