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Kirby: Difference between revisions

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==Name origin==
==Name origin==
[[File:Popopo.jpg|thumb|right|230px|An early magazine scan advertising ''Kirby's Dream Land'', or as it was originally known, ''Twinkle Popo''. The large pink text says, "It's an easy name to remember. I'm Popopo."]]
[[File:Popopo.jpg|thumb|right|230px|An early magazine scan advertising ''Kirby's Dream Land'', or as it was originally known, ''Twinkle Popo''. The large pink text says, "It's an easy name to remember. I'm Popopo."]]
During the early development of ''[[Kirby's Dream Land]]'', Kirby went by the name Popopo (known in Japanese as ポポポ), but Nintendo eventually decided they wanted something that would more appeal to the Western audience.
During the early development of ''[[Kirby's Dream Land]]'', Kirby went by the name Popopo (known in Japanese as ポポポ), but Nintendo eventually decided to change the name. Since they also wanted to appeal to kids outside of Japan, they polled Nintendo of America for name suggestions.<ref name="kirbysadventure">[http://shmuplations.com/kirbysadventure/ ''Kirby's Adventure'' developer interview]</ref>


In an interview with [[nwiki:Shigeru Miyamoto|Shigeru Miyamoto]] at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]] by Game Informer, Miyamoto confirmed rumors that the name Kirby was partially inspired by an attorney [[wikipedia:John Kirby (attorney)|John Kirby]], who defended [[Nintendo]] in the case [[wikipedia:Universal City Studios, Inc. v. Nintendo Co., Ltd.|Universal City Studios, Inc. v. Nintendo Co., Ltd.]], in which [[wikipedia:Universal Studios|Universal]] alleged that ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]'' was a trademark infringement of ''[[wikipedia:King Kong|King Kong]]''. Miyamoto, however, explains that the name Kirby existed on a draft list of potential names for the character and that the name was partially chosen because of the trend that in Japan cute characters often use "very soft names with soft sounds in them". Miyamoto thought that the name Kirby had "harsh sounds" to it, and that "the juxtaposition of this cute character with this harsh-sounding name was very funny".<ref>[http://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx?PostPageIndex=3 Miyamoto Talks Wii, Zelda And Nintendo's Past - Game Informer]</ref>
In an interview with [[nwiki:Shigeru Miyamoto|Shigeru Miyamoto]] at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]] by Game Informer, Miyamoto confirmed rumors that the name Kirby was partially inspired by an attorney [[wikipedia:John Kirby (attorney)|John Kirby]], who defended [[Nintendo]] in the case [[wikipedia:Universal City Studios, Inc. v. Nintendo Co., Ltd.|Universal City Studios, Inc. v. Nintendo Co., Ltd.]], in which [[wikipedia:Universal Studios|Universal]] alleged that ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]'' was a trademark infringement of ''[[wikipedia:King Kong|King Kong]]''. Miyamoto, however, explains that the name Kirby existed on a draft list of potential names for the character and that the name was partially chosen because of the trend that in Japan cute characters often use "very soft names with soft sounds in them". Miyamoto thought that the name Kirby had "harsh sounds" to it, and that "the juxtaposition of this cute character with this harsh-sounding name was very funny".<ref>[http://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx?PostPageIndex=3 Miyamoto Talks Wii, Zelda And Nintendo's Past - Game Informer]</ref>
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==Trivia==
==Trivia==
*Kirby's simplistic appearance was originally a placeholder for a more detailed character, but Masahiro Sakurai and the developers came to prefer the simple design and stuck with it.
*Kirby's simplistic appearance was originally a placeholder for a more detailed character, but Masahiro Sakurai and the developers came to prefer the simple design and stuck with it.
*It is commonly thought that Shigeru Miyamoto wanted Kirby to be yellow, and Masahiro Sakurai decided to make him pink late in ''Kirby's Dream Land''{{'}}s development, hence why he appears as white on the game's North American box art. This is incorrect, as it can be clearly seen that Kirby was pink in concept art for the game, even before his name was finalized. Miyamoto later explained that he thought Kirby would have been yellow based on the monochrome sprite, and was instead pleasantly surprised to see him as pink in the col{{o}}r art.<ref>[http://shmuplations.com/kirbysadventure/ ''Kirby's Adventure'' developer interview]</ref>
*It is commonly thought that Shigeru Miyamoto wanted Kirby to be yellow, and Masahiro Sakurai decided to make him pink late in ''Kirby's Dream Land''{{'}}s development, hence why he appears as white on the game's North American box art. This is incorrect, as it can be clearly seen that Kirby was pink in concept art for the game, even before his name was finalized. Miyamoto later explained that he thought Kirby would have been yellow based on the monochrome sprite, and was instead pleasantly surprised to see him as pink in the col{{o}}r art.<ref name="kirbysadventure"/>
*In early titles, Kirby has not always been depicted as entirely round, often being made slightly pear-shaped. This is particularly noticeable in ''[[Kirby's Dream Land 2]]'' and in games on the [[Super Nintendo Entertainment System|Super Nintendo]]. Later on, Kirby's body would be cemented as perfectly round, starting with his 3-D appearances in ''[[Super Smash Bros.]]'' and ''[[Kirby 64: The Crystal Shards]]'' on the [[Nintendo 64]].
*In early titles, Kirby has not always been depicted as entirely round, often being made slightly pear-shaped. This is particularly noticeable in ''[[Kirby's Dream Land 2]]'' and in games on the [[Super Nintendo Entertainment System|Super Nintendo]]. Later on, Kirby's body would be cemented as perfectly round, starting with his 3-D appearances in ''[[Super Smash Bros.]]'' and ''[[Kirby 64: The Crystal Shards]]'' on the [[Nintendo 64]].
*Kirby's height is often used by the developers to measure other characters. For example, it was stated in a [[Miiverse]] post<ref>''"The maximum Kirby can jump is 4.3 times his own height. The development team often used the "Kirby" as a unit of measurement for the height of characters in the game (one Kirby, two Kirbys etc). For example, Flowery Woods is roughly nine Kirbys tall."'' <small>--[[Satoshi Ishida]], ''Kirby: Triple Deluxe'' [[Miiverse]] post from September 17th, 2014</small></ref> that the Boss [[Flowery Woods]] is roughly 9 Kirbys tall.
*Kirby's height is often used by the developers to measure other characters. For example, it was stated in a [[Miiverse]] post<ref>''"The maximum Kirby can jump is 4.3 times his own height. The development team often used the "Kirby" as a unit of measurement for the height of characters in the game (one Kirby, two Kirbys etc). For example, Flowery Woods is roughly nine Kirbys tall."'' <small>--[[Satoshi Ishida]], ''Kirby: Triple Deluxe'' [[Miiverse]] post from September 17th, 2014</small></ref> that the Boss [[Flowery Woods]] is roughly 9 Kirbys tall.