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Editing Dedede Gogogo
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=== Enemies and obstacles === | === Enemies and obstacles === | ||
There are several different varieties of enemies and obstacles to contend with on the courses. Enemies are mostly harmless, but they will only drop beads if they are defeated using the hammer or a Head Slide, as merely colliding with them will cause them to drop nothing. Beads can also be obtained by striking bells with the hammer and breaking open | There are several different varieties of enemies and obstacles to contend with on the courses. Enemies are mostly harmless, but they will only drop beads if they are defeated using the hammer or a Head Slide, as merely colliding with them will cause them to drop nothing. Beads can also be obtained by striking bells with the hammer and breaking open star bead blocks with an attack. Enemies and hazards in Dedede Gogogo are as follows: | ||
*[[Red Buttonbee]]: Hovers through the air and will damage Dedede if he collides with its stinger. | *[[Red Buttonbee]]: Hovers through the air and will damage Dedede if he collides with its stinger. | ||
*[[Sneak Sack]]: Generally stands still until Dedede approaches, then will attempt to run away, dropping beads as it does so. It may also be seen running toward Dedede. | *[[Sneak Sack]]: Generally stands still until Dedede approaches, then will attempt to run away, dropping beads as it does so. It may also be seen running toward Dedede. | ||
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*[[Block|Boom Block]]: If King Dedede collides with this block, he will be blown back and lose 50 beads. This is best avoided. | *[[Block|Boom Block]]: If King Dedede collides with this block, he will be blown back and lose 50 beads. This is best avoided. | ||
Other obstacles include | Other obstacles include cloth blocks, denim blocks, moving platforms, bodies of water, oil slicks, and cannons. Interacting with some of these will cause beads to appear, or may merely allow Dedede to reach otherwise inaccessible areas with beads. | ||
=== Scoring === | === Scoring === | ||
The number of beads that each enemy and object awards can vary based on circumstances, but generally speaking, enemies and objects are worth the following when dealt with correctly: | The number of beads that each enemy and object awards can vary based on circumstances, but generally speaking, enemies and objects are worth the following when dealt with correctly: | ||
*Star Bead | *Star Bead blocks are worth 5 points when struck. | ||
*All enemies are worth 15 beads when defeated (not counting beads dropped when running or being sent flying). | *All enemies are worth 15 beads when defeated (not counting beads dropped when running or being sent flying). | ||
*Bells are worth 20 beads when struck. | *Bells are worth 20 beads when struck. | ||
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!Stage | !Stage | ||
!Unlock Req. | !Unlock Req. | ||
!Rank thresholds (New 3DS) <ref>[[User:Kirb/Sandbox#Dedede Gogogo data | !Rank thresholds (New 3DS) <ref>[[User:Kirb/Sandbox#Dedede Gogogo data]]</ref> | ||
!Notes | !Notes | ||
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