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{{About|the racing game released on GameCube in 2003|information on the canceled [[Nintendo 64]] game|[[Kirby's Air Ride (Nintendo 64)]]|a related sub-game from [[Kirby: Nightmare in Dream Land]]|[[Kirby's Air Grind]]}}
{{About|the racing game released on GameCube in 2003|information on the canceled [[Nintendo 64]] game|[[Kirby's Air Ride (Nintendo 64)]]|a related sub-game from [[Kirby: Nightmare in Dream Land]]|[[Kirby's Air Grind]]}}
'''''Kirby Air Ride''''' is a spin-off title released for the [[Nintendo GameCube]], being the only ''[[Kirby (series)|Kirby]]'' game released for that system. It is a [[multiplayer]] racing game that takes place in full 3D environments, involving one or more [[Kirby]]s riding various means of transportation - from [[Warp Star (Kirby Air Ride)|Warpstars]] to [[Wheelie Bike]]s - through colorful and abstract courses. Using only the Control Stick and the A button, the player can guide Kirby both on the ground and in the air with a surprisingly complex number of maneuvers to master, in addition to making use of Kirby's signature [[inhale]] and [[Copy Ability]] to gain an advantage over the other racers. Depending on the game mode and settings, a large number of items and objects can also be made use of to affect the outcome of races.
'''''Kirby Air Ride''''' is a spin-off title released for the [[Nintendo GameCube]], being the only ''[[Kirby (series)|Kirby]]'' game released for that system. It is a [[multiplayer]] racing game that takes place in full 3-D environments, involving one or more [[Kirby]]s riding various means of transportation - from [[Warp Star (Kirby Air Ride)|Warpstars]] to [[Wheelie Bike]]s - through colorful and abstract courses. Using only the Control Stick and the A button, the player can guide Kirby both on the ground and in the air with a surprisingly complex number of maneuvers to master, in addition to making use of Kirby's signature [[inhale]] and [[Copy Ability]] to gain an advantage over the other racers. Depending on the game mode and settings, a large number of items and objects can also be made use of to affect the outcome of races.


There are three main game modes in ''Kirby Air Ride'' which each offer their own unique experience. In addition, a LAN adapter can be utilized to allow up to 4 players to play on different screens using multiple copies of the game and multiple GameCubes. Otherwise, the game can be played split-screen with up to 4 players, or with [[CPU]] opponents.
There are three main game modes in ''Kirby Air Ride'' which each offer their own unique experience. In addition, a LAN adapter can be utilized to allow up to 4 players to play on different screens using multiple copies of the game and multiple GameCubes. Otherwise, the game can be played split-screen with up to 4 players, or with [[CPU]] opponents.
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{{main|Air Ride}}
{{main|Air Ride}}
[[File:KAR Nebula Belt 1.png|thumb|150px|right|Air Ride racing in [[Nebula Belt]].]]
[[File:KAR Nebula Belt 1.png|thumb|150px|right|Air Ride racing in [[Nebula Belt]].]]
Air Ride is the main mode of the game, and involves straightforward racing in full 3D environments. When first starting this game mode, players may only make use of the [[Warp Star (Kirby Air Ride)|Warpstar]] - a recognizable and well-balanced racing machine good for learning the basics - but will naturally unlock more machines to race with as the Checklist is filled. Also unlockable are [[Meta Knight (Kirby Air Ride)|Meta Knight]] and [[King Dedede (Kirby Air Ride)|King Dedede]], who cannot make use of copy abilities but have their own distinct powers instead. There are a total of nine courses to choose from, though the final one needs to be unlocked. [[Fantasy Meadows]] has 3 laps by default (while every other course has a default of 2) but the player can adjust the number of laps, as well as other options, using the game settings.
Air Ride is the main mode of the game, and involves straightforward racing in full 3-D environments. When first starting this game mode, players may only make use of the [[Warp Star (Kirby Air Ride)|Warpstar]] - a recognizable and well-balanced racing machine good for learning the basics - but will naturally unlock more machines to race with as the Checklist is filled. Also unlockable are [[Meta Knight (Kirby Air Ride)|Meta Knight]] and [[King Dedede (Kirby Air Ride)|King Dedede]], who cannot make use of copy abilities but have their own distinct powers instead. There are a total of nine courses to choose from, though the final one needs to be unlocked. [[Fantasy Meadows]] has 3 laps by default (while every other course has a default of 2) but the player can adjust the number of laps, as well as other options, using the game settings.


As might be expected, the main goal of Air Ride mode is to win the race by making the best use of Kirby and his machine's capabilities. The Checklist encourages the player to do this under varying conditions, mainly by setting time goals for each course and setting, in addition to providing some more eclectic challenges such as using a specific machine, finishing the race with a specific ability, or interacting with specific course [[device]]s. In addition to the main competitive racing mode, Air Ride also features a Time Attack and Free Run mode, which allows the player to try and optimize courses to [[Speedrunning|gain the best possible time]].
As might be expected, the main goal of Air Ride mode is to win the race by making the best use of Kirby and his machine's capabilities. The Checklist encourages the player to do this under varying conditions, mainly by setting time goals for each course and setting, in addition to providing some more eclectic challenges such as using a specific machine, finishing the race with a specific ability, or interacting with specific course [[device]]s. In addition to the main competitive racing mode, Air Ride also features a Time Attack and Free Run mode, which allows the player to try and optimize courses to [[Speedrunning|gain the best possible time]].
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