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Pause

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Revision as of 12:59, 25 March 2022 by TheSalt (talk | contribs) (Added to trivia: Star Allies runs at 60 FPS.)
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The pause menu, as seen in Kirby Star Allies.

Pause refers to the action of suspending the action of a video game, usually using the 'Start' button. When done, the game will either freeze in place or take the player to a menu, from which the player can either resume the game again, quit the level/stage being played, or manage any number of other menu options included with the title. Pausing is typically done in normal sections of gameplay where the player has control of the actions of their character. As such, it is not usually possible to pause during cut-scenes, though pressing the 'start' button during one may bring up a prompt to skip the cut-scene in question.

In the context of the Kirby series, the pause function has taken on a variety of different looks and options. In the original Kirby's Dream Land, pausing froze gameplay and stopped the music until the start button was pressed again. Starting with Kirby's Adventure, however, pausing usually takes the player to a menu and lowers the volume of the music instead of muting it. In these menus, there is often one or more pages explaining the playable character's move-set, which tends to include flavor text and controls for Copy Abilities and secondary characters. In later titles, pausing during a Boss battle will often allow the player to read a description of that boss, or to read backstory relating to the boss.

Trivia

  • If the player waits a brief amount of time while Kirby's Dream Land is paused, Kirby will start dancing in place.
  • While the main gameplay of Kirby Star Allies is locked to running at 30 FPS, the Pause Menu (as well as other menus) runs at a smoother 60 FPS.

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