Automoderated users, autopatrol
148,683
edits
(Added details of the boss's attacks.) |
m (→Attacks) |
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| '''Dive EX''' | | '''Dive EX''' | ||
| <center>Grand Doomer dives across the stage, in a maneuver that can be ducked, much like its smaller cousins. Can also do a low dive that cannot be ducked. Dives are faster and cover more ground than in the | | <center>Grand Doomer dives across the stage, in a maneuver that can be ducked, much like its smaller cousins. Can also do a low dive that cannot be ducked. Dives are faster and cover more ground than in the Main Game.</center> | ||
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| '''Sphere Blast EX''' | | '''Sphere Blast EX''' | ||
| <center>Grand Doomer fires one or more fire spheres at Kirby. These can be inhaled and spat back. In the second phase, Grand Doomer may rapid-fire these in a spiral pattern that circles more than once. Blasts come out faster and are more numerous than in the | | <center>Grand Doomer fires one or more fire spheres at Kirby. These can be inhaled and spat back. In the second phase, Grand Doomer may rapid-fire these in a spiral pattern that circles more than once. Blasts come out faster and are more numerous than in the Main Game.</center> | ||
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| '''Sphere Bomb EX''' | | '''Sphere Bomb EX''' | ||
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| '''Rift Trap EX''' | | '''Rift Trap EX''' | ||
| <center>Grand Doomer disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws, and attacked until {{realMe}} shakes the Wiimote to free him. If Kirby is not trapped, Grand Doomer will eventually fly out of it. This move covers a much bigger space than in the | | <center>Grand Doomer disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws, and attacked until {{realMe}} shakes the Wiimote to free him. If Kirby is not trapped, Grand Doomer will eventually fly out of it. This move covers a much bigger space than in the Main Game.</center> | ||
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| '' '''Back Dive''' '' | | '' '''Back Dive''' '' |