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Raisin Ruins: Difference between revisions

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===Stage 4===
[[File:RR Stage 4.jpg|thumb|right|250px|Kirby rushes along a sand conveyor whilst avoiding enemies in Stage 4.]]
Section 1: The stage starts out in a wide desert plain, at the foot of another large ruin, with a [[Key]] just to the right, and a Hunter Scarfy guarding it. Kirby must quickly move up a staircase with horizontally moving stairs, avoiding the Scarfy, in order to unlock a gate at the top of the staircase. Once Kirby unlocks the door, he will encounter a [[Poppy Bros. Jr]], and can proceed to the door leading to the next section.
Section 2: The door leads to the ruin interior. Kirby must traverse over a spiked moat, then reach a reverse sand treadmill area with [[Waddle Dee]]s and a [[Sir Kibble]]. After a short platform, Kirby must traverse through another reverse treadmill, this one with [[Shotzo]]s. After this platform is a set of stone blocks blocking the pit leading to an optional door that leads to an Energy Sphere. Kirby can use the Bomb ability to access this door. After returning to the main path, Kirby will reach two ''forward'' treadmills, guarded by [[Gordo]]s and Scarfies. At the end of the second treadmill is the door to the next section.
Section 3: The door leads to a dark section of the ruins. After going down a ladder and across some distance, Kirby will find a [[Candle]], which will help to illuminate the path forward. Kirby must traverse through the rather bumpy path, which sometimes splits into a top and bottom, with some enemies. As Kirby proceeds across the course, there will be a section where the course divides two times, the first with the bottom being a dud area, and the second the top being the dud area, then an area infested with Gordos. An Energy Sphere will be visible soon, and Kirby must go around and left, then up (breaking blocks with the candle) to reach the second Energy Sphere of the stage. Kirby may then proceed forward, where he will find a [[PuppetDee]] guarding the entrance to the door to the next section.
Section 4: The door leads to another ruin interior, starting with a long ladder downward. After traversing over some fire blocks, there will be a [[Cutter]] and a [[Beam]] [[Copy Pedestal]], with some food. This will lead to the [[Water Galboros]] (essentially a large [[Water Galbo]]) mid-boss battle, that, when defeated, will yield Kirby the [[Water]] ability. Using the Water ability enables Kirby to neutrali{{s}}e fiery blocks, and will give Kirby access to some food, and a 1Up after Kirby hits a bomb block. After a rather straightforward path, Kirby can get to the door to the next section.
Section 5: The door leads to a small hall within the ruin. Breaking a Bomb Block opens up a much wider hallway, with [[Gigatzo]]s in the background firing fireballs that rain down on Kirby. Kirby must pass through this area, avoiding obstacles as well as several enemies. Some areas have platforms that Kirby can hide under, sometimes with stars or food, however Kirby must be careful of the [[Babut]]s that appear around the stage. Soon after, Kirby can find an [[Invisibility Stone]] that can allow him to pass through an area with Babuts and [[Mumbies]] quickly, which allows Kirby to enter a small chamber with food, and another chamber that has an optional doorway leading to an Energy Sphere. After Kirby returns to the main path, he will have to move up a staircase past more Gigatzos to the door to the next section.
Section 6: The door leads to an upper section of the ruin, exposed to the outside air, where Kirby will find a [[Sword]] Copy Pedestal. Kirby can use it to cut ropes to access some Stars as well as drop Shotzos so they are not a threat. Kirby has to go down a large staircase where he will encounter a [[Super Blade Knight]], which will yield Kirby the [[Ultra Sword]] Super Ability, where Kirby can traverse through a downward stage by cutting out ropes, obstacles, and enemies. After cutting some ropes, Kirby will have to get rid of some Kabu-faced blocks, and yet more ropes an enemies until the last set of two ropes, where an interdimensional rift will open.
Alternate Dimension: The rift wall pursues Kirby from the right, as the path to the left is sloped and stair-heavy in a zig-zag formation, and Kirby will deal with several Shotzos in this area by removing the blocks upon which they (and later a Gigatzo) sit on. The end of the scrolling course ends in a large downward fall then right to the door to the next section of the alternate dimension, where the Fire [[Sphere Doomer]] battle will be fought. Before Kirby fights the Sphere Doomer, he has a choice between [[Cutter]] and [[Sword]] Copy Pedestals. The Sphere Doomer is played on a stage where two sections are only existent as breakable blocks, so Kirby must be careful not to fall into the pits should these blocks be broken.
After the Sphere Doomer battle is completed, Kirby may go back on the main path, and go on a ladder downward to the stage exit.
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Scarfy]]
*[[Poppy Bros. Jr]]
*[[Waddle Dee]]
*[[Broom Hatter]]
*[[Shotzo]]
*[[Kabu]]
*[[Gordo]]
{{col-break|width=33%}}
*[[PuppetDee]]
*[[Gigatzo]]
*[[Babut]]
*[[Mumbies]]
*[[Sir Kibble]]
*[[Flamer]]
*[[Noddy]]
{{col-break|width=34%}}
*[[Tick]]
*[[Whippy]]
*[[Water Galbo]]
*[[Hot Head]]
*[[Super Blade Knight]]
*[[Scarfy|Hunter Scarfy]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Water Galboros]]
*[[Sphere Doomer]] (Fire)
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Super Ability'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Cutter]]
*[[Fire]]
*[[Needle]]
*[[Bomb]]
*[[Whip]]
{{col-break|width=50%}}
*[[Beam]]
*[[Water]]
*[[Sword]]
*[[Sleep]]
{{col-end}}
|
{{col-begin}}
*[[Ultra Sword]]
{{col-end}}
|}
|}


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