Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
Editing Star Slam Heroes
From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox-SubGame | {{Infobox-SubGame | ||
|image=[[File: | |image=[[File:Star Slam Heroes Title.jpg|350px]] | ||
|caption=Title Screen for '''Star Slam Heroes'''. | |caption=Title Screen for '''Star Slam Heroes'''. | ||
|type=Baseball - Reflex | |type=Baseball - Reflex | ||
Line 7: | Line 7: | ||
|appeared=''[[Kirby Star Allies]]'' | |appeared=''[[Kirby Star Allies]]'' | ||
|compare=[[Megaton Punch]]<br>[[Crackity Hack]] | |compare=[[Megaton Punch]]<br>[[Crackity Hack]] | ||
}} | }} | ||
'''Star Slam Heroes''' is a [[Sub-Game]] in ''[[Kirby Star Allies]]''. It involves four [[Kirby]]s aiming to hit crashing meteors back as hard as they possibly can using a baseball bat. | '''Star Slam Heroes''' is a [[Sub-Game]] in ''[[Kirby Star Allies]]''. It involves four [[Kirby]]s aiming to hit crashing meteors back as hard as they possibly can using a baseball bat. | ||
Line 17: | Line 14: | ||
The game takes place in a splitscreen set-up, with one Kirby occupying each screen. Kirbys who are not controlled by human players will instead be controlled by the [[CPU]]. Once the game starts, contestants have five seconds to build up power by stopping the meter gauge a certain number of times depending on [[difficulty]]. Once the five seconds are up, the meteors approach, and contestants have to try to match the circle icons on screen to hit them away. If they miss, they get hit by the meteor and lose the game. | The game takes place in a splitscreen set-up, with one Kirby occupying each screen. Kirbys who are not controlled by human players will instead be controlled by the [[CPU]]. Once the game starts, contestants have five seconds to build up power by stopping the meter gauge a certain number of times depending on [[difficulty]]. Once the five seconds are up, the meteors approach, and contestants have to try to match the circle icons on screen to hit them away. If they miss, they get hit by the meteor and lose the game. | ||
Based on how well each stage is timed, the meteors will fly out a certain distance measured in light years, crashing through obstacles on the way. The winner is whoever hits their meteor the furthest | Based on how well each stage is timed, the meteors will fly out a certain distance measured in light years, crashing through obstacles on the way. The winner is whoever hits their meteor the furthest. | ||
==Levels== | ==Levels== | ||
Line 27: | Line 24: | ||
*'''Country Crisis''' | *'''Country Crisis''' | ||
*'''World Crisis''' | *'''World Crisis''' | ||
In higher difficulty levels, Kirbys have to fill more power gauges, the gauges move faster, and the meteors are arriving faster as well. To reach the perfect high score, | In higher difficulty levels, Kirbys have to fill more power gauges, the gauges move faster, and the meteors are arriving faster as well. To reach the perfect high score, {{RealMe}} must reach maximum of ''every'' power gauge and aim the meteor circle ''perfectly''. | ||
Country Crisis and World Crisis cannot be played until Town Crisis is cleared. To complete this sub-game, | Country Crisis and World Crisis cannot be played until Town Crisis is cleared. To complete this sub-game, {{RealMe}} must be ranked 3rd or higher in World Crisis, which contributes 3% to [[100% Completion]]. The first two levels don't count any percentage, i.e. Country Crisis is not required for 100% Completion at all. | ||
{| class="wikitable" border="1" cellpadding="2" | {| class="wikitable" border="1" cellpadding="2" | ||
|- | |- | ||
!Level | !Level | ||
!Unlock Requirement | !Unlock Requirement | ||
![[100% | ![[100% Completion]] Percentage | ||
!Number of Power Gauges | !Number of Power Gauges | ||
!Perfect High Score | !Perfect High Score | ||
Line 61: | Line 58: | ||
{{clear}} | {{clear}} | ||
== | ==Trivia== | ||
*The music used in this game is a remix of the [[Nebula Belt]] course theme from ''[[Kirby Air Ride]]'', arranged by [[Yuta Ogasawara]]. | |||
*Technically speaking, the speed at which the meteors can travel after they are hit is impossible, as nothing can travel faster than light. | |||
*If Kirby manages to get a practically perfect hit, his meteor will slam into a U.F.O. at the end of the line. | |||
*If Kirby misses the meteor, his pose at the scoring screen will be him knocked down with a band-aid on his cheek. | |||
==Names in other | ==Names in other Languages== | ||
{{Names | {{Names | ||
|ja= | |ja=ギャラクティックホームラン王 | ||
|jaR=Gyarakutikku Hōmuran ō | |jaR=Gyarakutikku Hōmuran ō | ||
|jaM=Galactic Homerun King | |jaM=Galactic Homerun King | ||
Line 78: | Line 73: | ||
|zhSimp=银河系全垒打之王 | |zhSimp=银河系全垒打之王 | ||
|zhSimpR=yín hé xì quán lěi dǎ zhī wáng | |zhSimpR=yín hé xì quán lěi dǎ zhī wáng | ||
|zhM=Galactic | |zhM=Galactic Homerun King | ||
|es=Batazo estelar heroico | |es=Batazo estelar heroico | ||
|esM=Heroic | |esM=Heroic starball | ||
|fr=Héros de la frappe sidérale | |fr=Héros de la frappe sidérale | ||
|frM=Sidereal strike heroes | |frM=Sidereal strike heroes | ||
Line 91: | Line 83: | ||
|deM=Star Slam Heroes | |deM=Star Slam Heroes | ||
|it=Stelle del baseball | |it=Stelle del baseball | ||
|itM=Baseball | |itM=Baseball star}} | ||
}} | |||
==See Also== | ==See Also== | ||
*'''[[Chop Champs]]''' - The other minigame in ''[[Kirby Star Allies]]'' | *'''[[Chop Champs]]''' - The other minigame in ''[[Kirby Star Allies]]'' | ||
{{ | {{KSwitch}} | ||
[[Category:Sub-Games]] | [[Category:Sub-Games]] |