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Kirby Tilt 'n' Tumble: Difference between revisions

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Regarding my previous edit, wouldn’t it be misleading to call it backwards compatibility?
m (Regarding my previous edit, wouldn’t it be misleading to call it backwards compatibility?)
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In ''Kirby Tilt 'n' Tumble'', [[King Dedede]] is once again responsible for stealing [[Dream Land]]'s [[Sparkling Stars]], and [[Kirby]] is tasked with setting out and recovering them. Instead of running, [[hover]]ing, or [[inhale|inhaling]], however, Kirby traverses his world by rolling around like a marble in a top-down environment, where the biggest obstacles are [[bottomless pit]]s and any enemy or object which threatens to bounce Kirby into one. Uniquely, ''Kirby Tilt 'n' Tumble'' uses a tilt sensor built into the game cartridge allowing the player to move Kirby around through physical movement of the Game Boy Color console, rather than using any of the face buttons. Additionally, the player can flick the console to make Kirby bounce into the air, which also has an effect on enemies and objects in the game. In the Nintendo Switch Online version, players tilt either the Joy-Con or Pro Controllers when playing in TV or Tabletop Mode.
In ''Kirby Tilt 'n' Tumble'', [[King Dedede]] is once again responsible for stealing [[Dream Land]]'s [[Sparkling Stars]], and [[Kirby]] is tasked with setting out and recovering them. Instead of running, [[hover]]ing, or [[inhale|inhaling]], however, Kirby traverses his world by rolling around like a marble in a top-down environment, where the biggest obstacles are [[bottomless pit]]s and any enemy or object which threatens to bounce Kirby into one. Uniquely, ''Kirby Tilt 'n' Tumble'' uses a tilt sensor built into the game cartridge allowing the player to move Kirby around through physical movement of the Game Boy Color console, rather than using any of the face buttons. Additionally, the player can flick the console to make Kirby bounce into the air, which also has an effect on enemies and objects in the game. In the Nintendo Switch Online version, players tilt either the Joy-Con or Pro Controllers when playing in TV or Tabletop Mode.


The game was developed by [[wikipedia:Nintendo Research & Development 2|Nintendo R&D2]], Nintendo's primary hardware-developing division, which was later merged into [[wikipedia:Nintendo Software Planning and Development|Nintendo SPD]]. It was originally planned to have a direct follow-up for the [[Nintendo GameCube]] - titled ''[[Kirby Tilt 'n' Tumble 2]]'' - which would have been controlled from a [[Game Boy Advance]] via the link cable. ''Kirby Tilt 'n' Tumble 2'' was ultimately canceled for unknown reasons, however.
The game was developed by [[wikipedia:Nintendo Research & Development 2|Nintendo R&D2]], Nintendo's primary hardware-developing division, which was later merged into [[wikipedia:Nintendo Software Planning and Development|Nintendo SPD]]. It was originally planned to have a direct follow-up for the [[Nintendo GameCube]] - titled ''[[Kirby Tilt 'n' Tumble 2]]'' - which would have been controlled from a [[Game Boy Advance]] with a connected game cartridge (used solely for motion detecting) via the link cable. ''Kirby Tilt 'n' Tumble 2'' was ultimately canceled for unknown reasons, however.


==Story==
==Story==

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