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Editing Kirby's Star Stacker (Super Famicom)
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==Story Mode details== | ==Story Mode details== | ||
[[File:KSSS Story Mode map.png|thumb|The Story mode stages are accessible from a map.]] | [[File:KSSS Story Mode map.png|thumb|The Story mode stages are accessible from a map.]] | ||
Story Mode is the | Story Mode is the main new feature here when compared to the Game Boy original. In this Mode, Kirby faces off against an opponent, and they each get their own separate board to drop blocks in. The goal here is to prevent Kirby's board from filling up, while also causing the opponent's board to fill. To that end, the player will need to systematically remove blocks from the board as they fall down by lining them up correctly. This can be done by having an unbroken line of [[Star Block]]s in-between two [[Animal Friend]] blocks of the same type, or by simply lining up two of the same type of Animal Friend together. If a large number of blocks are removed at once and/or a chain of block removals is caused, Kirby will be able to cause his opponent's board to start filling with blocks from the bottom-up, and vice/versa. | ||
There are two difficulty modes for Story Mode, those being "Amateur" and "Professional". The difficulty chosen determines the speed and skill level of the CPU opponents. There are a total of eight opponents to face in the Story Mode, which are fought in sequence. The last of these - [[Gryll]] - can only be faced if all prior opponents were defeated without losing a single time. The [https://www.nintendo.co.jp/n02/shvc/bkkj/page02.html official web guide for the game] makes it a point to mention that if the player prematurely pauses a given round in order to restart, that will not count as a loss. | There are two difficulty modes for Story Mode, those being "Amateur" and "Professional". The difficulty chosen determines the speed and skill level of the CPU opponents. There are a total of eight opponents to face in the Story Mode, which are fought in sequence. The last of these - [[Gryll]] - can only be faced if all prior opponents were defeated without losing a single time. The [https://www.nintendo.co.jp/n02/shvc/bkkj/page02.html official web guide for the game] makes it a point to mention that if the player prematurely pauses a given round in order to restart, that will not count as a loss. |