Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Super Smash Bros. for Nintendo 3DS / Wii U: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
m
(6 intermediate revisions by the same user not shown)
Line 326: Line 326:


===Tournament Standing===
===Tournament Standing===
Kirby is currently ranked 47th on the ''Super Smash Bros. 4'' tier list, in E rank. In addition to having great difficulty approaching his foes (especially those who rely on projectiles), Kirby was considerably nerfed from his appearence in ''Brawl'', resulting in virtually non-existent success in competitive play, outside of some local tournaments.
Kirby is currently ranked 47th on the ''Super Smash Bros. 4'' tier list, in E rank. In addition to having great difficulty approaching his foes (especially those who rely on projectiles), Kirby's light weight and slow falling speed make him prone to being juggled, and his recovery easy to intercept. While Kirby hasn't fundamentally changed from ''Brawl'' and in fact has many attributes strengthened, his buffs do not compare to the improvements most other fighters were given, resulting in a weaker position relative to the rest of the cast. Kirby can be used successfully in tournament, but this is very difficult to pull off.


==King Dedede (as a fighter)==
==King Dedede (as a fighter)==
Line 367: Line 367:


===Tournament Standing===
===Tournament Standing===
King Dedede is ranked 52nd on the ''Super Smash Bros. 4'' tier list - in F rank, a huge drop from ''Brawl''. Despite some of his movements being improved, such as having a faster down tilt and his new Gordo Throw being more reliable than its predecessor [[Waddle Dee]] Toss, those did not manage to make up for his nerfs. His grab game has been completely lost, along with his air speed being reduced, thus making his neutral game and recovery noticeably slower. His downsides include his large size and his inability to keep up with faster characters.
King Dedede is ranked 52nd on the ''Super Smash Bros. 4'' tier list - in F rank, a huge drop from ''Brawl''. Despite some of his movements being improved, such as having a faster down tilt and his new Gordo Throw being more reliable than its predecessor [[Waddle Dee]] Toss, those did not manage to make up for his nerfs. His grab game has been completely lost, along with his air speed being reduced, thus making his neutral game and recovery noticeably slower. Other downsides include his large size and his inability to catch faster characters.


==Meta Knight (as a fighter)==
==Meta Knight (as a fighter)==
Line 539: Line 539:


==Smash Run enemies==
==Smash Run enemies==
Some enemies from the ''Kirby'' series appear in the Nintendo 3DS version's ''Smash Run'' game mode, dropping stat-boosts upong defeat for the player to collect over a large stage. These are:
Some enemies from the ''Kirby'' series appear in the Nintendo 3DS version's ''Smash Run'' game mode, dropping stat-boosts upon defeat for {{realMe}} to collect over a large stage. These are:
*[[Waddle Dee]] - Walk around.
*[[Waddle Dee]] - Walk around.
*[[Parasol Waddle Dee]] - Gently float down; their parasol may be used as a trampoline. They turn into regular Waddle Dees if attacked.
*[[Parasol Waddle Dee]] - Gently float down; their parasol may be used as a trampoline. They turn into regular Waddle Dees if attacked.
*[[Waddle Doo]] - Walk around, occasionally attacking with an energy whip.
*[[Waddle Doo]] - Walk around, occasionally attacking with an energy whip.
*[[Bronto Burt]] -  Fly around, and attack by ramming into the player while spinning.
*[[Bronto Burt]] -  Fly around, and attack by ramming into the player while spinning.
*[[Plasma Wisp]] - Float around and charge their beams to attack. The beam has three charge levels; the second stuns the player, the third deals massive knockback.  
*[[Plasma Wisp]] - Float around and charge their beams to attack. The beam has three charge levels; the second stuns its target, the third deals massive knockback.  
**A shadowy variant of Plasma Wisp appears in the ''Wii U'' edition, as part of the Master Fortress.
**A shadowy variant of Plasma Wisp appears in the ''Wii U'' edition, as part of the Master Fortress.
*[[Gordo]] - Remain stationary or move in a set path, dealing damage to anyone who comes into contact. They cannot be defeated.
*[[Gordo]] - Remain stationary or move in a set path, dealing damage to anyone who comes into contact. They cannot be defeated.
*[[Shotzo]] - Remain stationary and attack by shooting small projectiles. They cannot be defeated.
*[[Shotzo]] - Remain stationary and attack by shooting small projectiles. They cannot be defeated.
*[[Tac]] - Throw a large hand which steals stat-boosts from the player, then run away. Their loot can be recovered by defeating them.
*[[Tac]] - Throw a large hand which can steal stat-boosts from the target fighter, then run away. Their loot can be recovered by defeating them.
*[[Bonkers]] - Rare mini-bosses; attack the player by throwing coconuts and swinging their hammer. They deal high damage and knockback, while in turn drop high stat-boosts if defeated.
*[[Bonkers]] - Rare mini-bosses; attack the player by throwing coconuts and swinging their hammer. They deal high damage and knockback, while in turn drop high stat-boosts if defeated.


Line 562: Line 562:


===Assist Trophies===
===Assist Trophies===
The following characters from the ''Kirby'' series can be summoned to assist the player:
The following characters from the ''Kirby'' series can be summoned using an Assist Trophy to aid the fighter:
*[[Knuckle Joe]] - He will jump about, and attempt to pummel any enemy fighter he encounters. His Rising Break is very deadly.
*[[Knuckle Joe]] - He will jump about, and attempt to pummel any enemy fighter he encounters. His Rising Break is very deadly.
*[[Nightmare]] -  He will completely engulf the stage in darkness, making it impossible for the players to see during the fight.
*[[Nightmare]] -  He will completely engulf the stage in darkness, making it impossible for {{realMe}} to see during the fight.


==Trophies==
==Trophies==
Line 637: Line 637:
==Legacy==
==Legacy==
Some elements in ''Super Smash Bros. 4'' would go on to influence future ''Kirby'' titles:
Some elements in ''Super Smash Bros. 4'' would go on to influence future ''Kirby'' titles:
*Meta Knight's gauntlets over his gloves would carry over to his design in ''[[Kirby: Planet Robobot]]''.
*Meta Knight's gauntlets over his gloves would carry over to his design in ''[[Kirby: Planet Robobot]]'' and ''[[Kirby: Battle Royale]]''.
*Kirby's [[Smash]] ability in ''Kirby: Planet Robobot'' borrows its moveset from ''Super Smash Bros. 4''. This includes the ability to charge the 'Smash Kick' and 'Hammer Flip' moves.
*Kirby's [[Smash]] ability in ''Kirby: Planet Robobot'' borrows its moveset from ''Super Smash Bros. 4''. This includes the ability to charge the 'Smash Kick' and 'Hammer Flip' moves.


148,255

edits

Navigation menu