Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
Dedede's Drum Dash Deluxe: Difference between revisions
From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
mNo edit summary |
m (Saw this video: https://www.youtube.com/watch?v=uCfPf3IP8Rs and during the segment that demonstrated the Recovery Ring, it did not replenish all of Dedede's health.) |
||
Line 51: | Line 51: | ||
*In early stages, [[bumper]]s appear on the course which resemble [[Gordo]]s but without spikes and will knock Dedede away if he collides with them. | *In early stages, [[bumper]]s appear on the course which resemble [[Gordo]]s but without spikes and will knock Dedede away if he collides with them. | ||
*Placed high up in certain places are gongs that - when hit using a backbeat - will make more coins appear. | *Placed high up in certain places are gongs that - when hit using a backbeat - will make more coins appear. | ||
*In various places are recovery rings which will | *In various places are recovery rings which will replenish some of King Dedede's health if he passes through them. | ||
*At certain points in stages, enemies will carry blindfold banners which come in various sizes and obscure the player's view of the stage. | *At certain points in stages, enemies will carry blindfold banners which come in various sizes and obscure the player's view of the stage. | ||
*In later stages, spikeflip drums can be found which flip over on every beat unless bounced on. They will harm King Dedede if he lands on their spiky sides. | *In later stages, spikeflip drums can be found which flip over on every beat unless bounced on. They will harm King Dedede if he lands on their spiky sides. |