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Dash! Jump!

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Dash! Jump!
Dash Jump Screenshot.png
A screenshot of Dash! Jump!.
Details
Type(s) Goal Game
Players 1
Appears in Kirby: Canvas Curse
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This article is about the Goal Game in Kirby: Canvas Curse, and should not be confused with the Jumping Sub-Game from Kirby's Dream Land 3.

Dash! Jump! (referred to in the manual as The Jump Game[1]) is a goal game in Kirby: Canvas Curse, accessed after completing any stage of the Main Game. Kirby or any other character is dropped from a portal in the air to a dash pad in a mostly black and white colTemplate:Ored room. The room is sectioned off in 100 inch increments with different colors appearing every 1000 inches. Like all other goal games, the objective is to go as far as possible in order to collect Point Stars[2] for 1-Ups.

In this game, every 10 inches are rewarded a single star. As usual 100 stars are replaced by an extra life. Record jump lengths are saved and marked on the field with a sign. Each character ball may perform differently in the game, based on the base characteristics of that character. Using the Meta Knight ball, it is possible to blow completely out of the back wall of the game area, getting a score of 3,301 inches. After completing the Main Game with each character ball, Dash! Jump! can be played without having to complete any level, being accessible from the main menu.

In the Japanese and European releases of Kirby: Canvas Curse, the course is measured in centimeters instead (though the actual units of distance in the game are unchanged).

References

  1. "The Jump Game" –Kirby: Canvas Curse manual (page 14 header)
  2. "You'll earn Point Stars based on how far he flies." –Kirby: Canvas Curse manual (page 14)

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