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Master Hand: Difference between revisions

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'''Master Hand''' is a Mid Boss/Boss in the Kirby series, making his debut in the Super Smash Bros. Series. He is a glove, often paired with Crazy Hand, the other part of the pair.
[[File:SSB Kirby vs Master Hand.jpg|thumb|Kirby battles Master Hand in ''[[Super Smash Bros. (game)|Super Smash Bros.]]''.]]
'''Master Hand''' is a Mid Boss/Boss in the ''[[Kirby (series)|Kirby'' series]], making his debut in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. He is a disembodied, white glove, often paired with Crazy Hand, the other part of the pair.
 
== ''Super Smash Bros.'' series ==
Master Hand has appeared in every game of the ''Super Smash Bros.'' series to date. In each game, he is the final boss of the "Classic" single-player mode. He is the only character faced in the single-player mode whose health is measured in a decreasing number of HP, as opposed to the accumulating-percentage system used elsewhere in the game. In [[Super Smash Bros. Melee|''Melee'']] and [[Super Smash Bros. Brawl|''Brawl'']], if the player reaches the final battle under a certain time, Master Hand will be joined by Crazy Hand, the left hand of the pair.
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[[Category:Smash-yielding Creatures]]
[[Category:Smash-yielding Creatures]]

Revision as of 21:10, 29 September 2010

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Master Hand is a Mid Boss/Boss in the Kirby series, making his debut in the Super Smash Bros. series. He is a disembodied, white glove, often paired with Crazy Hand, the other part of the pair.

Super Smash Bros. series

Master Hand has appeared in every game of the Super Smash Bros. series to date. In each game, he is the final boss of the "Classic" single-player mode. He is the only character faced in the single-player mode whose health is measured in a decreasing number of HP, as opposed to the accumulating-percentage system used elsewhere in the game. In Melee and Brawl, if the player reaches the final battle under a certain time, Master Hand will be joined by Crazy Hand, the left hand of the pair. Template:K&tAM