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Guest Star ???? Star Allies Go!: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:KSA Guest Star gameplay 01.jpg|thumb|250px|The premise around Guest Star ???? Star Allies Go! revolves around playing through a mostly condensed version of the Story Mode with a playable character other than Kirby.]]
[[File:KSA Guest Star gameplay 01.jpg|thumb|250px|The premise around Guest Star ???? Star Allies Go! revolves around playing through a mostly condensed version of the Story Mode with a playable character other than Kirby.]]
The player needs to choose a particular Friend to play as before the game begins, and will stick with that friend for the remainder of the game. As such, this friend is given the ability to toss [[Friend Heart]]s to recruit other allies to help clear away obstacles and perform [[Friend Ability|Friend Abilities]]. Instead of entering each stage individually, all the stages are played in one long run, with checkpoints in the interim. They are split into five 'levels' which are timed separately. Along the way, entering side areas and accessing hard-to-reach spots can yield [[Power-Up Heart]]s, which raise the stats of the allies when collected. These stats can be raised to a maximum of 5, but will reset when a new level is accessed.
The player needs to choose a particular Friend to play as before the game begins, and will stick with that friend for the remainder of the game. As such, this friend is given the ability to toss [[Friend Heart]]s to recruit other allies to help clear away obstacles and perform [[Friend Ability|Friend Abilities]]. Instead of entering each stage individually, all the stages are played in one long run, with checkpoints in the interim. They are split into five 'levels' which are timed separately. Along the way, entering side areas and accessing hard-to-reach spots can yield [[Power-Up Heart]]s, which raise the stats of the allies when collected. These stats can be raised to a maximum of 5 but will reset when a new level is accessed. If a [[Power-Up Heart]] is collected when it is already at level 5 the character who collected will pose but the level will not change.


In addition, there are a number of areas in the stages which have been reconfigured into 'ambush zones', where enemies appear in sequence which the allies must defeat. There are a number of unique areas to run through, which do not appear at all in the main story mode, with the DLC Dream Friends going through sections of levels that either make use of their moveset or are recreations of earlier ''Kirby'' stages. The layout of the run also changes based on which ally is being used, with certain areas only appearing for certain allies. For example, sections that utilize [[Friend Throw]] will only appear for characters that can use that move or something similar to make progress (e.g. [[Gooey]], [[Beetley]], [[Bugzzy]], [[Knuckle Joe]], and [[Magolor]]).
In addition, there are a number of areas in the stages which have been reconfigured into 'ambush zones', where enemies appear in sequence which the allies must defeat. There are a number of unique areas to run through, which do not appear at all in the main story mode, with the DLC Dream Friends going through sections of levels that either make use of their moveset or are recreations of earlier ''Kirby'' stages. The layout of the run also changes based on which ally is being used, with certain areas only appearing for certain allies. For example, sections that utilize [[Friend Throw]] will only appear for characters that can use that move or something similar to make progress (e.g. [[Gooey]], [[Beetley]], [[Bugzzy]], [[Knuckle Joe]], and [[Magolor]]).

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