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Kirby's Return to Dream Land Deluxe: Difference between revisions

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*The player can adjust the controls between Type A, the default control style that plays like ''Kirby Star Allies'', and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
*The player can adjust the controls between Type A, the default control style that plays like ''Kirby Star Allies'', and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
*Controls have been updated to match later games in the series.
*Controls have been updated to match later games in the series.
**All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
**All instances of motion controls have been made optional; as with [[Kirby: Triple Deluxe]] onward. While the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
**Due to the above, Super Inhale now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much more slowly while in the air.
**Due to the above, Super Inhale now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much slower while in the air.
**Kirby and friends have the ability to [[swim]] faster by pressing the jump button repeatedly, which was introduced in ''[[Kirby: Triple Deluxe]]''; in the original, this would bring them to the surface. They can also swim and use the [[Water Gun]] diagonally, which was introduced in ''Kirby Star Allies''.
**Kirby and friends have the ability to [[swim]] faster by pressing the jump button repeatedly, which was introduced in ''[[Kirby: Triple Deluxe]]''; in the original, they did this automatically, pressing the jump button would instead bring them to the surface. They can also swim and use the [[Water Gun]] diagonally, which was introduced in ''Kirby Star Allies''.
**Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in ''Kirby Star Allies''.
**Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in ''Kirby Star Allies''.
**Kirby and company can now [[dash]] from a standstill by quickly tilting the Control Stick, like in ''[[Kirby: Triple Deluxe]]'' and onward.
**Kirby and company can now [[dash]] from a standstill by quickly tilting the Control Stick, like in ''[[Kirby: Triple Deluxe]]'' onward.
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' and onward.
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' onward.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**A [[Cannon|Fuse Cannon]]'s [[fuse]] can now be made to burn faster by crouching while inside the cannon, like in ''[[Kirby and the Forgotten Land]]''.
**A [[Cannon|Fuse Cannon]]'s [[fuse]] can now be made to burn faster by crouching while inside the cannon, like in ''[[Kirby and the Forgotten Land]]''.
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**The Mix Copy Essence is also brought into this game from ''[[Kirby: Planet Robobot]]'', appearing before certain boss fights as well as in the initial lobbies for The Arena and The True Arena.
**The Mix Copy Essence is also brought into this game from ''[[Kirby: Planet Robobot]]'', appearing before certain boss fights as well as in the initial lobbies for The Arena and The True Arena.
*Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in ''Kirby Star Allies''.
*Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in ''Kirby Star Allies''.
**Defeated Mid-Bosses also no longer damage Kirby or other characters that touch them while their inert bodies are still in the play area.
**Defeated Mid-Bosses also no longer damage Kirby or other characters that touch them while their inert bodies are still in the play area, as with ''Kirby: Triple Deluxe'' onward.
*[[Halcandra]] can now be accessed through an icon on Planet Popstar's map, and vice versa.
*[[Halcandra]] can now be accessed through an icon on Planet Popstar's map, and vice versa.


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