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Trickery + minor fixes
(Magic Barrier)
(Trickery + minor fixes)
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|Magolor fires a small, quick-moving sphere that travels a small distance before disappearing.
|Magolor fires a small, quick-moving sphere that travels a small distance before disappearing.
|{{center|"''I can still attack whatever's in front of me with a ball of magic. It's a start...'''"}}
|{{center|"''I can still attack whatever's in front of me with a ball of magic. It's a start...'''"}}
|Unlocked from the start.
|Unlocked from the start of the game.
|-
|-
|{{center|Use three attacks in a row}}
|{{center|Use three attacks in a row}}
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==Upward Magic Sphere==
==Upward Magic Sphere==
[[File:KRtDLD Pyred Dimension Upward Magic Sphere Stage screenshot 3.png|300px|thumb|Magolor uses Upward Magic Sphere to destroy some [[Star Block]]s.]]
[[File:KRtDLD Pyred Dimension Upward Magic Sphere Stage screenshot 3.png|300px|thumb|Magolor uses Upward Magic Sphere to destroy some [[Star Block]]s.]]
This attack is very similar to Magic Sphere, but it instead goes upward instead of forward. Despite being so similar, the two upgrades follow different upgrade paths, and can be used together for different combos. At the start of the game, the upgrades only go up to level four, but after beating the Rampaging Doomers it gets six. The following is a list of upgrades Magic Sphere can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
This attack is very similar to Magic Sphere, but it instead goes upward instead of forward. Despite being so similar, the two upgrades follow different upgrade paths, and can be used together for different combos. At the start of the game, the upgrades only go up to level four, but after beating the Rampaging Doomers it gets six. The following is a list of upgrades Upward Magic Sphere can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
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{{clear}}
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Magic Sphere upgrades in Magolor Epilogue  
!colspan=6|Upward Magic Sphere upgrades in Magolor Epilogue  
|-
|-
!Upgrade
!Upgrade
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|Magolor fires a small shock above himself that has very little range. This attack is nearly useless until it is upgraded due to the short range and small combo potential.
|Magolor fires a small shock above himself that has very little range. This attack is nearly useless until it is upgraded due to the short range and small combo potential.
|{{center|"''Attacking upward...the mark of true power.''"}}
|{{center|"''Attacking upward...the mark of true power.''"}}
|Unlocked from the start.
|Unlocked from the start of the game.
|-
|-
|{{center|Higher range}}
|{{center|Higher range}}
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==Levitation==
==Levitation==
[[File:KRtDLD Aerogree Dimension Levitation Stage screenshot 3.png|300px|thumb|Magolor uses his levitation to get past some fire balls.]]
[[File:KRtDLD Aerogree Dimension Levitation Stage screenshot 3.png|300px|thumb|Magolor uses his levitation to get past some fire balls.]]
Levitation is Magolor's ability to fly. This allows Magolor to jump over larger gaps and dodge enemy attacks. This is one of the few linear upgrade paths in the game, with each upgrade just being more flight time with varying increases. The maximum amount of levels Levitation gets at the start of the game is four, with it being able to go up to six after defeating the Rampaging Doomers. The following is a list of upgrades Magic Sphere can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
Levitation is Magolor's ability to fly. This allows Magolor to jump over larger gaps and dodge enemy attacks. This is one of the few linear upgrade paths in the game, with each upgrade just being more flight time with varying increases. The maximum amount of levels Levitation gets at the start of the game is four, with it being able to go up to six after defeating the Rampaging Doomers. The following is a list of upgrades Levitation can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
{{clear}}
{{clear}}
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Magic Sphere upgrades in Magolor Epilogue  
!colspan=6|Levitation upgrades in Magolor Epilogue  
|-
|-
!Upgrade
!Upgrade
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|Magolor can fly a very short distance before floating down. He gains almost no height from the from the flight.
|Magolor can fly a very short distance before floating down. He gains almost no height from the from the flight.
|{{center|"''Awww! I can't fly anymore? I can still glide a little bit, but...it's just not the same.''"}}
|{{center|"''Awww! I can't fly anymore? I can still glide a little bit, but...it's just not the same.''"}}
|Unlocked from the start.
|Unlocked from the start of the game.
|-
|-
|{{center|Slightly increased flight time}}
|{{center|Slightly increased flight time}}
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==Health==
==Health==
[[File:KRtDLD Health Magical Skill.jpg|thumb|300px|Image of Magolor's health bar at level 5.]]
[[File:KRtDLD Health Magical Skill.jpg|thumb|300px|Image of Magolor's health bar at level 5.]]
Health is the most basic and linear skill in the game, only consisting of an increase in Magolor's [[health]] stat by about 1/5th of the health bar each upgrade. Magolor's maximum health starts at about half of the health bar, but can be increased to have a whole extra health bar over the first health bar. This is indicated by a green health bar over Magolor's original blue health bar. Thr maximum levels before defeating the Rampaging Doomer is six, but it is increased to nine once they are defeated. The following is a list of upgrades Magic Sphere can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
Health is the most basic and linear skill in the game, only consisting of an increase in Magolor's [[health]] stat by about 1/5th of the health bar each upgrade. Magolor's maximum health starts at about half of the health bar, but can be increased to have a whole extra health bar over the first health bar. This is indicated by a green health bar over Magolor's original blue health bar. Thr maximum levels before defeating the Rampaging Doomer is six, but it is increased to nine once they are defeated. The following is a list of upgrades Health can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
{{clear}}
{{clear}}
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Magic Sphere upgrades in Magolor Epilogue  
!colspan=6|Health upgrades in Magolor Epilogue  
|-
|-
!Upgrade
!Upgrade
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|Magolor's starting health is a little less than half the health bar.
|Magolor's starting health is a little less than half the health bar.
|{{center|"''I don't have a lot of health, so I'll have to be careful not to get hit. Maaan, losing powers is no fun...''"}}
|{{center|"''I don't have a lot of health, so I'll have to be careful not to get hit. Maaan, losing powers is no fun...''"}}
|Unlocked from the start.
|Unlocked from the start of the game.
|-
|-
|{{center|Health increase}}
|{{center|Health increase}}
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==Magic Barrier==
==Magic Barrier==
[[File:KRtDLD Poseiblu Dimension Magic Barrier Stage screenshot 1.png|thumb|300px|Magolor uses the Magic Barrier to avoid damage from some [[Gordo]]s.]]
[[File:KRtDLD Poseiblu Dimension Magic Barrier Stage screenshot 1.png|thumb|300px|Magolor uses the Magic Barrier to avoid damage from some [[Gordo]]s.]]
Magic Barrier allows Magolor to block attacks (L/R) without taking damage. Level one of the skill gives Magolor a very weak block which still makes him take a bit of damage when hit. The second level gives Magolor a barrier that lets him avoid damage which becomes the level one block after five hits. The third level is unlocked after defeating the Rampaging Doomers, and it gives Magolor's barrier a counter attack when hit. This is one of the few skills in the game to have only a few levels, as it starts with one upgrade and only gains a new one late into the game. This upgrade is definitely important though, as using Magolor's block without the upgrade can be dangerous, and can sometimes lead to even more damage taken if not blocked. The following is a list of upgrades Magic Sphere can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
Magic Barrier allows Magolor to block attacks (L/R) without taking damage. Level one of the skill gives Magolor a very weak block which still makes him take a bit of damage when hit. The second level gives Magolor a barrier that lets him avoid damage which becomes the level one block after five hits. The third level is unlocked after defeating the Rampaging Doomers, and it gives Magolor's barrier a counter attack when hit. This is one of the few skills in the game to have only a few levels, as it starts with one upgrade and only gains a new one late into the game. This upgrade is definitely important though, as using Magolor's block without the upgrade can be dangerous, and can sometimes lead to even more damage taken if not blocked. The following is a list of upgrades Magic Barrier can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
{{clear}}
{{clear}}
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Magic Sphere upgrades in Magolor Epilogue  
!colspan=6|Magic Barrier upgrades in Magolor Epilogue  
|-
|-
!Upgrade
!Upgrade
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|Magolor uses a very weak block that still makes him take damage even while using it.
|Magolor uses a very weak block that still makes him take damage even while using it.
|{{center|"''I can guard against enemy attacks but it still kinda hurts a bit when they hit. Ow...''"}}
|{{center|"''I can guard against enemy attacks but it still kinda hurts a bit when they hit. Ow...''"}}
|Unlocked from the start.
|Unlocked from the start of the game.
|-
|-
|{{center|Magic Barrier obtained}}
|{{center|Magic Barrier obtained}}
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|{{center|"''I'll conjure a {{color|red|Magic Barrier (L/R)}}. If an enemy attacks that, I won't get hurt at all!''"}}
|{{center|"''I'll conjure a {{color|red|Magic Barrier (L/R)}}. If an enemy attacks that, I won't get hurt at all!''"}}
|Required for unlocking a Ordeal Door to [[Poseiblu Dimension - Magic Barrier Stage]].
|Required for unlocking a Ordeal Door to [[Poseiblu Dimension - Magic Barrier Stage]].
|}
==Trickery==
[[File:KRtDLD Trickery Magical Skill.jpg}|thumb|300px|Magolor can upgrade Trickery to drop food from defeated enemies, as seen here.]]
Trickery is the most unique of every skill, as it does not focus on one specific thing to upgrade, but instead upgrades something different almost every time it is leveled up. Most of these upgrades buff Magolor's basic skills, such as movement speed or combo time. This makes Trickery usually one of the most useful skills to upgrade because of the many uses it can have. Trickery's max level starts at six, but goes up to nine once the Rampaging Doomers are defeated. The following is a list of upgrades Trickery can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Trickery upgrades in Magolor Epilogue  
|-
!Upgrade
!Level
!Cost
!Description
!Quote
!Notes
|-
|{{center|Base skill}}
|{{center|1}}
|{{center|{{N}}}}
|
|{{center|"''Me? Get up to my sneaky, dirty tricks again? I would never...unless no one is looking.''"}}
|Unlocked from the start of the game.
|-
|{{center|Combo time extension}}
|{{center|2}}
|<span style="white-space: nowrap">{{center|600 [[File:KRtDLD Magic Point sprite.png|20px]]}}</span>
|Increases the amount of time before a combo ends.
|{{center|"''Maybe I could {{color|red|extend how long it takes before my combos end}}. That would make it easier to perform them...and I'd feel a little cooler too.''"}}
|
|-
|{{center|Food from enemies}}
|{{center|3}}
|<span style="white-space: nowrap">{{center|1200 [[File:KRtDLD Magic Point sprite.png|20px]]}}</span>
|Gives a chance for enemies to drop food items when defeated by Magolor.
|{{center|"''Oh! What if {{color|red|food sometimes appears after I defeat an enemy}}? That'd really help me keep my health up!''"}}
|
|-
|{{center|Better movement speed}}
|{{center|4}}
|<span style="white-space: nowrap">{{center|2600 [[File:KRtDLD Magic Point sprite.png|20px]]}}</span>
|Increases Magolor's walk and run speed by a little bit.
|{{center|"''I suppose I could {{color|red|walk and run a little bit faster}}...I'm a busy guy, after all."''}}
|
|-
|{{center|Combo time extension}}
|{{center|5}}
|<span style="white-space: nowrap">{{center|3000 [[File:KRtDLD Magic Point sprite.png|20px]]}}</span>
|Increases the amount time before a combo ends.
|{{center|"''If I had a {{color|red|LOT more time before my combos ended}}, I could score some seriosly big numbers!''"}}
|
|-
|{{center|More invincibility frames after taking damage}}
|{{center|6}}
|<span style="white-space: nowrap">{{center|3500 [[File:KRtDLD Magic Point sprite.png|20px]]}}</span>
|Increases Magolor's invincibility time after taking damage from an enemy.
|{{center|"''Being {{color|red|invincible for a while after I take damage}} would fool so many enemies. Their confused faces...{{sic}} Oh, now I'm giggling! Hee hee hee!''"}}
|Required to unlock an Ordeal Door to [[Locandra Dimension - Trickery Stage]].
|}
|}
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