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Samurai Kirby: Difference between revisions

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Samurai Kirby shows [[Kirby]] standing and facing his opponent in a scene lined with bricks and a horizon-level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes in a row. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.
Samurai Kirby shows [[Kirby]] standing and facing his opponent in a scene lined with bricks and a horizon-level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes in a row. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.


When playing with a second player in ''Kirby Super Star'', the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents. When playing multiplayer in ''Kirby's Return to Dream Land Deluxe'', player 1 is always Kirby while players 2, 3 and 4 can pick between [[King Dedede]], [[Meta Knight]], [[Bandana Waddle Dee]], or another Kirby.
When playing with a second player in ''Kirby Super Star'', the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents. When playing multiplayer in ''Kirby's Return to Dream Land Deluxe'', player 1 is always Kirby while players 2, 3 and 4 can pick between [[King Dedede]], [[Meta Knight]], [[Bandana Waddle Dee]], or another Kirby. If played with two players, it uses the sideways perspective from the original; if played with three or four, it uses the angled perspective of [[Quick Draw]].


===Opponents===  
===Opponents===  
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*Normal: 17
*Normal: 17
*Hard: 12
*Hard: 12
|A pie, which hits into Kawasaki's face
|A pie, which hits Kawasaki's face
|Whacking a frying pan onto Kirby's head
|Whacking a frying pan onto Kirby's head
|-
|-
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*Normal: 13
*Normal: 13
*Hard: 10
*Hard: 10
|A megaphone, which stuns Dedede
|A party popper, which stuns Dedede
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|-
|-
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|}
|}
====''Kirby's Return to Dream Land Deluxe''====
====''Kirby's Return to Dream Land Deluxe''====
#Bandana Waddle Dee
{| class="wikitable" border=1 cellpadding=2
#Chef Kawasaki
|-
#King Dedede
!Foe
#[[Magolor]]
![[CPU]] reaction frames
#Meta Knight
!Kirby's weapon and effect
!Opponent's attack
|-
|{{center|[[Bandana Waddle Dee]}}
|???
|A fan, which knocks down Bandana Waddle Dee
|Smacking Kirby with a fan
 
|{{center|[[Chef Kawasaki]]}}
|???
|A pie, which hits Kawasaki's face
|Whacking a frying pan onto Kirby's head
|-
|{{center|[[King Dedede]]}}
|???
|A party popper, which stuns Dedede
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|-
|{{center|[[Magolor]]}}
|???
|The [[Ultra Sword]], which causes Magolor to double over
|???
|-
|{{center|[[File:KSS Meta Knight SK Sprite.png]]<br>[[Meta Knight]]}}
|???
|A blade, which cuts off Meta Knight's mask
|Cutting Kirby's face with a blade
|}


==Trivia==
==Trivia==
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*Meta Knight's sprite shows that his mask has a scar on his left eye; this corresponds to [[Dark Meta Knight]]'s scar.
*Meta Knight's sprite shows that his mask has a scar on his left eye; this corresponds to [[Dark Meta Knight]]'s scar.
*In the Korean release of ''Kirby Super Star Ultra'', most of the game's sprites are altered to remove references to Japanese culture. Namely, Kirby and Meta Knight's topknots are removed, the scar on Meta Knight's face is absent, and all other characters use their regular in-game sprites. This is due to South Korea's restrictions on Japanese cultural imports, which were implemented in response to Japan's occupation of the Korean peninsula from 1910 to 1945; most of these restrictions were gradually lifted from 1998 to 2004, but some still remain in place.
*In the Korean release of ''Kirby Super Star Ultra'', most of the game's sprites are altered to remove references to Japanese culture. Namely, Kirby and Meta Knight's topknots are removed, the scar on Meta Knight's face is absent, and all other characters use their regular in-game sprites. This is due to South Korea's restrictions on Japanese cultural imports, which were implemented in response to Japan's occupation of the Korean peninsula from 1910 to 1945; most of these restrictions were gradually lifted from 1998 to 2004, but some still remain in place.
**In all versions of ''Kirby's Return to Dream Land Deluxe'', the unique Japanese outfits in the original were replaced with topknots for every character, which may be related to this.


==Gallery==
==Gallery==