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| | {{Good}} |
| {{Infobox-Boss | | {{Infobox-Boss |
| |title=Holo Defense API
| | |image=[[File:Holo Defense API.jpg|250px]] |
| |image=[[File:KPR Holo Defense API.png|250px]] | |
| |caption='''Holo Defense API''', as it appears just before the boss fight. | | |caption='''Holo Defense API''', as it appears just before the boss fight. |
| |game1=''[[Kirby: Planet Robobot]]'' (2016) | | |game1=''[[Kirby: Planet Robobot]]'' |
| |copy ability=[[Beam]] ([[Waddle Doo]]s from Holo-Kracko)<br>[[Fire]] (Energy Bullets from fire Holo-Doomer)<br>[[Ice]] (icicles and snowflakes from Holo-Ice Dragon)<br>[[Spark]] (Spark Balls from Holo-Coily Rattler) | | |lastgame= |
| | |game= |
| | |weakness= |
| |similar=[[Pix]], [[Ado]], [[Adeleine]] | | |similar=[[Pix]], [[Ado]], [[Adeleine]] |
| }} | | }} |
| {{quote|The holographic {{color|orange|security system}} that defends this area from {{color|orange|intruders}}. It analyzes past battle data and produces one {{color|orange|holographic}} security guard after another.|'''Vs. Holo Defense API''' pause screen description in ''[[Kirby: Planet Robobot]]''}} | | {{quote|The holographic '''security system''' that defends this area from '''intruders'''. It analyzes past battle data and produces one '''holographic''' security guard after another.|[[Kirby: Planet Robobot]] Pause Screen description}} |
| '''Holo Defense API''' (spelled '''Holo Defence API''' in the British English version) is the [[boss]] of [[Resolution Road]] in ''[[Kirby: Planet Robobot]]''. It somewhat resembles [[Pix]] from ''[[Kirby 64: The Crystal Shards]]'', but consists of four diamonds rather than just three, and also has gray, trapezoidal panels that surround it. | | '''{{UserLang|us=Holo Defense API|gb=Holo Defence API}}''' is a [[Boss]] that made its debut in ''[[Kirby: Planet Robobot]]'', appearing as the boss of [[Resolution Road]]. It somewhat resembles [[Pix]] from ''[[Kirby 64: The Crystal Shards]]'', but consists of four diamonds rather than just three, and also uses a floating gear as a platform to seat itself on. |
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| ==Game appearances== | | ==Game Appearances== |
| ===''Kirby: Planet Robobot''=== | | ===''Kirby: Planet Robobot''=== |
| The API fights Kirby inside one of the [[Haltmann Works Company]] laboratories by creating green, holographic versions of other bosses to battle Kirby with. These holograms have much less [[health]] than their real counterparts, and only fight in one phase. Each time a hologram is defeated, one of the diamonds on the API shatters.
| | {{UserLang|us=Holo Defense API|gb=Holo Defence API}} is the boss of [[Resolution Road]], fighting Kirby inside one of the [[Haltmann Works Company]] laboratories. It creates green, holographic versions of other bosses to battle Kirby with. These holograms have much less [[stamina]] than their real counterparts, and only fight in one phase. Each time a hologram is defeated, one of the diamonds on the API shatters. |
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| The API's battle system is similar to that of [[Ado]] and [[Adeleine]], as all three summon previous enemies or bosses for Kirby to fight. When all summons are destroyed, all three have only one hit point in their final phase as well.
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| ====Boss Fight==== | | ====Boss Fight==== |
| The following lists all of the API's attacks in ''Kirby: Planet Robobot''. Most attacks are named from official Japanese strategy guides, while others are derived from other sources or are conjectural. | | The following lists all of the API's attacks in ''Kirby: Planet Robobot''. Attacks in italics are only used by API 2.0. |
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| =====Phase 1===== | | =====Phase 1===== |
| {| class="wikitable" border="1" cellpadding="2" width="50%"
| | ======Holo-Kracko====== |
| !colspan=2|'''Holo Defense API attacks'''
| | [[File:Holo-Kracko.jpg|thumb|right|150px|Kirby battles '''Holo-Kracko''' in Phase 1 of the fight.]] |
| |- | | {{quote|This hologram was created by analyzing data of the '''cloud monster''' who is believed to have inhabited the sky of this plane '''since ancient times'''. It excels at '''electrical''' attacks charged by the '''atmosphere'''.|[[Kirby: Planet Robobot]] Pause Screen description}} |
| ! '''Attack'''
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| ! '''Description'''
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| | '''ホログラフィティー'''<br>''Holograffiti''
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| | {{center|Holo Defense API creates one of the four holograms in a set order (Holo-Kracko → Holo-Doomers → Holo-Ice Dragon → Holo-Coily Rattler). After summoning the hologram, it flies off as the hologram starts to go on the attack. Before summoning Holo-Coily Rattler, it adjusts the background elements into pillars to accomodate that specific hologram's attacks.}}
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| |}
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| ======Holo-Kracko======
| | {{quote|They further analyzed the data of the '''cloud monster''' and discovered even more vicious attacks. The system redesign has '''implemented''' these attacks and made Holo-Kracko even more '''powerful'''.|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} |
| [[File:KPR Holo-Kracko.png|thumb|right|150px|Kirby battles '''Holo-Kracko''' in Phase 1 of the fight.]]
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| {| width=50%
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| |<tabs>
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| <tab name="Vs. Holo-Kracko (American English)">
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| {{quote|This hologram was created by analyzing data of the {{color|orange|cloud monster}} who is believed to have inhabited the sky of this planet {{color|orange|since ancient times}}. It excels at {{color|orange|electrical}} attacks charged by the {{color|orange|atmosphere}}.|'''Vs. Holo-Kracko''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}} | |
| </tab>
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| <tab name="vs Holo-Kracko (British English)">
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| {{quote|This hologram was created by analysing data of the {{color|orange|cloud monster}} believed to have inhabited the sky of this planet {{color|orange|since ancient times}}. It excels at {{color|orange|electrical}} attacks charged by the {{color|orange|atmosphere}}.|'''vs Holo-Kracko''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}}
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| </tab>
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| </tabs>
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| |}
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| Holo-[[Kracko]] uses attacks similar to the first phase of its ''[[Kirby: Triple Deluxe]]'' incarnation. | | Holo-[[Kracko]] uses attacks similar to the first phase of its ''[[Kirby: Triple Deluxe]]'' incarnation. Its 2.0 iteration uses the design of [[Kracko's Revenge]]. |
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| {| class="wikitable" border="1" cellpadding="2" width="50%" | | {| class="wikitable" border="1" cellpadding="2" width="50%" |
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| ! '''Description''' | | ! '''Description''' |
| |- | | |- |
| | '''Enemy Drop''' | | | '''Summon Minion''' |
| | {{center|Holo-Kracko shakes itself and drops a [[Waddle Doo]] into the arena, which can be swallowed for the [[Beam]] ability. After a short while, if the Waddle Doo is still alive, it will leave by jumping into the foreground.}} | | | {{center|Holo-Kracko shakes itself and drops a [[Waddle Doo]] into the arena, which can be swallowed for the [[Beam]] ability. 2.0 also causes various bits of debris to fall from it.}} |
| |- | | |- |
| | '''ビームウィップ'''<br>''Beam Whip'' | | | '''Star Beam''' |
| | {{center|Holo-Kracko turns gray and unleashes a swirl of blue beams that spiral around itself for a short time.}} | | | {{center|Holo-Kracko turns grey and unleashes a swirl of blue beams that spiral around itself for a short time.}} |
| |- | | |- |
| | '''体当たり'''<br>''Body Blow'' | | | '''Dive''' |
| | {{center|Holo-Kracko dives across the stage, in a maneuver that can be difficult to dodge. It can do this in three different ways.}} | | | {{center|Holo-Kracko dives across the stage, in a maneuver that can be difficult to dodge. It can do this in a few different ways.}} |
| |- | | |- |
| | '''雨ふらし'''<br>''Descending Rain'' | | | '''Rain Storm''' |
| | {{center|Holo-Kracko charges up and delivers a torrent of rain below itself.}} | | | {{center|Holo-Kracko charges up and delivers a torrent of rain below itself.}} |
| |- | | |- |
| | '''イナズマ落とし'''<br>''Lightning Drop'' | | | '''Lightning Storm''' |
| | {{center|Holo-Kracko charges up and unleashes a flurry of lightning bolts below it as it travels slowly across the stage. It might do this twice in a row, with a brief pause in-between bolts.}} | | | {{center|Holo-Kracko charges up and unleashes a flurry of lightning bolts below it as it travels slowly across the stage.}} |
| |} | | |} |
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| Click "Expand" on the right to see Holo-Kracko's attack order.
| | ======Holo-Doomers====== |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| | [[File:Holo-Doomers.jpg|thumb|right|250px|Kirby battles the '''Holo-Doomers''' in Phase 2 of the fight.]] |
| The Holo-Kracko begins with these attacks:
| | {{quote|A hologram of monsters nested in '''[[Another Dimension|another dimension]]'''. The original Doomers were red and blue. They love to eat '''[[Energy Sphere]]s''', which contain ancient technology.|[[Kirby: Planet Robobot]] Pause Screen description}} |
| *Enemy Drop
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| *Beam Whip
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| *Body Blow
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| *Enemy Drop
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| *Descending Rain
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| *Enemy Drop
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| *Lightning Drop
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| *Body Blow [ground swoop]
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| *Enemy Drop
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| *Beam Whip
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| *Body Blow [W motion]
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| It then attacks in a fixed order on loop as follows:
| | {{quote|These monsters were created by '''[[Susie]]''' entering data she acquired from her travels. '''Where and when''' did she encounter the original monsters from '''another dimension'''? '''Who knows'''?|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} |
| #Enemy Drop
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| #Descending Rain
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| #Enemy Drop
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| #Lightning Drop
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| #Body Blow
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| #Enemy Drop
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| #Lightning Drop x2
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| #Body Blow [ground swoop]
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| #Enemy Drop
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| #Descending Rain
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| #Body Blow [W motion]
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| #Enemy Drop
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| #Beam Whip
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| #Body Blow x2 + Body Blow [ground swoop]
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| #Enemy Drop
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| #Beam Whip
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| </div>
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| ======Holo-Doomers======
| | The Holo-[[Sphere Doomer|Doomers]] attack identically to the pair found in [[Dangerous Dinner - Stage 3]] of ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. Their 2.0 iteration uses the Sphere Doomers' EX designs. |
| [[File:KPR Holo-Doomers.png|thumb|right|250px|Kirby battles the '''Holo-Doomers''' in Phase 2 of the fight.]]
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| {| width=50%
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| |<tabs>
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| <tab name="Vs. Holo-Doomers (American English)">
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| {{quote|A hologram of monsters nested in {{color|orange|another dimension}}. The original Doomers were red and blue. They love to eat {{color|orange|Energy Spheres}}, which contain ancient technology.|'''Vs. Holo-Doomers''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}}
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| </tab>
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| <tab name="vs Holo-Doomers (British English)">
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| {{quote|A hologram of monsters nested in an {{color|orange|extra dimension}}. The original Doomers were red and blue. They love to eat {{color|orange|Energy Spheres}} containing ancient technology.|'''vs Holo-Doomers''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}}
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| </tab>
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| </tabs>
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| |}
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| The Holo-[[Sphere Doomer|Doomers]] attack in a similar fashion to the pair found in [[Dangerous Dinner - Stage 3]] of ''[[Kirby's Return to Dream Land]]'', a neutral Doomer and a fire Doomer. | |
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| {| class="wikitable" border="1" cellpadding="2" width="50%" | | {| class="wikitable" border="1" cellpadding="2" width="50%" |
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| ! '''Description''' | | ! '''Description''' |
| |- | | |- |
| | '''グライド体当たり'''<br>''Glide Attack'' | | | '''Swoop Attack''' |
| | {{center|The Doomers can use a dive to sweep across the stage, dealing damage if they hit Kirby. They might swoop high up or low to the ground.}} | | | {{center|The Doomers can use a dive to sweep across the stage, dealing damage if they hit Kirby.}} |
| | |- |
| | | '''Orb Shot''' |
| | | {{center|The Doomers can fire orbs out of their mouths which travel in a straight line. The red ones can be swallowed for the [[Fire]] ability.}} |
| | |- |
| | | '''Orb Scatter''' |
| | | {{center|The red Doomer spins about, scattering its orbs across the stage.}} |
| | |- |
| | | '''Orb Drop''' |
| | | {{center|The Doomers drop orbs as they fly across the stage.}} |
| |- | | |- |
| | '''エナジー弾'''<br>''Energy Bullet'' | | | '' '''Burning Missile''' '' |
| | {{center|The Doomers can fire orbs out of their mouths which travel in a straight line. The fire Doomer fires two of these, while the neutral Doomer fires one. The fiery ones can be swallowed for the [[Fire]] ability. The Doomers may drop orbs as they fly across the stage, with the fire Doomer dropping two sets of three orbs, while the purple Doomer dropping only one set. The fire Doomer may spin about, scattering its orbs across the stage.}} | | | {{center|The red Doomer engulfs in flames and then shoots horizontally across the stage. It stops in the middle, repositions, and fires again.}} |
| | |- |
| | | '' '''Gravity Well''' '' |
| | | {{center|The purple Doomer creates a vortex at its location, which lingers and pulls Kirby toward it.}} |
| |} | | |} |
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| Click "Expand" on the right to see Holo-Doomers' attack order.
| | ======Holo-Ice Dragon====== |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| | [[File:Holo-Ice Dragon.jpg|thumb|right|150px|Kirby battles a '''Holo-Ice Dragon''' in Phase 3 of the fight.]] |
| The fire Holo-Doomer attacks in a fixed order on loop as follows:
| | {{quote|A hologram of a '''spectral dragon'''-- an '''ancient''' life-form that has lived through a number of ages. Most dragons breathe '''fire''', but this blue dragon attacks with '''ice''' that it '''produces''' internally.|[[Kirby: Planet Robobot]] Pause Screen description}} |
| #Glide Attack
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| #Energy Bullet
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| #Glide Attack
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| #Energy Bullet (scatter)
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| #Glide Attack [low to the ground] x2
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| #Energy Bullet (drop)
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| The neutral Holo-Doomer attacks in a fixed order on loop as follows:
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| #Glide Attack
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| #Energy Bullet
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| #Glide Attack
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| #Energy Bullet (drop)
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| #Glide Attack [low to the ground]
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| #Energy Bullet
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| </div>
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| ======Holo-Ice Dragon======
| | {{quote|This hologram was created from an ancient '''dragon'''. Dragons are no longer seen, but one of them may still be '''living quietly''' in [[Iceberg - Stage 5 (Kirby's Dream Land 2)|a cave on an island]] '''somewhere'''. Who knows?|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} |
| [[File:KPR Holo-Ice Dragon.png|thumb|right|150px|Kirby battles a '''Holo-Ice Dragon''' in Phase 3 of the fight.]]
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| {| width=50%
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| |<tabs>
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| <tab name="Vs. Holo-Ice Dragon (American English)">
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| {{quote|A hologram of a {{color|orange|spectral dragon}}--an {{color|orange|ancient}} life-form that has lived through a number of ages. Most dragons breathe {{color|orange|fire}}, but this blue dragon attacks with {{color|orange|ice}} that it {{color|orange|produces}} internally.|'''Vs. Holo-Ice Dragon''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}}
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| </tab>
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| <tab name="vs Holo-Ice Dragon (British English)">
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| {{quote|A hologram of a {{color|orange|spectral dragon}}. This {{color|orange|ancient}} life-form has lived through a number of ages. Most dragons breathe {{color|orange|fire}}, but this blue dragon attacks with {{color|orange|ice}} that it {{color|orange|produces}} internally.|'''vs Holo-Ice Dragon''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}}
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| </tab>
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| </tabs>
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| |}
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| Holo-[[Ice Dragon]] is similar to its ''[[Kirby's Dream Land 2]]'' iteration, but with an entirely new model and attacks that take advantage of its 3D appearance. | | Holo-[[Ice Dragon]] is similar to its ''[[Kirby's Dream Land 2]]'' iteration, but with an entirely new model and attacks that take advantage of its 3D appearance. Its 2.0 design is entirely new and features diamond-shaped motifs on its back and stomach. |
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| {| class="wikitable" border="1" cellpadding="2" width="50%" | | {| class="wikitable" border="1" cellpadding="2" width="50%" |
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| ! '''Description''' | | ! '''Description''' |
| |- | | |- |
| | '''とっしん'''<br>''Charge'' | | | '''Dash''' |
| | {{center|The Holo-Ice Dragon runs toward Kirby, harming him if it hits.}} | | | {{center|The Holo-Ice Dragon runs toward Kirby, harming him if it hits. 2.0 dashes for longer, and turns while it dashes several times.}} |
| |- | | |- |
| | '''テイルズホバー'''<br>''Tails Hover'' | | | '''Hover''' |
| | {{center|The Holo-Ice Dragon hops into the air and floats using its tail for a brief moment before landing again.}} | | | {{center|The Holo-Ice Dragon hops into the air and floats using its tail for a brief moment before landing again.}} |
| |- | | |- |
| | '''ブリザード'''<br>''Blizzard'' | | | '''Ice Breath''' |
| | {{center|The Holo-Ice Dragon breathes ice at Kirby, freezing if it hits.}} | | | {{center|The Holo-Ice Dragon breathes ice at Kirby, freezing if it hits.}} |
| |- | | |- |
| | '''ヒッププレス'''<br>''Hip Press'' | | | '''Icicle Slam''' |
| | {{center|The Holo-Ice Dragon stomps, causing icicles to form and fall over Kirby's head. These can be swallowed for the [[Ice]] ability.}} | | | {{center|The Holo-Ice Dragon stomps, causing icicles to form and fall over Kirby's head. These can be swallowed for the [[Ice]] ability. 2.0 produces more icicles.}} |
| |- | | |- |
| | '''カーリングアイス'''<br>''Curling Ice'' | | | '''Ice Shot''' |
| | {{center|The Holo-Ice Dragon summons and kicks a large sliding mass of ice at Kirby. When it hits the wall, it leaves stars as it shatters. It might do this either once or twice in a row.}} | | | {{center|The Holo-Ice Dragon summons and kicks a large sliding mass of ice at Kirby. When it hits the wall, it leaves stars as it shatters.}} |
| |- | | |- |
| | '''けっしょうカッター'''<br>''Crystal Cutter'' | | | '''Snowflake Shurikens''' |
| | {{center|The Holo-Ice Dragon spits out a multitude of razor-sharp snowflakes (two small, one large) that can be swallowed for the [[Ice]] ability.}} | | | {{center|The Holo-Ice Dragon spits out a multitude of razor-sharp snowflakes that can be swallowed for the [[Ice]] ability.}} |
| |} | | |} |
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| Click "Expand" on the right to see Holo-Ice Dragon's attack order.
| | ======Holo-Coily Rattler====== |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| | [[File:Holo-Coily Rattler.jpg|thumb|right|150px|Kirby battles '''Holo-Coily Rattler''' in Phase 4 of the fight.]] |
| Holo-Ice Dragon always starts with one of these sets of attacks: | | {{quote|The hologram of the icon enshrined by '''[[People of the Sky]]'''. Its '''weak spot''' is the data on its head. It was only a '''snake puppet''' full of '''powerful energy''', but it used to be worshiped as a '''deity'''.|[[Kirby: Planet Robobot]] Pause Screen description}} |
| *Charge
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| *Charge
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| *Hip Press + Icicles
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| *Blizzard
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| *Charge
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| *Ice Shot
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| *Tails Hover
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| *Hip Press + Icicles
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| *Crystal Cutter
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| *Charge
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| *Blizzard
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| *Charge
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| *Tails Hover
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| *Hip Press + Icicles
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| *Charge
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| *Blizzard
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| *Charge
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| *Tails Hover
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| *Ice Shot
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| *Crystal Cutter
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| After a few random attacks consisting of the "Hip Press," "Curling Ice," "Tails Hover," "Blizzard" and "Charge" moves, it will attack as such in a fixed order on loop:
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| #Curling Ice x2
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| #Tails Hover
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| #Hip Press + Icicles
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| #Tails Hover
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| #Hip Press + Icicles
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| #Blizzard
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| #Charge
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| #Blizzard
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| #Charge
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| #Tails Hover (once or twice)
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| #Crystal Cutter
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| #A few random attacks consisting of the Charge, Hip Press + Icicles or Curling Ice moves
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| #Hip Press + Icicles
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| #Blizzard
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| #Charge
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| #Hip Press + Icicles
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| </div>
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| ======Holo-Coily Rattler======
| | {{quote|It is said that the '''People of the Sky''' who enshrined this monster still exist. It seems that the mechanization invasion '''has not reached''' them due to their [[Floralia|remote location]].|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} |
| [[File:KPR Holo-Coily Rattler.png|thumb|right|150px|Kirby battles '''Holo-Coily Rattler''' in Phase 4 of the fight.]]
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| {{quote|The hologram of the icon enshrined by {{color|orange|People of the Sky}}. Its {{color|orange|weak spot}} is the data on its head. It was only a {{color|orange|snake puppet}} full of {{color|orange|powerful energy}}, but it used to be worshiped as a {{color|orange|deity}}.|[[Kirby: Planet Robobot]] Pause Screen description}} | |
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| Holo-[[Coily Rattler]] acts similarly to its ''Kirby: Triple Deluxe'' incarnation, with five pillars raising from the background to accommodate its attacks. As before, it can only be damaged at its head, which is colored blue. It also now spits out bolts that give the [[Spark]] Ability, instead of rocks that give out [[Fire]]. | | Holo-[[Coily Rattler]] acts similarly to its ''Kirby: Triple Deluxe'' incarnation, with five pillars raising from the background to accommodate its attacks. As before, it can only be damaged at its head, which is col{{o}}red blue. It also now spits out bolts that give the [[Spark]] Ability, instead of rocks that give out [[Fire]]. Its 2.0 form uses the design of Coily Rattler DX and changes the col{{o}}r of its head to red. |
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| ! '''Description''' | | ! '''Description''' |
| |- | | |- |
| | '''スパークボール'''<br>''Spark Ball'' | | | '''Spark Spit''' |
| | {{center|Holo-Coily Rattler fires three sparking bolts from its mouth aimed at Kirby. These can be swallowed for the [[Spark]] Ability. It may also do this move from the background after slithering off the stage, or from under the platform.}} | | | {{center|Holo-Coily Rattler fires three sparking bolts from its mouth aimed at Kirby. These can be swallowed for the [[Spark]] Ability. It may also do this move from the background after slithering off the stage, or from under the platform.}} |
| |- | | |- |
| | '''ガラーガ・ホイール'''<br>''Rattler Wheel'' | | | '''Slither''' |
| | {{center|Holo-Coily Rattler curls up into a tight ball and rolls across the stage, its underside and back again, leaving small stars in a continuous trail. When on the underside, it might then turn around and roll back onto the stage.}} | | | {{center|Holo-Coily Rattler snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes. 2.0 does this twice.}} |
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| | '''Slither''' | | | '''Rollout''' |
| | {{center|Holo-Coily Rattler snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes.}} | | | {{center|Holo-Coily Rattler curls up into a tight ball and rolls across the stage. On the underside, it then turns around and rolls back onto the stage, leaving small stars in a continuous trail.}} |
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| | '''バラバラボディ'''<br>''Disassembled Body'' | | | '''Scatter Storm''' |
| | {{center|After slithering off stage, Holo-Coily Rattler appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes down last, leaving big stars when it impacts the ground.}} | | | {{center|After slithering off stage, Holo-Coily Rattler appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes down last, leaving big stars when it impacts the ground. 2.0 attacks more quickly and its head does not linger on the stage.}} |
| |- | | |- |
| | '''ドーナツアタック'''<br>''Donut Attack'' | | | '''Burning Hoop''' |
| | {{center|Holo-Coily Rattler starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby in an attempt to hit him.}} | | | {{center|Holo-Coily Rattler starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby in an attempt to hit him.}} |
| |- | | |- |
| | '''かみつき捕獲'''<br>''Bite Capture'' | | | '''Bite Tackle''' |
| | {{center|Holo-Coily Rattler appears at the top of the screen after leaving the stage, only its head poking out. After a short time, it dashes at Kirby in an attempt to grab him in its mouth. It leaves stars on impact if it doesn't hit, and tries again. If successful, it drags Kirby across the background, dealing continuous damage as it does so, finishing off by violently spitting him out onto the stage.}} | | | {{center|Holo-Coily Rattler appears at the top of the screen after leaving the stage, only its head poking out. After a short time, it dashes at Kirby in an attempt to grab him in its mouth. It leaves stars on impact if it doesn't hit, and tries again. If successful, it drags Kirby across the background, dealing continuous damage as it does so, finishing off by violently spitting him out onto the stage.}} |
| |-
| |
| | '''ウィップテイル'''<br>''Whip Tail''
| |
| | {{center|Holo-Coily Rattler approaches Kirby, shaking its tail as it does so. Then, it swipes its tail several times, leaving stars every time it hits the ground.}}
| |
| |-
| |
| | '''スパイラルアタック'''<br>''Spiral Attack''
| |
| | {{center|Holo-Coily Rattler flies into the air, then crashes down at Kirby's last position three times in a row, creating multiple Stars in the process.}}
| |
| |} | | |} |
|
| |
|
| Click "Expand" on the right to see Holo-Coily Rattler's attack order.
| | =====Phase 2===== |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| | Once all four diamonds shatter, the API attempts to engage Kirby directly in a last resort measure. It only has one hit point during this phase. |
| Holo-Coily Rattler always starts with these attacks:
| |
| *Spark Ball [3 projectiles underneath the stage]
| |
| *Spark Ball [3 projectiles on stage]
| |
| *Rattler Wheel
| |
| *Slither
| |
| *Disassembled Body
| |
| *Donut Attack
| |
| *Bite Capture
| |
| *Spark Ball [3 projectiles underneath the stage]
| |
| *Spark Ball [3 projectiles underneath the stage]
| |
| *Slither
| |
| *Spark Ball [12 projectiles from background]
| |
| *Rattler Wheel
| |
| *Spark Ball [3 projectiles on stage]
| |
| *Whip Tail
| |
| *Spiral Attack
| |
|
| |
|
| After that, it will then attack in a fixed order on loop as follows:
| | [[File:Holo Defense API Damaged.jpg|thumb|right|250px|The API goes haywire in Phase 5 of the fight.]] |
| #Spark Ball [3 projectiles underneath the stage]
| |
| #Spark Ball [3 projectiles on stage]
| |
| #Spark Ball [3 projectiles underneath the stage]
| |
| #Spark Ball [3 projectiles on stage]
| |
| #Rattler Wheel
| |
| #Whip Tail
| |
| #Slither
| |
| #Disassembled Body
| |
| #Rattler Wheel
| |
| #Spark Ball [3 projectiles underneath the stage]
| |
| #Spark Ball [3 projectiles underneath the stage]
| |
| #Spark Ball [3 projectiles on stage]
| |
| #Whip Tail
| |
| #Donut Attack
| |
| #Spark Ball [3 projectiles from background]
| |
| #Bite Capture
| |
| #Spiral Attack
| |
| #Spark Ball [3 projectiles on stage]
| |
| #Whip Tail
| |
| #Slither
| |
| #Spark Ball [12 projectiles from background]
| |
| </div>
| |
| | |
| =====Phase 5=====
| |
| [[File:KPR Holo Defense API damaged.png|thumb|right|250px|The API goes haywire in Phase 5 of the fight.]] | |
|
| |
|
| {| class="wikitable" border="1" cellpadding="2" width="50%" | | {| class="wikitable" border="1" cellpadding="2" width="50%" |
Line 321: |
Line 160: |
| ! '''Description''' | | ! '''Description''' |
| |- | | |- |
| | '''システムエラー'''<br>''System Error'' | | | '''Berserk''' |
| | {{center|Once all four diamonds shatter, the API, emitting constant sparks, flies haphazardly about the stage, jumping between foreground and background in an unpredictable fashion. As it does so, it occasionally drops stars which can be used to defeat it. Once it is hit once by any attack (including [[Air Bullet]]s), the battle ends. The 2.0 version is harder to hit.}} | | | {{center|The API, emitting constant sparks, flies haphazardly about the stage, jumping between foreground and background in an unpredictable fashion. As it does so, it occasionally drops stars which can be used to defeat it. 2.0 is harder to hit.}} |
| |} | | |} |
|
| |
|
| Once the API is defeated, it flies uncontrollably about the area, crashing into pillars, then explodes in a very flashy manner. | | Once the API is defeated, it flies uncontrollably about the area, crashing into pillars, then explodes in a very flashy manner. Kirby then does his victory dance and progresses onward to the next level. |
| {{clear}} | | {{clear}} |
| | | ====Other Appearances==== |
| ====Holo Defense API 2.0==== | | [[File:Holo Defense API 2.0.jpg|thumb|right|250px|{{UserLang|us=Holo Defense API 2.0|gb=Holo Defence API 2.0}}.]] |
| [[File:KPR Holo Defense API EX.png|thumb|right|250px|Holo Defense API 2.0.]] | | {{quote|Redesigned by the '''[[Star Dream|Mother Computer]]''', this defense system is based on a '''blueprint''' found on another planet. It's '''missing''' a segment of '''data''' and is unable to demonstrate its full '''potential'''.|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} |
| {| width=50% | | The {{UserLang|us=Holo Defense API|gb=Holo Defence API}} is also fought in [[The Arena]]. Likewise, its upgraded variant, '''{{UserLang|us=Holo Defense API 2.0|gb=Holo Defence API 2.0}}''', is fought in both [[Extra Game|Meta Knightmare Returns]] and [[The True Arena]]. In its 2.0 form, the holograms are primarily purple as opposed to the green of the default form. |
| |<tabs>
| |
| <tab name="Vs. Holo-Defense API 2.0 (American English)">
| |
| {{quote|Redesigned by the {{color|orange|Mother Computer}}, this defense system is based on a {{color|orange|blueprint}} found on another planet. It's {{color|orange|missing}} a segment of {{color|orange|data}} and is unable to demonstrate its full {{color|orange|potential}}.|'''Vs. Holo-Defense API 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}}
| |
| </tab>
| |
| <tab name="vs Holo-Defence API 2.0 (British English)">
| |
| {{quote|Redesigned by the {{color|orange|Mother Computer}}, this defence system was also built based on the {{color|orange|blueprint}} found on another planet. It's {{color|orange|missing}} a portion of {{color|orange|data}} and unable to demonstrate its full {{color|orange|potential}}.|'''vs Holo-Defence API 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}}
| |
| </tab>
| |
| </tabs>
| |
| |}
| |
| The '''Holo Defense API 2.0''' is fought in both [[Meta Knightmare Returns]] and [[The True Arena]]. In its 2.0 form, the holograms are primarily purple as opposed to the green of the default form, and use the designs of the older bosses' "upgraded" forms: [[Kracko's Revenge]], Sphere Doomers EX, and Coily Rattler DX, along with a brand-new design for Ice Dragon.
| |
| | |
| The following lists all of the API's attacks in Meta Knightmare Returns and The True Arena:
| |
| ======Holo-Kracko 2.0======
| |
| [[File:KPR Holo-Kracko EX.png|thumb|right|Holo-Kracko 2.0]]
| |
| {| width=50%
| |
| |<tabs>
| |
| <tab name="Vs. Holo-Kracko 2.0 (American English)">
| |
| {{quote|They further analyzed the data of the {{color|orange|cloud monster}} and discovered even more vicious attacks. The system redesign has {{color|orange|implemented}} these attacks and made the Holo-Kracko even more {{color|orange|powerful}}.|'''Vs. Holo-Kracko 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}}
| |
| </tab>
| |
| <tab name="vs Holo-Kracko 2.0 (British English)">
| |
| {{quote|Further analysis of data from the {{color|orange|cloud monster}} has uncovered even more vicious attacks. The system redesign has {{color|orange|implemented}} these attacks and made the Holo-Kracko even more {{color|orange|powerful}}.|'''vs Holo-Kracko 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}} | |
| </tab>
| |
| </tabs>
| |
| |} | |
| | |
| {| class="wikitable" border="1" cellpadding="2" width="50%"
| |
| !colspan=2|'''Attacks - Holo-[[Kracko]] 2.0'''
| |
| |-
| |
| ! '''Attack'''
| |
| ! '''Description'''
| |
| |-
| |
| | '''体当たり'''<br>''Body Blow''
| |
| | {{center|Holo-Kracko 2.0 dives across the stage, in a maneuver that can be difficult to dodge and is faster than the regular Holo-Kracko. It can do this in two different ways.}}
| |
| |-
| |
| | '''クロスサンダー'''<br>''Cross Thunder''
| |
| | {{center|Attack exclusive to Holo-Kracko 2.0. Holo-Kracko 2.0 positions itself in the center of the stage and unleashes two waves of double lightning attacks. The first set has horizontal and vertical beams, the second set has diagonal beams.}}
| |
| |-
| |
| | '''Enemy Drop'''
| |
| | {{center|Holo-Kracko 2.0 shakes itself and drops a [[Waddle Doo]] and various bits of debris into the arena. The Waddle Doo can be swallowed for the [[Beam]] ability.}}
| |
| |-
| |
| | '''ビームウィップ'''<br>''Beam Whip''
| |
| | {{center|Holo-Kracko 2.0 turns gray and unleashes a swirl of blue beams that spiral around itself for a short time. It repositions and tries this attack again immediately after the first instance.}}
| |
| |-
| |
| | '''イナズマ落とし'''<br>''Lightning Drop''
| |
| | {{center|Holo-Kracko 2.0 charges up and unleashes a flurry of lightning bolts below it as it travels across the stage. After reaching one end of the stage, it will immediately move in the opposite direction.}}
| |
| |-
| |
| | '''雨ふらし'''<br>''Descending Rain''
| |
| | {{center|Holo-Kracko 2.0 charges up and delivers a torrent of rain below itself, while moving towards Kirby or Meta Knight.}}
| |
| |}
| |
| | |
| Click "Expand" on the right to see Holo-Kracko 2.0's attack order.
| |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| |
| In Meta Knightmare Returns and The True Arena, Holo-Kracko 2.0 attacks in a fixed order on loop as follows:
| |
| #Body Blow [ground swoop]
| |
| #Cross Thunder
| |
| #Enemy Drop
| |
| #Beam Whip
| |
| #Enemy Drop
| |
| #Lightning Drop
| |
| #Enemy Drop
| |
| #Descending Rain
| |
| #Body Blow [W motion]
| |
| #Cross Thunder
| |
| #Enemy Drop
| |
| #Descending Rain
| |
| #Enemy Drop
| |
| #Lightning Drop
| |
| </div>
| |
| | |
| ======Holo-Doomers 2.0======
| |
| [[File:KPR Holo-Doomers EX.png|thumb|right|Holo-Doomers 2.0]]
| |
| {| width=50%
| |
| |<tabs>
| |
| <tab name="Vs. Holo-Doomers 2.0 (American English)">
| |
| {{quote|These monsters were created by {{color|orange|Susie}} entering data she acquired from her travels. {{color|orange|Where and when}} did she encounter the original monsters from {{color|orange|another dimension}}? {{color|orange|Who knows}}?|'''Vs. Holo-Doomers 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}}
| |
| </tab>
| |
| <tab name="vs Holo-Doomers 2.0 (British English)">
| |
| {{quote|These monsters were created by {{color|orange|Susie}} entering data she acquired from her travels. {{color|orange|Where and when}} did she encounter the original monsters from the {{color|orange|extra dimension}}? {{color|orange|Who knows}}?|'''vs Holo-Doomers 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}}
| |
| </tab>
| |
| </tabs>
| |
| |}
| |
| | |
| {| class="wikitable" border="1" cellpadding="2" width="50%"
| |
| !colspan=2|'''Attacks - Holo-[[Sphere Doomer|Doomers]] 2.0'''
| |
| |-
| |
| ! '''Attack'''
| |
| ! '''Description'''
| |
| |-
| |
| | '''グライド体当たり'''<br>''Glide Attack''
| |
| | {{center|The Doomers 2.0 can use a dive to sweep across the stage, dealing damage if they hit Kirby or Meta Knight. They might swoop high up or low to the ground.}}
| |
| |-
| |
| | '''バーニングアタック'''<br>''Burning Attack''
| |
| | {{center|The fire Doomer 2.0 engulfs itself in flames and then shoots horizontally across the stage. It stops in the middle, repositions, and fires again.}}
| |
| |-
| |
| | '''ミニブラックホール'''<br>''Mini Black Hole''
| |
| | {{center|The neutral Doomer 2.0 creates a vortex at its location, which lingers for a short time and pulls Kirby or Meta Knight towards it.}}
| |
| |-
| |
| | '''エナジー弾'''<br>''Energy Bullet''
| |
| | {{center|The Doomers 2.0 can fire multiple orbs out of their mouths which travel in a straight line. The fiery ones can be swallowed for the [[Fire]] ability. The neutral Holo-Doomer may fire three orbs or only one. The Doomers 2.0 may drop orbs as they fly across the stage, with the fire Doomer dropping two sets of three orbs and the neutral Doomer dropping three orbs in the left, center and right sides of the arena. The fire Doomer 2.0 may spin about, scattering its orbs across the stage.}}
| |
| |}
| |
| | |
| Click "Expand" on the right to see Holo-Doomers 2.0's attack order.
| |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| |
| The fire Holo-Doomer 2.0 attacks in a fixed order on loop as follows:
| |
| #Burning Attack
| |
| #Energy Bullet [2 sets of 3 dropped orbs]
| |
| #Glide Attack
| |
| #Energy Bullet [3 orbs]
| |
| #Burning Attack
| |
| #Energy Bullet [5 orbs scatter]
| |
| #Glide Attack [two swoops low to the ground]
| |
| | |
| The neutral Holo-Doomer 2.0 attacks in a fixed order on loop as follows:
| |
| #Glide Attack
| |
| #Mini Black Hole
| |
| #Energy Bullet [3 orbs]
| |
| #Glide Attack
| |
| #Mini Black Hole
| |
| #Energy Bullet [3 dropped orbs]
| |
| #Glide Attack [one swoop low to the ground]
| |
| #Energy Bullet [1 orb]
| |
| </div>
| |
| | |
| ======Holo-Ice Dragon 2.0======
| |
| [[File:KPR Holo-Ice Dragon EX.png|thumb|right|Holo-Ice Dragon 2.0]]
| |
| {| width=50%
| |
| |<tabs>
| |
| <tab name="Vs. Holo-Ice Dragon 2.0 (American English)">
| |
| {{quote|This hologram was created from an ancient {{color|orange|dragon}}. Dragons are no longer seen, but one of them may still be {{color|orange|living quietly}} in a cave on an island {{color|orange|somewhere}}. Who knows?|'''Vs. Holo-Ice Dragon 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (American English)}}
| |
| </tab>
| |
| <tab name="vs Holo-Ice Dragon 2.0 (British English)">
| |
| {{quote|This hologram was created from an ancient {{color|orange|dragon}}. Most believe dragons no longer exist, but one of them may still be {{color|orange|living quietly}} in a cave on an island {{color|orange|somewhere}}. Who knows?|'''vs Holo-Ice Dragon 2.0''' Pause Screen description in ''[[Kirby: Planet Robobot]]'' (British English)}}
| |
| </tab>
| |
| </tabs>
| |
| |}
| |
| | |
| Holo-Ice Dragon 2.0's design is entirely new and features diamond-shaped motifs on its back and stomach.
| |
| | |
| {| class="wikitable" border="1" cellpadding="2" width="50%"
| |
| !colspan=2|'''Attacks - Holo-[[Ice Dragon]] 2.0'''
| |
| |-
| |
| ! '''Attack'''
| |
| ! '''Description'''
| |
| |-
| |
| | '''とっしん'''<br>''Charge''
| |
| | {{center|The Holo-Ice Dragon 2.0 runs toward Kirby or Meta Knight, harming them if it hits. It charges longer than the regular Holo-Ice Dragon and can turn around midway through.}}
| |
| |-
| |
| | '''テイルズホバー'''<br>''Tails Hover''
| |
| | {{center|The Holo-Ice Dragon 2.0 hops into the air and floats using its tail for a brief moment before landing again. It will often do this after using Hip Press.}}
| |
| |-
| |
| | '''ヒッププレス'''<br>''Hip Press''
| |
| | {{center|The Holo-Ice Dragon 2.0 stomps, causing icicles to form and fall over Kirby's or Meta Knight's head. These can be swallowed for the [[Ice]] ability. The landing also causes shockwaves to appear on each side.}}
| |
| |-
| |
| | '''ブリザード'''<br>''Blizzard''
| |
| | {{center|The Holo-Ice Dragon 2.0 breathes ice at Kirby or Meta Knight, freezing if it hits. It does it longer than the regular Holo-Ice Dragon.}}
| |
| |- | |
| | '''カーリングアイス'''<br>''Curling Ice''
| |
| | {{center|The Holo-Ice Dragon 2.0 summons and kicks two or three large sliding masses of ice at Kirby or Meta Knight. When they hit the wall, they leave one Star each as they disappear.}}
| |
| |-
| |
| | '''けっしょうカッター'''<br>''Crystal Cutter''
| |
| | {{center|The Holo-Ice Dragon 2.0 spits out a multitude of razor-sharp snowflakes (two small, three large) that can be swallowed for the [[Ice]] ability.}}
| |
| |} | |
| | |
| Click "Expand" on the right to see Holo-Ice Dragon 2.0's attack order.
| |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| |
| In Meta Knightmare Returns and The True Arena, Holo-Ice Dragon 2.0 begins with a Charge attack, before proceeding with a random set of attacks of a random duration before eventually transitioning into this pattern:
| |
| #Curling Ice x3
| |
| #Tails Hover
| |
| #Hip Press + Icicles
| |
| #Tails Hover
| |
| #Hip Press + Icicles
| |
| #Blizzard
| |
| #Charge
| |
| #Blizzard
| |
| #Charge
| |
| #Tails Hover
| |
| #Crystal Cutter
| |
| #Hip Press + Icicles
| |
| #Curling Ice x3
| |
| #Charge
| |
| #Hip Press + Icicles
| |
| #Blizzard
| |
| #Charge
| |
| #Tails Hover
| |
| #Hip Press + Icicles
| |
| </div>
| |
| | |
| ======Holo-Coily Rattler 2.0======
| |
| [[File:KPR Holo-Coily Rattler EX.png|thumb|right|Holo-Coily Rattler 2.0]]
| |
| {{quote|It is said that the {{color|orange|People of the Sky}} who enshrined this monster still exist. It seems that the mechanization invasion {{color|orange|has not reached}} them due to their remote location.|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}}
| |
| | |
| The 2.0 form changes the color of its head to red. | |
| | |
| {| class="wikitable" border="1" cellpadding="2" width="50%"
| |
| !colspan=2|'''Attacks - Holo-[[Coily Rattler]] 2.0'''
| |
| |-
| |
| ! '''Attack'''
| |
| ! '''Description'''
| |
| |-
| |
| | '''Slither'''
| |
| | {{center|Holo-Coily Rattler 2.0 snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes. It may do this twice.}}
| |
| |-
| |
| | '''スパークボール'''<br>''Spark Ball''
| |
| | {{center|Holo-Coily Rattler 2.0 fires three sparking bolts from its mouth aimed at Kirby or Meta Knight. These can be swallowed for the [[Spark]] Ability. It may also do this move from the background after slithering off the stage, or from under the platform, changing the amount of projectiles used.}}
| |
| |-
| |
| | '''スパイラルアタック'''<br>''Spiral Attack''
| |
| | {{center|Holo-Coily Rattler 2.0 flies into the air, then crashes down at Kirby's or Meta Knight's last position five times in a row, creating multiple Stars in the process.}}
| |
| |-
| |
| | '''バラバラボディ'''<br>''Disassembled Body''
| |
| | {{center|After slithering off stage, Holo-Coily Rattler 2.0 appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes last, attempting to crash into Kirby or Meta Knight.}}
| |
| |-
| |
| | '''ウィップテイル'''<br>''Whip Tail''
| |
| | {{center|Holo-Coily Rattler 2.0 approaches Kirby or Meta Knight, shaking its tail as it does so. Then, it swipes its tail several times, leaving stars every time it hits the ground. The final set of swipes cover a much greater distance than the regular Holo-Coily Rattler.}}
| |
| |-
| |
| | '''ガラーガ・ホイール'''<br>''Rattler Wheel''
| |
| | {{center|Holo-Coily Rattler 2.0 curls up into a tight ball and rolls across the stage. On the underside, it may turn around and roll back onto the stage, leaving small stars in a continuous trail. It finishes with jumping over the stage before rolling to the opposite side once more.}}
| |
| |-
| |
| | '''ドーナツアタック'''<br>''Donut Attack''
| |
| | {{center|Holo-Coily Rattler 2.0 starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby or Meta Knight in an attempt to hit them, but hesitates more before speeding to the other side.}}
| |
| |-
| |
| | '''かみつき捕獲'''<br>''Bite Capture''
| |
| | {{center|Holo-Coily Rattler 2.0 appears at the top of the screen after leaving the stage, only its head poking out. After two feints, it dashes at Kirby or Meta Knight in an attempt to grab them in its mouth. It leaves stars on impact if it doesn't hit, and tries again two more times. If successful, it drags Kirby or Meta Knight across the background, dealing continuous damage as it does so, finishing off by violently spitting them out onto the stage.}}
| |
| |}
| |
| | |
| Click "Expand" on the right to see Holo-Coily Rattler 2.0's attack order.
| |
| <div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">
| |
| In Meta Knightmare Returns and The True Arena, Holo-Coily Rattler 2.0 attacks in a fixed order on loop as follows:
| |
| #Slither
| |
| #Spark Ball (16 projectiles from background)
| |
| #Spark Ball (5 projectiles from background)
| |
| #Spiral Attack
| |
| #Slither
| |
| #Disassembled Body
| |
| #Whip Tail
| |
| #Rattler Wheel
| |
| #Spark Ball (5 projectiles from beneath the stage)
| |
| #Spark Ball (5 projectiles from beneath the stage)
| |
| #Donut Attack
| |
| #Spark Ball (16 projectiles from background)
| |
| #Bite Capture
| |
| #Rattler Wheel
| |
| #Spark Ball (5 projectiles on stage)
| |
| #Whip Tail
| |
| #Spiral Attack
| |
| #Spark Ball (5 projectiles from beneath the stage)
| |
| #Spark Ball (5 projectiles on stage)
| |
| #Spark Ball (5 projectiles from beneath the stage)
| |
| #Spark Ball (5 projectiles on stage)
| |
| #Rattler Wheel
| |
| #Whip Tail
| |
| </div>
| |
| {{clear}} | | {{clear}} |
|
| |
| ==Trivia== | | ==Trivia== |
| *The colors of Holo Defense API's diamonds resemble the color schemes of the original bosses that the holograms are based upon. The yellow and ivory diamond summons Holo-Kracko, the purple and crimson diamond summons Holo-Doomers, the blue and turquoise diamond summons Holo-Ice Dragon, and the gold and scarlet diamond summons Holo-Coily Rattler. | | *It appears similar to [[Ado]] and [[Adeleine]] in terms of their battle system. All three have only one hit point in their final phase as well. |
| **In its 2.0 form, the yellow and ivory diamond is changed to cream and dark lavender (matching Kracko's Revenge), and the gold and scarlet diamond is changed to silver and scarlet (matching Coily Rattler DX). The other two remain the same.
| | *The description for its 2.0 form implies that its design is based on the blueprints of [[Pix]]. |
| *The description for Holo Defense API 2.0 may imply that the API's design is based on [[Pix]], a similar-looking entity from [[Rock Star|another planet]]. | | *The Holo-Doomers summoned are a Fire Doomer and a Normal Doomer. However, the Normal Doomer is described as "blue" when its col{{o}}r scheme is more predominantly purple. |
| *[[Ice Dragon]] is the only boss who had not previously appeared in 3D at the time of the game's release. Because of this, it received a new model and moveset, while all others were recycled from previous 3D games (''Kirby's Return to Dream Land'' and ''Kirby: Triple Deluxe''). | | *[[Ice Dragon]] is the only boss who had not previously appeared in 3D. Because of this, it received a new model and moveset, while all others were recycled from previous 3D games (''{{KRDL KAW}}'' and ''Kirby: Triple Deluxe''). |
| *API is a computer science term for Application Programming Interface, a software to allow different applications to interact with each other. It responds to a request by authorizing permissions to access data. Here, the Holo Defense API appears to be responding to the request of an intruder (Kirby) by requesting data of past bosses as a response.
| |
| | |
| ==Gallery==
| |
| <gallery>
| |
| KPR Holo-Kracko model.png|Data-rendered model of Holo-[[Kracko]]
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| KPR Holo-Kracko 2 model.png|Data-rendered model of Holo-Kracko 2.0
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| KPR Holo-Ice Dragon model.png|Data-rendered model of Holo-[[Ice Dragon]]
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| KPR Holo-Ice Dragon 2 model.png|Data-rendered model of Holo-Ice Dragon 2.0
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| KPR Holo-Coily Rattler model.png|Data-rendered model of Holo-[[Coily Rattler]]
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| KPR Holo-Coily Rattler 2 model.png|Data-rendered model of Holo-Coily Rattler 2.0
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| KPR Main Credits picture 7.png|Credits picture of [[ESP]] [[Kirby]] facing Holo Defense API
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| KPR Extra Credits picture 9.png|[[Meta Knightmare Returns]] credits picture of [[Meta Knight]] and one of the Holo-Doomers 2.0 flying in different directions
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| KPR Extra Credits picture 22.png|Meta Knightmare Returns credits picture of Meta Knight attacking Holo-Ice Dragon 2.0
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| </gallery>
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|
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|
| ==Names in other languages== | | ==Names in other languages== |
| ===Holo Defense API=== | | ==={{UserLang|us=Holo Defense API|gb=Holo Defence API}}=== |
| {{Names | | {{Names |
| |ja=ホログラフ{{furi|防衛|ぼうえい}}システムズ<br>''horogurafu bōei shisutemuzu''<br>{{furi|Re|リ}}:ホログラフ{{furi|防衛|ぼうえい}}システムズ | | |ja=ホログラフ防衛システムズ |
| |jaR=ri:horogurafu bōei shisutemuzu | | |jaR=Horogurafu bōei shisutemuzu |
| |jaM=Holograph Defense Systems<br>Re:Holograph Defense Systems | | |jaM=Holographic {{UserLang|us=Defense|gb=Defence}} Systems |
| |it=Firewall olografico<br>Firewall olografico 2.0 | | |it=Firewall olografico |
| |itM=Holographic firewall<br>Holographic firewall 2.0 | | |itM=Holographic firewall |
| |ko=홀로그램 방어 시스템<br>''Hollogeuraem Bangeo Siseutem''<br>Re:홀로그램 방어 시스템 | | |ko=홀로그램 방어 시스템 |
| |koR=Li:Hollogeuraem Bangeo Siseutem | | |koR=Hollogeuraem Bangeo Siseutem |
| |koM=Hologram Defense System<br>Re:Hologram Defense System | | |koM=Hologram {{UserLang|us=Defense|gb=Defence}} System |
| |de=Holo-Defensiv.sys<br>Holo-Defensiv.sys 2.0 | | |de=Holo-Defensiv.sys |
| |deM=Holo defensive.system<br>Holo defensive.system 2.0 | | |deM=Holo defensive.system |
| |fr=Holo-défense<br>Holo-défense 2.0 | | |fr=Holo-défense |
| |frM=Holo-defense<br>Holo-defense 2.0 | | |frM=Holo-{{UserLang|us=defense|gb=defence}} |
| |es=Holodefensor<br>Holodefensor 2.0 | | |es=Holodefensor |
| |esM=Holodefender<br>Holodefender 2.0 | | |esM=Holodefender |
| }} | | }} |
| ===Holo-Kracko=== | | ===Holo-Kracko=== |
| {{Names | | {{Names |
| |ja=ホロ・クラッコ<br>''Horo Kurakko''<br>{{furi|Re|リ}}:ホロ・クラッコ | | |ja=ホロ・クラッコ |
| |jaR=Ri:Horo Kurakko | | |jaR=Horo Kurakko |
| |jaM=Holo Kracko<br>Re:Holo Kracko | | |jaM=Holo Kracko |
| |ko=홀로 크랙코<br>''Hollo Keuraegko''<br>Re:홀로 크랙코 | | |ko=홀로 크랙코 |
| |koR=Li:Hollo Keuraegko | | |koR=Hollo Keuraegko |
| |koM=Holo Kracko<br>Re: Holo Kracko | | |koM=Holo Kracko |
| |de=Holo-Kracko<br>Holo-Kracko 2.0 | | |de=Holo-Kracko |
| |deM=- | | |deM=- |
| |fr=Holo-Kracko<br>Holo-Kracko 2.0 | | |fr=Holo-Kracko |
| |frM=- | | |frM=- |
| |it=Olo-Kracko<br>Olo-Kracko 2.0 | | |it=Olo-Kracko |
| |itM=Holo-Kracko<br>Holo-Kracko 2.0 | | |itM=Holo-Kracko |
| |es=Holokracko<br>Holokracko 2.0 | | |es=Holokracko |
| |esM=- | | |esM=- |
| }} | | }} |
| ===Holo-Doomers=== | | ===Holo-Doomers=== |
| {{Names | | {{Names |
| |ja=ホロ・ローパーズ<br>''Horo Rōpāzu''<br>{{furi|Re|リ}}:ホロ・ローパーズ | | |ja=ホロ・ローパーズ |
| |jaR=Ri:Horo Rōpāzu | | |jaR=Horo Rōpāzu |
| |jaM=Holo Lowpers<br>Re:Holo Lowpers<br><small>Sphere Doomers are "Sphere Lowpers" (スフィアローパーズ ''Sufia Rōpāzu'') in Japanese. | | |jaM=Holo Ropers<br><small>Sphere Doomers are "Sphere Ropers" (スフィアローパーズ ''Sufia Rōpāzu'') in Japanese. |
| |ko=홀로 로퍼즈<br>''Hollo Ropeojeu''<br>Re:홀로 로퍼즈 | | |ko=홀로 로퍼즈 |
| |koR=Li:Hollo Ropeojeu | | |koR=Hollo Ropeojeu |
| |koM=Holo Lowpers<br>Re:Holo Lowpers<br><small>Sphere Doomers are "Sphere Lowpers" (스피어 로퍼즈 ''Seupieo Ropeojeu'') in Korean.</small> | | |koM=Holo Ropers<br><small>Sphere Doomers are "Sphere Ropers" (스피어 로퍼즈 ''Seupieo Ropeojeu'') in Korean.</small> |
| |de=Holo-Spuk<br>Holo-Spuk 2.0 | | |de=Holo-Spuk |
| |deM=Holo-Spooks<br>Holo-Spooks 2.0<br><small>Sphere Doomers are ''Sphärenspuk'' ("Sphere Spooks") in German.</small> | | |deM=Holo-Spooks<br><small>Sphere Doomers are ''Sphärenspuk'' ("Sphere Spooks") in German.</small> |
| |fr=Holo-Chimair<br>Holo-Chimair 2.0 | | |fr=Holo-Chimair |
| |frM=Holo-Chimeras<br>Holo-Chimeras 2.0<br><small>Sphere Doomers are ''Chimair sphère'' ("Sphere Chimeras") in French.</small> | | |frM=Holo-Chimeras<br><small>Sphere Doomers are ''Chimair sphère'' ("Sphere Chimeras") in French.</small> |
| |it=Olo-Fenix<br>Olo-Fenix 2.0 | | |it=Olo-Fenix |
| |itM=Holo-Phoenixes<br>Holo-Phoenixes 2.0<br><small>Sphere Doomers are ''Fenix Sferix'' ("Sphere Phoenixes") in Italian.</small> | | |itM=Holo-Phoenixes<br><small>Sphere Doomers are ''Fenix Sferix'' ("Sphere Phoenixes") in Italian.</small> |
| |esE=Holoespectros<br>Holoespectros 2.0 | | |esE=Holoespectros |
| |esEM=Holospecters<br>Holospecters 2.0<br><small>Sphere Doomers are ''Espectrósfera'' ("Sphere specters") in European Spanish.</small> | | |esEM=Holospectres<br><small>Sphere Doomers are ''Espectrósfera'' ("Sphere {{UserLang|us=specters|gb=spectres}}") in European Spanish.</small> |
| |esA=Holoesfespectros<br>Holoesfespectros 2.0 | | |esA=Holoesfespectros |
| |esAM=Holo Sphere specters<br>Holo Sphere specters 2.0<br><small>Sphere Doomers are ''Esfespectros'' ("Sphere specters") in Latin American Spanish.</small> | | |esAM=Holo Sphere {{UserLang|us=Specters|gb=Spectres}}<br><small>Sphere Doomers are ''Esfespectros'' ("Sphere {{UserLang|us=specters|gb=spectres}}") in Latin American Spanish.</small> |
| }} | | }} |
| | |
| ===Holo-Ice Dragon=== | | ===Holo-Ice Dragon=== |
| {{Names | | {{Names |
| |ja=ホロ・アイスドラゴン<br>''Horo Aisudoragon''<br>{{furi|Re|リ}}:ホロ・アイスドラゴン | | |ja=ホロ・アイスドラゴン |
| |jaR=Ri:Horo Aisudoragon | | |jaR=Horo Aisudoragon |
| |jaM=Holo Ice Dragon | | |jaM=Holo Ice Dragon |
| |ko=홀로 아이스 드래곤<br>''Hollo Aiseu Deuraegon''<br>Re:홀로 아이스 드래곤 | | |ko=홀로 아이스 드래곤 |
| |koR=Li:Hollo Aiseu Deuraegon | | |koR=Hollo Aiseu Deuraegon |
| |koM=Holo Ice Dragon<br>Re:Holo Ice Dragon | | |koM=Holo Ice Dragon |
| |de=Holo-Ice Dragon<br>Holo-Ice Dragon 2.0 | | |de=Holo-Ice Dragon |
| |deM=- | | |deM=- |
| |fr=Holo-Dragon de glace<br>Holo-Dragon de glace 2.0 | | |fr=Holo-Dragon de glace |
| |frM=Holo-Ice Dragon<br>Holo-Ice Dragon 2.0 | | |frM=Holo-Ice Dragon |
| |it=Olo-Ice Dragon<br>Olo-Ice Dragon 2.0 | | |it=Olo-Ice Dragon |
| |itM=Holo-Ice Dragon<br>Holo-Ice Dragon 2.0 | | |itM=Holo-Ice Dragon |
| |esE=Holo Ice Dragon<br>Holo Ice Dragon 2.0 | | |esE=Holo Ice Dragon |
| |esEM=- | | |esEM=- |
| |esA=Holodragón de hielo<br>Holodragón de hielo 2.0
| |
| |esAM=Holo Ice Dragon<br>Holo Ice Dragon 2.0
| |
| }} | | }} |
| ===Holo-Coily Rattler=== | | ===Holo-Coily Rattler=== |
| {{Names | | {{Names |
| |ja=ホロ・ガラーガ<br>''Horo Garāga''<br>{{furi|Re|リ}}:ホロ・ガラーガ | | |ja=ホロ・ガラーガ |
| |jaR=Ri:Horo Garāga | | |jaR=Horo Garāga |
| |jaM=Coily Rattler is "Coil Rattle" (トグ・ロ・ガラーガ ''Togu ro garāga'') in Japanese.<br><small>From トグロを巻く (''toguro o maku'', to coil up) and ガラガラヘビ (''garagarahebi'', rattlesnake).<br>The formatting of the name is intended to make it sound like an ancient, foreign language.<ref>[https://web.archive.org/web/20160110164643/https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlS4jBL5w Miiverse - イシダ's post]</ref></small> | | |jaM=Coily Rattler is "Coil Rattle" (トグ・ロ・ガラーガ ''Togu ro garāga'') in Japanese.<br><small>From とぐろ (''toguro'', coil) and ガラガラ (''[http://thejadednetwork.com/sfx/browse/gara_gara/ garagara]'', onomatopoeia for the sound of rattling)</small> |
| |ko=홀로 코일샤샤<br>''Hollo Koilsyasya''<br>Re:홀로 코일샤샤 | | |ko=홀로 코일샤샤 |
| |koR=Li:Hollo Koilsyasya | | |koR=Hollo Koilsyasya |
| |koM=Coily Rattler is "Coil Rattle" (코일샤샤 ''Koilsyasya'') in Korean.<br><small>샤샤 (''syasya'') is onomatopoeia for the sound of rattling.</small> | | |koM=Coily Rattler is "Coil Rattle" (코일샤샤 ''Koilsyasya'') in Korean.<br><small>샤샤 (''syasya'') is onomatopoeia for the sound of rattling.</small> |
| |de=Holo-Klapperschlängler<br>Holo-Klapperschlängler 2.0 | | |de=Holo-Klapperschlängler |
| |deM=Coily Rattler is ''Klapperschlängler'' in German.<br><small>From ''Klapperschlange'' (rattlesnake).</small> | | |deM=Coily Rattler is ''Klapperschlängler'' in German.<br><small>From ''Klapperschlangen'' (rattlesnake).</small> |
| |fr=Holo-Krotal<br>Holo-Krotal 2.0 | | |fr=Holo-Krotal |
| |frM=Coily Rattler is ''Krotal'' in French.<br><small>From ''crotale'' (rattlesnake); spelling may be based on the Greek Κροταλίας [Krotalías].</small> | | |frM=Coily Rattler is ''Krotal'' in French.<br><small>From ''crotale'' (rattlesnake); spelling may be based on the Greek Κροταλίας [Krotalías].</small> |
| |it=Olo-Sonaglius<br>Olo-Sonaglius 2.0 | | |it=Olo-Sonaglius |
| |itM=Coily Rattler is ''Sfida Sonaglius'' in Italian.<br><small>From ''sfida'' (challenge, dare) and ''sonaglio'' (rattle).</small> | | |itM=Coily Rattler is ''Sfida Sonaglius'' in Italian.<br><small>From ''sfida'' (challenge, dare) and ''sonaglio'' (rattle).</small> |
| |es=Holocascabel<br>Holocascabel 2.0 | | |es=Holocascabel |
| |esM=Coily Rattler is ''Cascabel Enroscada'' in Spanish.<br><small>From ''cascabel'' (rattle) and ''enroscada'' (coiled).</small> | | |esM=Coily Rattler is ''Cascabel Enroscada'' in Spanish.<br><small>From ''cascabel'' (rattle) and ''enroscada'' (coiled).</small> |
| }} | | }} |
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| {{ref}}
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| {{clear}} | | {{clear}} |
| {{Navbox-KPR}} | | {{Navbox-PR}} |
| [[Category:Bosses in Kirby: Planet Robobot]] | | [[Category:Bosses in Kirby: Planet Robobot]] |
| [[Category:Creatures that yield Fire from projectiles]] | | [[Category:Bosses]] |
| [[Category:Creatures that yield Ice from projectiles]] | | [[Category:Good pages]] |
| [[Category:Creatures that yield Spark from projectiles]]
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