Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Peppermint Palace - Room 8: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 41: Line 41:
{{col-end}}
{{col-end}}
|}
|}
[[File:AM7-8.png|thumb|left|Raw map of the room.]]


{{AMPPNavMap}}
{{AMPPNavMap}}
{{KatAM}}
{{KatAM}}
[[Category:Rooms in Peppermint Palace]]
[[Category:Rooms in Peppermint Palace]]

Revision as of 18:56, 31 January 2017

File:Peppermint Palace Room 8.jpg
Kirby watches a Gordo go free in Room 8.

Peppermint Palace - Room 8 is a room in Peppermint Palace, the seventh area of Kirby and the Amazing Mirror.

Links

This room is one-way, leading into Peppermint Palace - Goal 1.

Description

This room is a three-pronged path which leads out of the palace, and into the open air. The upper paths are guarded by Gordos, and the lower one is guarded by a Wheelie. To safely get past the Gordos in the upper halls, Kirby can break a Bomb Block to create some safe areas. At the end, several goodies can be obtained, chief of which is a chest which contains the Dream Notes.

To the right, the paths open up to a wide open space, with pillars rising out of a bottomless pit. The door to the first Goal room is on the rightmost of these pillars.

Enemies, Mid-Bosses and Copy Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

File:AM7-8.png
Raw map of the room.

Template:AMPPNavMap Template:KatAM