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Kirby's Star Stacker (Super Famicom): Difference between revisions

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→‎Modes: Opponent is already used.
(→‎Modes: Opponent is already used.)
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*'''Challenge''' - An endless mode in which the objective is to gain as many stars as possible before the middle stack of blocks touches the top of the screen. The player can choose between four difficulties: Normal, Hard, Super Hard, and Insane. Insane is unlocked by stacking 1000 stars or more in any of the lower difficulties. No matter which difficulty is selected, as the player progresses, blocks start to appear faster and the music changes. Unlike the Game Boy version, the mode automatically ends if the player hits the maximum score of 9999.
*'''Challenge''' - An endless mode in which the objective is to gain as many stars as possible before the middle stack of blocks touches the top of the screen. The player can choose between four difficulties: Normal, Hard, Super Hard, and Insane. Insane is unlocked by stacking 1000 stars or more in any of the lower difficulties. No matter which difficulty is selected, as the player progresses, blocks start to appear faster and the music changes. Unlike the Game Boy version, the mode automatically ends if the player hits the maximum score of 9999.
*'''[[Round Clear (Super Famicom)|Round Clear]]''' - This mode involves completing multiple rounds, by collecting a set number of Stars. Much like Challenge Mode, there are four difficulties to be selected: Normal, Hard, Super Hard and Insane. Insane can only be played after clearing the previous three difficulties. In this mode, [[King Dedede]] sits on the right side of the screen and is responsible for making the new block rows appear. The objective is to reduce his "HP" to zero in each round by stacking stars.
*'''[[Round Clear (Super Famicom)|Round Clear]]''' - This mode involves completing multiple rounds, by collecting a set number of Stars. Much like Challenge Mode, there are four difficulties to be selected: Normal, Hard, Super Hard and Insane. Insane can only be played after clearing the previous three difficulties. In this mode, [[King Dedede]] sits on the right side of the screen and is responsible for making the new block rows appear. The objective is to reduce his "HP" to zero in each round by stacking stars.
*'''Story''' - The main mode of the game, pitting Kirby against a preset number of opponents with specific difficulty levels. The objective is to force the opponent's board to fill up before the player's does. When either the player or the opponent scores chains, the corresponding character will attack the opponent's character, which has the effect of making more block rows appear on the opponent's board.
*'''Story''' - The main mode of the game, pitting Kirby against a preset number of opponents with specific difficulty levels. The objective is to force the opponent's board to fill up before the player's does. When either the player or the opponent scores chains, the corresponding character will attack the other's character, which has the effect of making more block rows appear on the other's board.
*'''VS''' - A multiplayer mode for two players. Similar in gameplay to Story Mode, but with two human players competing. In this mode, players can choose between playing a single round, a best-two-out-of-three, or a best-three-out-of-five. Each player can choose their own difficulty out of Normal, Hard, Super Hard, and Insane, the last of which is unlocked by winning 30 matches. Players can also choose to play as Kirby or any of the opponents in Story Mode, with Gryll being available after beating them in Story Mode, though this is merely cosmetic.
*'''VS''' - A multiplayer mode for two players. Similar in gameplay to Story Mode, but with two human players competing. In this mode, players can choose between playing a single round, a best-two-out-of-three, or a best-three-out-of-five. Each player can choose their own difficulty out of Normal, Hard, Super Hard, and Insane, the last of which is unlocked by winning 30 matches. Players can also choose to play as Kirby or any of the opponents in Story Mode, with Gryll being available after beating them in Story Mode, though this is merely cosmetic.
*'''Time Attack''' - As many Stars as possible must be collected within a 3-minute time limit. Like in the other modes, the player can choose between the four difficulties Normal, Hard, Super Hard, and Insane. Insane is unlocked by stacking 150 stars or more in any of the lower difficulties. In this mode, [[Tick-Tock Jr.]] sits on the right side of the screen and is responsible for making the new block rows appear.
*'''Time Attack''' - As many Stars as possible must be collected within a 3-minute time limit. Like in the other modes, the player can choose between the four difficulties Normal, Hard, Super Hard, and Insane. Insane is unlocked by stacking 150 stars or more in any of the lower difficulties. In this mode, [[Tick-Tock Jr.]] sits on the right side of the screen and is responsible for making the new block rows appear.

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