Key Dee
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A Carry Dee is a brightly colTemplate:Oured enemy that resembles a Waddle Dee, though it also sports a tail. These enemies first appeared in Kirby's Return to Dream Land, and have appeared in all main series installments (and some spin-offs) since then. As their name implies, they are always seen carrying items, usually Keys.
Game Appearances
Kirby's Return to Dream Land
Carry Dee can be found in many stages, usually inside a closed chamber - starting in a place where Kirby cannot reach it. From here, some mechanism can usually be tripped to set the Carry Dee free, where it will then run off with its Key. Kirby will have to chase down the CarryDee and intercept it before it falls into a Void or other hazard, taking the Key with it. Other times, Kirby will have to stop the Carry Dee from using the Key on the wrong door.
Carry Dees can move at various speeds, and have the ability to jump over certain obstacles when their path is blocked. They tend to fall off cliffs, though, so Kirby may have to make them a path in some instances. In Extra Mode, Carry Dees generally move faster, making it harder for Kirby to keep up.
Kirby: Triple Deluxe
Carry Dee returns in Kirby: Triple Deluxe, performing the exact same function as in its previous appearance. However, some Carry Dees, notably the ones found in Dededetour!, are white instead of gold. Carry Dees can often be seen in the background, being a natural place where Kirby would not have immediate access to them.
Kirby: Planet Robobot
Carry Dee makes a few small appearances in Kirby: Planet Robobot, serving the same function as before, though instead of Keys, they carry Batteries. In one particular instance, Kirby has to guide an aspiring Carry Dee through heavy traffic.
Kirby's Blowout Blast
In Kirby's Blowout Blast, Carry Dee holds a golden coin, and will attempt to run off an edge either if Kirby gets too close, or takes too long to dispatch it. Defeating it will automatically confer the coin upon Kirby.