Peppermint Palace - Room 8
This room is one-way, leading into Peppermint Palace - Goal 1.
This room is a three-pronged path which leads out of the palace, and into the open air. The upper paths are guarded by Gordos, and the lower one is guarded by a Wheelie. To safely get past the Gordos in the upper halls, Kirby can break a Bomb Block to create some safe areas. At the end, several goodies can be obtained, chief of which is a chest which contains the Dream Notes.
To the right, the paths open up to a wide open space, with pillars rising out of a bottomless pit. The door to the first Goal room is on the rightmost of these pillars.
Enemies, Mid-Bosses and Copy Abilities
|Peppermint Palace Area Map|
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