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Zap Splasher: Difference between revisions

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'''Zap Splasher''' is a [[Friend Ability]] present in ''[[Kirby Star Allies]]''. To perform it, Kirby and a Friend (or two friends) must take part, with one having the [[Water]] ability, and the other having an ability which gives the [[Zap]] element (primarily [[Plasma]], [[Beam]] or [[ESP]]). The water-wielding actor must either hold up their hand or activate a 'Geyser' while the other ally throws a [[Zap]]-causing attack into the Water ally. Done correctly, bolts of lightning will arc out the other side which can deal large damage to enemies. This can be kept up for as long as both actors keep using their moves.
'''Zap Splasher''' is a [[Friend Ability]] present in ''[[Kirby Star Allies]]''. To perform it, Kirby and a Friend (or two friends) must take part, with one having the [[Water]] ability, and the other having an ability which gives the [[Zap]] element (primarily [[Plasma]], [[Beam]] or [[ESP]]). The water-wielding actor must either hold up their hand or activate a 'Geyser' while the other ally throws a [[Zap]]-causing attack into the Water ally. Done correctly, bolts of lightning will arc out the other side which can deal large damage to enemies. This can be kept up for as long as both actors keep using their moves.


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Revision as of 23:52, 11 March 2019

Zap Splasher
File:Zap Splasher.jpg
Kirby and Plugg perform Zap Splasher.
Details
Debut game Kirby Star Allies
Usage type Unlimited uses
Requirements Two actors with Water and a Zap ability.
Power(s) Shoot arcing lighting bolts.
Comparable to Icicle Lance, Thundersplash, Rising Sizzler
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Zap Splasher is a Friend Ability present in Kirby Star Allies. To perform it, Kirby and a Friend (or two friends) must take part, with one having the Water ability, and the other having an ability which gives the Zap element (primarily Plasma, Beam or ESP). The water-wielding actor must either hold up their hand or activate a 'Geyser' while the other ally throws a Zap-causing attack into the Water ally. Done correctly, bolts of lightning will arc out the other side which can deal large damage to enemies. This can be kept up for as long as both actors keep using their moves.

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