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[[File:KF2 Battle Mode screenshot.png|thumb|left|200px|A battle taking place in the Battle Mode, on the [[Dried-up Sea]] stage.]]
[[File:KF2 Battle Mode screenshot.png|thumb|left|200px|A battle taking place in the Battle Mode, on the [[Dried-up Sea]] stage.]]
''Kirby Fighters 2'', much like its predecessor ''[[Kirby Fighters Deluxe]]'', is a platform-fighting game where the objective is to reduce all opponents' [[stamina|health]] to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17 [[Copy Ability|Copy Abilities]] of [[Kirby]], plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences ([[King Dedede]]'s size and 15% greater health, different methods of [[Hover]]ing, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a [[Inhale#Gobble|Gobble]] or a Grab, a [[Guard]] technique, and the ability to [[Dodge]]. When fighters are defeated (and an ally is still in play) they can revive themselves as [[Ghost]]s and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.<ref>https://twitter.com/qwertz143/status/1401992655601430529</ref>
''Kirby Fighters 2'', much like its predecessor ''[[Kirby Fighters Deluxe]]'', is a platform-fighting game where the objective is to reduce all opponents' [[stamina|health]] to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17 [[Copy Ability|Copy Abilities]] of [[Kirby]], plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences ([[King Dedede]]'s size and 15% greater health, different methods of [[Hover]]ing, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a [[Inhale#Gobble|Gobble]] or a Grab, a [[Guard]] technique, and the ability to [[Dodge]]. When fighters are defeated (and an ally is still in play) they can revive themselves as [[Ghost]]s and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.<ref>https://twitter.com/qwertz143/status/1401992655601430529</ref>
In multiplayer battle modes, upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness of [[Guard|guarding]]. The options include:
{| class="wikitable"
! Handicap !! Very Easy !! Easy !! Normal !! Hard !! Very Hard
|-
| '''Health''' || x1.5 || x1.2 || x1 || x0.75 || x0.5
|-
| '''Damage''' || x1.5 || x1.2 || x1 || x0.85 || x0.75
|-
| '''Auto-guard chance''' || 50% || 20% || 0% || 0% || 0%
|-
| '''Guard gauge depletion speed''' || Slower || Slower || Regular || Faster || Faster
|}


Battles take place on one of 20 distinct [[Battle Stage]]s which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some [[food]] items, attacking enemies with items like the [[Crackler]] or [[Mint Leaf]], or using other items to apply temporary power-ups, like the [[Cheer Pom-Poms]] or [[Invincible Candy]]. Particularly noteworthy among the items is the Team Battle-exclusive [[Buddy Star Blaster]], which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.
Battles take place on one of 20 distinct [[Battle Stage]]s which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some [[food]] items, attacking enemies with items like the [[Crackler]] or [[Mint Leaf]], or using other items to apply temporary power-ups, like the [[Cheer Pom-Poms]] or [[Invincible Candy]]. Particularly noteworthy among the items is the Team Battle-exclusive [[Buddy Star Blaster]], which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.
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*'''Options''' - A mode which allows access to information about other ''Kirby'' games, viewing the credits, or toggling rumble settings.
*'''Options''' - A mode which allows access to information about other ''Kirby'' games, viewing the credits, or toggling rumble settings.
{{clear}}
{{clear}}
==Mechanics==
===Handicap===
Upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness of blocking. The options include:
{| class="wikitable"
|+ Handicap Effects
|-
! Handicap !! Very Easy !! Easy !! Normal !! Hard !! Very Hard
|-
| '''Health''' || 1.5x || 1.2x || 1x || 0.75x || 0.5x
|-
| '''Damage''' || 1.5x || 1.2x || 1x || 0.85x || 0.75x
|-
| '''Auto-guard Chance''' || 50% || 20% || 0% || 0% || 0%
|}
*'''Normal:''' This is the standard one in regards to damage and health, while not adding any of the side effects from the other Handicap levels.
*'''Easy & Very Easy:''' Grants the player additional health and damage as well as the ability to Auto-Guard incoming attacks. The Guard Gauge depletes at a slower rate.
*'''Hard & Very Hard:''' Decreases the player's health and damage output while also making their Guard Gauge deplete at a faster rate.
===Health===
Player health is the same throughout the cast, except for King Dedede who has an additional 15% health (30 health). Upon having 25% or less of the character's total health, the character's healthbar will start flashing red and the character will look tired. During this time, all damage taken will be decreased by 25%. The amount of starting health changes based on two factors: Handicap level and number of players. Assuming that each player is playing on Normal Handicap, health would look like this:
{| class="wikitable"
!colspan="3"|'''Kirby Fighters 2 Health'''
|-
!'''Amount of Players'''
!'''All playable characters'''
!'''King Dedede'''
|-
|2 Players
|240 (120%)
|270 (135%)
|-
|3 Players
|220 (110%)
|250 (125%)
|-
|4 Players
|200 (100%)
|230 (115%)
|}


==List of Copy Abilities and characters==
==List of Copy Abilities and characters==
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