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Editing Kirby Fighters 2

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*Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait carried over from the other Kirby Fighters games. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
*Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait carried over from the other Kirby Fighters games. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
**Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.
**Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.
*The [https://www.nintendo.com/store/products/kirby-fighters-2-switch/ American and Canadian Nintendo Store webpages for the game] listed Brazilian Portuguese as one of the language options, even though the game does not support it, instead defaulting to English. This mistake does not occur on the Japanese, European, Australian, Chinese and Korean webpages, and was corrected later on.
*The [https://www.nintendo.com/store/products/kirby-fighters-2-switch/ American and Canadian Nintendo Store webpages for the game] list Brazilian Portuguese as one of the language options, even though the game does not support it, instead defaulting to English. This mistake does not occur on the Japanese, European, Australian, Chinese and Korean webpages.
*Much like in ''[[Super Kirby Clash]]'', inputting the code +/- and Y (Pro Controller / vertical Joy-Con) or +/ and B (horizontal Joy-Con) on the credits selection in Options after beating the Story Mode will play the standard credits sequence normally accessible from a brand-new save file.
*Much like in ''[[Super Kirby Clash]]'', inputting the code +/- and Y (Pro Controller / vertical Joy-Con) or +/ and B (horizontal Joy-Con) on the credits selection in Options after beating the Story Mode will play the standard credits sequence normally accessible from a brand-new save file.


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