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White Wafers: Difference between revisions

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===Stage 5===
[[File:WW Stage 5.jpg|thumb|right|250px|Kirby performs the [[Vulcan Jab]] on some Waddle Dees in the sliding castle hall of Stage 5.]]
Section 1: The stage begins on the outer wall of a frozen castle, with a vibrant aurora in the background. To the right, a Chilly waits on top of a stack of star blocks over a ladder going down to a small room with the door to the next section. There are chambers visible to the left and right of this room, but they cannot be reached from Kirby's current location.
Section 2: The door leads to an interior hallway, with [[Wapod]]s both to the left and right rising from pots. Going to the left yields a doorway that leads back to one of the rooms seen in the previous section, which contains a [[Knuckle Joe]] and a Key. Kirby can take this key back across the hallway to the right to unlock a door guarded by a trio of Wapods and enter a door leading to the other room in the previous section. This room contains some food and the door to the next section.
Section 3: The door leads to a large hallway with massive sliding blocks of ice on the floor. Kirby must be careful not to get caught between these ice sheets as they slide back and forth. [[Mumbies]] can be found along the hallway, holding position at key points, and on one of the ice blocks, a [[Bomb Nozzle]] can be found. An optional doorway is located in the path of two ice sheets, and if Kirby can bring the Nozzle through it, he can use it in the room it leads to to obtain an Energy Sphere and a 1Up. Further ahead, the ice blocks slide across the firing path of some Coldtzos firing from the background, as well as a Galbo standing guard which can provide the Fire ability. Just beyond is the door to the next section.
Section 4: The door leads to a small hallway littered with Ice Blocks and Sheld charging forward. If Kirby has Fire, he can use it to break away the Ice Blocks to reveal an optional doorway to an Energy Sphere. At the end of the hallway is a ladder going up to the door to the next section, though, like in Section 1, there are some side chambers that cannot presently be accessed.
Section 5: The door leads to a hallway much like the one in Section 2. However, in addition to the Wapod, there are [[Scarfy|Hunter Scarfies]] located in nooks around the hall which initially do not move from their position. To the right is a door that leads to one of the chambers in the previous section, which reveals a pit full of more Hunter Scarfies and a Key. Picking up the Key immediately makes the Scarfies hostile and they begin to pursue whoever is holding the key. Returning to the hallway with the key also causes the Scarfies there to become enrages as well, which forces whoever is holding it to move quickly past them and use the key in the area to the left. Doing so returns the Scarfies to a neutral state, and clears the path to the door to the other room in the previous section. This room, much like before, holds some food and the door to the next section.
Section 6: The door leads to a very dark section of the castle. A [[Candle]] is available just up ahead, which allows Kirby to see the bottomless pits he has to maneuver around, as well as the occasional [[Gemra]]. Additionally, there are teetering snowmen, like the ones seen in Stage 2, that will fall if provoked. Further to the right, there are moving platforms and, if the ceiling switch is found, some stars will drop onto them to be collected. Just beyond is a narrow ascent with a wall of Ice Blocks to the left. Kirby can use the Candle or Fire if he still has that to clear them out to reveal an optional doorway with an Energy Sphere beyond. Past more shifting platforms lies the door to the next section.
Section 7: The door leads to another hallway in the castle, with a Key on the ceiling encased in a Bomb Block formation. Obtaining this key alerts the Hunter Scarfies ahead to start pursuing, so Kirby will need to move quickly past them. Ahead there are two doors. Unlocking the left one leads to another key and an Energy Sphere, while the right one leads out of the castle, with the stage exit just beyond.
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Chilly]]
*[[Waddle Dee]]
*[[Mumbies]]
*[[Coldtzo]]
*[[Scarfy|Hunter Scarfy]]
{{col-break|width=33%}}
*[[Wapod]]
*[[Cappy]]
*[[ArmorDee]]
*[[Galbo]]
*[[Mopoo]]
{{col-break|width=34%}}
*[[Knuckle Joe]]
*[[Lanzer]]
*[[Gemra]]
*[[Sheld]]
*[[Bronto Burt]]
{{col-end}}
|
{{col-begin|width=50%}}
*N/A
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Super Ability'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Fighter]]
*[[Spear]]
*[[Fire]]
{{col-break|width=50%}}
*[[Ice]]
*[[Beam]]
{{col-end}}
|
{{col-begin}}
*N/A
{{col-end}}
|}


===Stage 6 (Boss: [[Goriath]])===
===Stage 6 (Boss: [[Goriath]])===
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