Kirby's Roll-O-Rama
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“ | Try to roll all the Kirbys into the holes. This one is tricky, so you'll have to tilt very carefully! | ” | — Description from Kirby Tilt 'n' Tumble North American instruction booklet |
Kirby's Roll-O-Rama is one of the five Sub-Games from Kirby Tilt 'n' Tumble. It involves the player using the game's tilt mechanics to guide Kirby balls into holes to advance through the stages.
Gameplay
Gameplay revolves around guiding multiple limbless Kirbys by tilting the Game Boy Color and trying to cause all of them to enter holes placed on the course. All Kirby balls move simultaneously and in the same direction, so controlling them all and keeping them safe can be difficult, especially when Gordos appear on the stage. Hitting a Gordo twice or running out of time is a game over. In addition, bumpers can appear on stages which repel any Kirby that touches them. Holes can also appear in varying sizes, with smaller holes being harder to keep Kirbys in, and larger ones being harder to get Kirbys out of if more than one fell in.
Once a stage is cleared, 10 points are awarded for each unit of time remaining, and 500 more points are awarded for clearing. There does not appear to be a limit to the number of stages that can be played, but upon reaching Stage 19, it and all subsequent stages features the same arrangement of four holes in the middle with two Gordos on the sides (though the size of the holes can vary), and each subsequent stages gives the player less time to complete it.
Description
- "Get each Kirby into a hole."
- "It's all over if you hit two Gordos!"
Gallery
- Kirby's Roll-O-Rama instructions.png
The tutorial screen
- Kirby's Roll-O-Rama gameplay.png
Section of gameplay featuring two different-sized holes