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The disadvantage with these is that a lot of ability effects are semi-transparent in the game, so if I crop them from screenshots to make them transparent, there will always be bits of the background shining through in the effects (like Stone/Burning's smoke). The disadvantage with entirely non-transparent ones is that, well, they're non-transparent when most similar images would have a transparent background, and they also create an uneven look in the template cells without shrinking them to a uniform size (like they currently are in the article). I'm not really sure what to do here.--[[User:Vellidragon|Vellidragon]] 15:11, 19 January 2012 (CST) | The disadvantage with these is that a lot of ability effects are semi-transparent in the game, so if I crop them from screenshots to make them transparent, there will always be bits of the background shining through in the effects (like Stone/Burning's smoke). The disadvantage with entirely non-transparent ones is that, well, they're non-transparent when most similar images would have a transparent background, and they also create an uneven look in the template cells without shrinking them to a uniform size (like they currently are in the article). I'm not really sure what to do here.--[[User:Vellidragon|Vellidragon]] 15:11, 19 January 2012 (CST) | ||
:I am not sure. The pixelating effect on the models, create fractures in the images that were smooth curves. Personally, they don't look good against the browser's back-coloring. [[User:Tacopill|Tacopill]] 18:17, 19 January 2012 (CST). | :I am not sure. The pixelating effect on the models, create fractures in the images that were smooth curves. Personally, they don't look good against the browser's back-coloring. [[User:Tacopill|Tacopill]] 18:17, 19 January 2012 (CST). | ||
::Not sure what you mean with "pixelating effect"; these are directly cropped from screenshots and 100% like they appear in the game (apart from the semi-transparent stuff), just with the pixels removed that are not part of the model. ''Kirby 64'' doesn't have smoothing around model contours.--[[User:Vellidragon|Vellidragon]] 18:35, 19 January 2012 (CST) |