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(→Classic Era: the modern dnb resonance usage...) |
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[[File:Drum n Bass Resonance 2.mp3]]<br> | [[File:Drum n Bass Resonance 2.mp3]]<br> | ||
Drum loops used in ''[[Kirby 64: The Crystal Shards]]'', coming from a drum 'n' bass sample CD called ''Drum 'n' Bass Resonance'' by Ueberschall. While not used often, they are notable for providing the game's songs with a very distinctive sound palette compared to the rest of the series. The first is a 180 BPM loop that comes from track 30, "4indoorfloor"; this is used in "[[Boss (theme from Kirby 64: The Crystal Shards)|Boss]]" and "[[Miracle Matter (theme)|Miracle Matter]]", with the latter also using it at half speed. The second is a 165 BPM loop that comes from track 64, "Speedomat"; this is used in "[[Heading for 0²]]". | Drum loops used in ''[[Kirby 64: The Crystal Shards]]'', coming from a drum 'n' bass sample CD called ''Drum 'n' Bass Resonance'' by Ueberschall. While not used often, they are notable for providing the game's songs with a very distinctive sound palette compared to the rest of the series. The first is a 180 BPM loop that comes from track 30, "4indoorfloor"; this is used in "[[Boss (theme from Kirby 64: The Crystal Shards)|Boss]]" and "[[Miracle Matter (theme)|Miracle Matter]]", with the latter also using it at half speed. The second is a 165 BPM loop that comes from track 64, "Speedomat"; this is used in "[[Heading for 0²]]" and in [[Forgo's Treasures]]. | ||
;''Roland D-20 - I-A23: Celesta 1'' | ;''Roland D-20 - I-A23: Celesta 1'' |