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Star Slam Heroes: Difference between revisions

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403 bytes added ,  21 September 2018
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(Add in-game tutorial.)
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==Levels==
==Levels==
{{quote|A meteor is blazing toward town! Charge your power gauge and slam it with your bat!|Town Crisis flavor text}}
{{quote|Your gauge is faster! Charge it three times and slam that meteor before it destroys the country!|Country Crisis flavor text}}
{{quote|Your gauge is really fast! Charge it five times and slam the meteor. Save the world!|World Crisis flavor text}}
There are three difficulty levels in Star Slam Heroes, ranked from easy to difficult:
There are three difficulty levels in Star Slam Heroes, ranked from easy to difficult:
*'''Town Crisis'''
*'''Town Crisis'''
*'''Country Crisis'''
*'''Country Crisis'''
*'''World Crisis'''
*'''World Crisis'''
In higher difficulty levels, Kirbys have to fill more power gauges while the meteors are arriving faster. To reach the perfect high score, {{RealMe}} must reach maximum of ''every'' power gauge and aim the meteor circle ''perfectly''.
In higher difficulty levels, Kirbys have to fill more power gauges, the guages move faster, and the meteors are arriving faster as well. To reach the perfect high score, {{RealMe}} must reach maximum of ''every'' power gauge and aim the meteor circle ''perfectly''.


Country Crisis and World Crisis cannot be played until Town Crisis is cleared. To complete this sub-game, {{RealMe}} must be ranked 3rd or higher in World Crisis, which contributes 3% to [[100% Completion]]. The first two levels don't count any percentage, i.e. Country Crisis is not required for 100% Completion at all.
Country Crisis and World Crisis cannot be played until Town Crisis is cleared. To complete this sub-game, {{RealMe}} must be ranked 3rd or higher in World Crisis, which contributes 3% to [[100% Completion]]. The first two levels don't count any percentage, i.e. Country Crisis is not required for 100% Completion at all.

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