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Editing Kid Kirby
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**In particular, the rendered artwork has been originally sourced from a [https://earthboundcentral.com/2012/03/merch-watch-for-mar-23-2012/ 2012 auction] for an official Nintendo-themed binder that dates back to 1995, with the only surviving image featuring Bronto Burt and Hard Hat's artworks on the same cover together. | **In particular, the rendered artwork has been originally sourced from a [https://earthboundcentral.com/2012/03/merch-watch-for-mar-23-2012/ 2012 auction] for an official Nintendo-themed binder that dates back to 1995, with the only surviving image featuring Bronto Burt and Hard Hat's artworks on the same cover together. | ||
**This particular piece of Hard Hat artwork appears in higher quality in the preview page for ''Donkey Kong Land'' from [http://img.photobucket.com/albums/v15/koopaul/Nintendo/Donkey_Kong_Land_Preview_Page_5_Nintendo_Power_69_zpsafe3f795.png Volume 69 of ''Nintendo Power''], confirming that the artwork belongs to said game itself and not ''Kid Kirby''. | **This particular piece of Hard Hat artwork appears in higher quality in the preview page for ''Donkey Kong Land'' from [http://img.photobucket.com/albums/v15/koopaul/Nintendo/Donkey_Kong_Land_Preview_Page_5_Nintendo_Power_69_zpsafe3f795.png Volume 69 of ''Nintendo Power''], confirming that the artwork belongs to said game itself and not ''Kid Kirby''. | ||
*According to ex-DMA "Mike Dailly", ''Kid Kirby''{{'}}s internal name was "Jelly".<ref | *According to ex-DMA "Mike Dailly", ''Kid Kirby''{{'}}s internal name was "Jelly".<ref>[https://web.archive.org/web/20201107233105/https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ "Mike Dailly"'s assets reveal on Flickr] (archived)</ref> | ||
*Had it been released as intended, ''Kid Kirby'' would become the first ''Kirby'' game to be developed by a non-Japanese video game development company. | *Had it been released as intended, ''Kid Kirby'' would become the first ''Kirby'' game to be developed by a non-Japanese video game development company. | ||
*A possible method of [[100% completion]] was to get everything on each level to add 1% to the completion counter. There were 120 levels in the game, which would mean 120% completion would be possible.<ref name="James Watson on GiantBomb"/> | *A possible method of [[100% completion]] was to get everything on each level to add 1% to the completion counter. There were 120 levels in the game, which would mean 120% completion would be possible.<ref name="James Watson on GiantBomb"/> |