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WiKirby:Proposals: Difference between revisions

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→‎Standardizing Discussion of Regional Differences (April 17, 2024 - May 1, 2024): Supporting options 1, 2 and 4. Opposing option 3 for...reasons that should be readily apparent.
Tags: Mobile edit Mobile web edit Advanced mobile edit
(→‎Standardizing Discussion of Regional Differences (April 17, 2024 - May 1, 2024): Supporting options 1, 2 and 4. Opposing option 3 for...reasons that should be readily apparent.)
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{{Support}}
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#No hesitation here. It’s so annoying to see two painfully similar versions of the same quote side by side. Even when we use tabs to show only one at a time, it doesn’t work right on mobile. It’s just like the userlang templates: more trouble than it’s worth. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#No hesitation here. It’s so annoying to see two painfully similar versions of the same quote side by side. Even when we use tabs to show only one at a time, it doesn’t work right on mobile. It’s just like the userlang templates: more trouble than it’s worth. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#We '''are''' an American English-based wiki after all, so it only makes sense to go in this route. – [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
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#Probably best for simplicity. Of course, we should definitely mention somewhere which of the two other languages tend to follow, and perhaps point out when games deviate from this. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#Probably best for simplicity. Of course, we should definitely mention somewhere which of the two other languages tend to follow, and perhaps point out when games deviate from this. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#In hindsight, stuff like the aforementioned Parallel Meta Knight example would clutter some stuff up, especially if we're usually only dealing with differences between the original source language (usually Japanese) and the primary English translations spun off of that. Makes sense to keep it simple, instead of overcomplicating things. – [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
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#As long as they see official usage, I see no reason why we can’t use them. But they ''are'' outdated standards and I’d avoid them for newer games where this official distinction is not present. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#As long as they see official usage, I see no reason why we can’t use them. But they ''are'' outdated standards and I’d avoid them for newer games where this official distinction is not present. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
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#'''''Heavy, heavy, heavy, heavy, HEAVY oppose across the board for super, duper, ultra, hyper, mega, ultimate, super-deluxe, big, giant, massive, perfectly-explainable reasons!'''''<br>Now, yes, StarPunch is correct when stating that Japanese, North American and South Korean releases of games were primarily designed with the NTSC standard in mind, with European and Australian releases designed with the PAL standard. She's also correct when saying that people still use such terminology for video games. But various game developers and publishers would not agree with such statements. In the past, anytime such mentions were present on game box art or in promotional materials, it's literally there to mention the video standard the game cartridge or disc was developed in and nothing else, like on various VHS tapes, Laserdiscs and DVDs. That's not covering the fact that some 50Hz video games can actually be made to run at 60Hz on a game-by-game basis, which further muddles the waters. Not to mention, if a kid goes on an article and reads up about a certain 'NTSC version,' they'll probably think 'What the heck is an NTSC?!' But that was "then." This is "now." And "now," at least in reference to said older video games, such releases are no longer referred to as such.<br>1) Most of the various N64, Game Boy and GBA titles on Nintendo Switch Online feature both NA and EU versions of their games appropriately labelled "NA and EU versions" (short for North American and European versions) in the Settings menu.<br>2) Some titles like ''Super Smash Bros. Ultimate'' may make reference to certain other game titles and/or release dates. In circumstances where they differ in European materials, it's always stated to be "in Europe" not "in PAL", even for older software on the applicable hardware at the time of its original release (e.g. "Kirby Super Star on the SNES (originally known as Kirby's Fun Pak in Europe) was the first Kirby game where two players could team up.", "Luigi's first break as a main protagonist was in Luigi's Mansion, released in Europe in 2002.", "Ness debuted in EarthBound, a game that never made it to Europe on the SNES, but finally came over on the Wii U Virtual Console in 2013.", "Jigglypuff's debut was in the very first Pokémon games, released in Europe in 1999.", "Villager's European debut was in 2004 in Animal Crossing, a game about enjoying a peaceful village life with a variety of animal neighbors.", etc., etc.).<br>I can further make arguments in the comments section if need-be, but for now, this wall of text should suffice as to why we '''shouldn't''' keep using such outdated terms on a wiki like this, even for older titles and their ancillary materials. &ndash; [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
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====Discussion====
====Discussion====
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#English is a European language, so this distinction is functionally useless anyway. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#English is a European language, so this distinction is functionally useless anyway. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#Support, but maybe change the constructs into "in the North American translations" and/or "in the European translations" where applicable. Just a thought. &ndash; [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
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