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Super Smash Bros. Brawl: Difference between revisions

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====Special====
====Special====
*[[Inhaling|Inhale]] - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary [[Star Bullet]], or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting, or will lose it if he is hit by a strong attack (at random).
*[[Inhaling|Inhale]] - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary [[Star Bullet]], or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random).
*[[Hammer]] - Kirby pulls out his hammer, and swings it after some delay, causing good damage and knockback. Kirby hits twice in the air.
*[[Hammer]] - Kirby pulls out his hammer, and swings it after some delay, causing good damage and knockback. Kirby hits twice in the air.
*[[Cutter|Final Cutter]] - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering, and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
*[[Cutter|Final Cutter]] - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
*[[Stone]] - Kirby transforms into a stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form, and will damage opponents he collides with while falling.
*[[Stone]] - Kirby transforms into stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form and will damage opponents he collides with while falling.


====Final Smash====
====Final Smash====
Kirby becomes [[Cook]] Kirby, dons his hat and pulls out a cooking pot. All nearby fighters and items are pulled in, simmered for a time, then launched out, creating [[Food]] items in the process.
Kirby becomes [[Cook]] Kirby, dons his hat, and pulls out a cooking pot. All nearby fighters and items are pulled in, simmered for a time, then launched out, creating [[Food]] items in the process.


===Strengths and Weaknesses===
===Strengths and Weaknesses===
{{SmashWiki|Kirby (SSBB)}}
{{SmashWiki|Kirby (SSBB)}}
Kirby is defined by his small stature, his versatility, and his floaty nature, along with his multiple mid-air jumps. These attributes make him a good character for beginners to pick up, as his standard attacks are easy to understand and his jumps allow him to recover easier if he is knocked off stage. Kirby's attacks are all useful in their own way, and in certain circumstances, he can rack up a good amount of damage using basic combo strings. His Inhale also allows him to mix up his fighting style by copying other members of the cast.
Kirby is defined by his small stature, his versatility, and his floaty nature, along with his multiple mid-air jumps. These attributes make him a good character for beginners to pick up, as his standard attacks are easy to understand and his jumps allow him to recover easier if he is knocked off the stage. Kirby's attacks are all useful in their own way, and in certain circumstances, he can rack up a good amount of damage using basic combo strings. His Inhale also allows him to mix up his fighting style by copying other members of the cast.


However, Kirby's small size makes him easy to launch, and his slow movement speed makes him vulnerable to characters who can outpace him and pick him off from a distance. His attacks are also often outmatched by other characters who have larger and quicker strikes, or who may use his floatiness to keep him from landing after being hit upward. While Kirby can recover from almost any distance when launched, he will have difficulty returning to the stage if a persistent opponent tries to guard the edge or strike him while off-stage.
However, Kirby's small size makes him easy to launch, and his slow movement speed makes him vulnerable to characters who can outpace him and pick him off from a distance. His attacks are also often outmatched by other characters who have larger and quicker strikes, or who may use his floatiness to keep him from landing after being hit upward. While Kirby can recover from almost any distance when launched, he will have difficulty returning to the stage if a persistent opponent tries to guard the edge or strike him while off-stage.
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===Moveset===
===Moveset===
A great deal of King Dedede's attacks were made up for this game, though a few bear reference to his moves in the ''Kirby'' series. King Dedede's attacks are as follows:
Plenty of King Dedede's attacks were made up for this game, though a few bear reference to his moves in the ''Kirby'' series. King Dedede's attacks are as follows:
====Standard Ground====
====Standard Ground====
*Neutral - King Dedede swipes up to two times with his hammer, then proceeds into a spinning hammer move which acts as a rapid jab.
*Neutral - King Dedede swipes up to two times with his hammer, then proceeds into a spinning hammer move which acts as a rapid jab.
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*Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space.
*Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space.
*Down tilt - King Dedede swipes the ground with his foot.
*Down tilt - King Dedede swipes the ground with his foot.
*Dash attack - King Dedede trips and falls on his face, in a move with slow start-up but great knockback. This move is based on his body slam attack from the ''Kirby'' series.
*Dash attack - King Dedede trips and falls on his face, in a move with a slow start-up but great knockback. This move is based on his body slam attack from the ''Kirby'' series.
*Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
*Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
*Up smash - King Dedede swipes his hammer over his head in an arc.
*Up smash - King Dedede swipes his hammer over his head in an arc.
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*[[Inhaling|Inhale]] - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a [[Star Bullet]] which deals more damage and goes further.
*[[Inhaling|Inhale]] - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a [[Star Bullet]] which deals more damage and goes further.
*[[Waddle Dee]] Toss - King Dedede pulls out either a Waddle Dee, a [[Waddle Doo]] or a [[Gordo]] and tosses them at his opponent. If they land on the ground, they will linger, with Waddle Doo occasionally shooting beams.
*[[Waddle Dee]] Toss - King Dedede pulls out either a Waddle Dee, a [[Waddle Doo]] or a [[Gordo]] and tosses them at his opponent. If they land on the ground, they will linger, with Waddle Doo occasionally shooting beams.
*Super Dedede Jump - Based on his jump attack from the ''Kirby'' series, King Dedede rises high into the air, then comes crashing back down, causing [[Recoil Star]]s to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless cancelled.  
*Super Dedede Jump - Based on his jump attack from the ''Kirby'' series, King Dedede rises high into the air, then comes crashing back down, causing [[Recoil Star]]s to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless canceled.  
*Jet Hammer - King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though.
*Jet Hammer - King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though.


====Final Smash====
====Final Smash====
King Dedede calls his army of [[Waddle Dee]]s and other baddies, then starts dancing while they storm the stage, damaging any enemy fighters they touch.
King Dedede calls his army of [[Waddle Dee]]s and other baddies, then he starts dancing while they storm the stage, damaging any enemy fighters they touch.


===Strengths and Weaknesses===
===Strengths and Weaknesses===
{{SmashWiki|King Dedede (SSBB)}}
{{SmashWiki|King Dedede (SSBB)}}
King Dedede has very powerful moves, good recovery in his four jumps, which, when coupled with [[smashwiki:Super Dedede Jump|Super Dedede Jump]], provides him one of the least punishable recoveries in the game. In addition to that, Dedede has many options of scoring KOs, with his good range on his attacks, particularly his side tilt, and he has an amazing grab game, which can effectively reduce two-thirds of the cast's stocks quickly due to his down throw's set knockback. However, he lacks speed compared to other fighters, as his aerial movement is low and his dashing speed is the third slowest in game. He also is vulnerable to chain throws and combos himself due to his high weight and falling speed. However, his pros overshadow most of his cons.
King Dedede has very powerful moves, good recovery in his four jumps, which, when coupled with [[smashwiki:Super Dedede Jump|Super Dedede Jump]], provides him one of the least punishable recoveries in the game. In addition to that, Dedede has many options for scoring KOs, with his good range on his attacks, particularly his side tilt, and he has an amazing grab game, which can effectively reduce two-thirds of the cast's stocks quickly due to his down throw's set knockback. However, he lacks speed compared to other fighters, as his aerial movement is low and his dashing speed is the third slowest in-game. He also is vulnerable to chain throws and combos himself due to his high weight and falling speed. However, his pros overshadow most of his cons.


==Meta Knight (as a fighter)==
==Meta Knight (as a fighter)==
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===Moveset===
===Moveset===
A great deal of Meta Knight's attacks were made up for this game, though a few bear reference to his moves in the ''Kirby'' series. Meta Knight's attacks are as follows:
A lot of Meta Knight's attacks were made up for this game, though a few bear reference to his moves in the ''Kirby'' series. Meta Knight's attacks are as follows:
====Standard Ground====
====Standard Ground====
*Neutral - Meta Knight begins rapidly slashing about with his sword, covering himself on both sides.
*Neutral - Meta Knight begins rapidly slashing about with his sword, covering himself on both sides.
*Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
*Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
*Up tilt - Meta Knight stabs straight upward, in a similar vain to the [[Master]] ability.
*Up tilt - Meta Knight stabs straight upward, in a similar vein to the [[Master]] ability.
*Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
*Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
*Dash attack - Meta Knight kicks forward, coming to a stop afterward.
*Dash attack - Meta Knight kicks forward, coming to a stop afterward.
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====Final Smash====
====Final Smash====
Known as Galaxia Darkness, Meta Knight pulls out his cape, and throws it over his opponent. If he connects with this, the screen goes dark a moment, then Meta Knight makes a huge slash, sending his opponent, and any other bystanders flying.
Known as Galaxia Darkness, Meta Knight pulls out his cape and throws it over his opponent. If he connects with this, the screen goes dark a moment, then Meta Knight makes a huge slash, sending his opponent, and any other bystanders flying.


===Strengths and Weaknesses===
===Strengths and Weaknesses===
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Meta Knight is widely viewed as the best fighter in ''Brawl'' due to his unmatched aerial mobility, his quick and far-reaching attacks, and his overpowering special moves. In the hands of a capable player, Meta Knight can avoid ground-based confrontations altogether, and characters who are slow or have limited aerial movement will have very little to say about it. All four of Meta Knight's special moves allow him to recover in some form or another, giving the masked swordsman more recovery options than anyone else in the cast, on top of his already excellent aerial speed and his five mid-air jumps.
Meta Knight is widely viewed as the best fighter in ''Brawl'' due to his unmatched aerial mobility, his quick and far-reaching attacks, and his overpowering special moves. In the hands of a capable player, Meta Knight can avoid ground-based confrontations altogether, and characters who are slow or have limited aerial movement will have very little to say about it. All four of Meta Knight's special moves allow him to recover in some form or another, giving the masked swordsman more recovery options than anyone else in the cast, on top of his already excellent aerial speed and his five mid-air jumps.


To counterbalance his mobility and speed, Meta Knight is one of the lighter characters in the game and his attacks are not typically the strongest in terms of knockback or damage. However, due to the aforementioned strengths, this is almost never an issue for him, since his only real goal is to knock his opponent off the stage with several quick attacks, and then keep them from returning by going after them off-stage. Slower characters - particularly those like Ganondorf and Bowser - will be more-or-less unable to counter this type of play from Meta Knight.
To counterbalance his mobility and speed, Meta Knight is one of the lighter characters in the game and his attacks are not typically the strongest in terms of knockback or damage. However, due to the aforementioned strengths, this is almost never an issue for him, since his only real goal is to knock his opponent off the stage with several quick attacks and then keep them from returning by going after them off-stage. Slower characters - particularly those like Ganondorf and Bowser - will be more-or-less unable to counter this type of play from Meta Knight.


==Stages==
==Stages==
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==The Subspace Emissary==
==The Subspace Emissary==
{{SmashWiki|Plot summary of The Subspace Emissary}}
{{SmashWiki|Plot summary of The Subspace Emissary}}
This special adventure mode can be played with one or two players. It has a self-contained story that features likenesses of the fighters, though in actuality they are animated trophies that inherit personality traits from the characters they are based on. All three Kirby series fighters play a major role in the plot, with King Dedede in particular being instrumental in the success of the heroes against the main villain. The Halberd also plays a major role, being the ship which the Subspace Army uses to spread its minions about the place. Meta Knight spends most of the story pursuing, then recapturing his flagship, before steering it into certain doom in the last assault. It is also during this assault, that Kirby flies his Dragoon through the main Subspace gunship, crippling it.  
This special adventure mode can be played with one or two players. It has a self-contained story that features likenesses of the fighters, though in actuality they are animated trophies that inherit personality traits from the characters they are based on. All three Kirby series fighters play a major role in the plot, with King Dedede in particular being instrumental in the success of the heroes against the main villain. The Halberd also plays a major role, being the ship that the Subspace Army uses to spread its minions about the place. Meta Knight spends most of the story pursuing, then recapturing his flagship, before steering it into certain doom in the last assault. It is also during this assault, that Kirby flies his Dragoon through the main Subspace Gunship, crippling it.  


Gameplay-wise, The Subspace Emissary is very similar to a typical ''Kirby'' game, most prominently ''Kirby Super Star''. It has its fighters traversing many levels of varying platforming areas, separated into sections with doors, fighting enemies that will reappear once off-stage and fighting bosses that attack in various patterns and do not flinch.
Gameplay-wise, The Subspace Emissary is very similar to a typical ''Kirby'' game, most prominently ''Kirby Super Star''. It has its fighters traversing many levels of varying platforming areas, separated into sections with doors, fighting enemies that will reappear once off-stage and fighting bosses that attack in various patterns and do not flinch.
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==Masterpieces==
==Masterpieces==
Super Smash Bros. Brawl introduced [[smashwiki:Masterpieces|Masterpieces]], a game mode which allowed gamers to play past games for small amounts of time. Included from the ''Kirby'' series was ''[[Kirby's Adventure]]''.
Super Smash Bros. Brawl introduced [[smashwiki:Masterpieces|Masterpieces]], a game mode that allowed gamers to play past games for small amounts of time. Included from the ''Kirby'' series was ''[[Kirby's Adventure]]''.


==Legacy==
==Legacy==
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*Meta Knight's Final Smash, Galaxia Darkness, would eventually be usable by Meta Knight in the ''[[Kirby: Planet Robobot]]'' [[Sub-Game]] - [[Meta Knightmare Returns]].
*Meta Knight's Final Smash, Galaxia Darkness, would eventually be usable by Meta Knight in the ''[[Kirby: Planet Robobot]]'' [[Sub-Game]] - [[Meta Knightmare Returns]].
*The [[Hammer]] ability would gain a downward attack which resembles King Dedede's down aerial move in this game. This would also become usable by [[Bonkers]].
*The [[Hammer]] ability would gain a downward attack which resembles King Dedede's down aerial move in this game. This would also become usable by [[Bonkers]].
*Meta Knight's Shuttle Loop from this game would become usable in ''[[Kirby's Return to Dream Land]]'' and subsequent titles which feature the masked swordsman.
*Meta Knight's Shuttle Loop from this game would become usable in ''[[Kirby's Return to Dream Land]]'' and subsequent titles that feature the masked swordsman.


==Names in other languages==
==Names in other languages==
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