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{{Infobox-KRtDLStage
{{Infobox-KRtDLStage
|image=[[File:KRtDLD Dangerous Dinner Stage 2 select screenshot.png|350px]]
|image=[[File:KRtDL Dangerous Dinner Stage 2 screenshot.png|350px]]
|caption='''Dangerous Dinner - Stage 2''' in the [[level hub]].
|caption=Kirby tosses blades at some [[Foley]]s as he moves along the large moving blocks.
|level=[[Dangerous Dinner]]
|level=[[Dangerous Dinner]]
|super=[[Grand Hammer]]<br>[[Monster Flame]] <small>(KRtDLD only)</small>
|super=[[Grand Hammer]]<br>[[Monster Flame]] (''Kirby's Return to Dream Land Deluxe'' only)
|sphere=5
|sphere=5
|midboss=[[Super Bonkers]], [[Sphere Doomer]] (Ice)
|midboss=[[Super Bonkers]], [[Sphere Doomer]] (silver)
|theme music=[[File:KRtDL Haldera Volcano Sample.oga]]
|theme title="[[Haldera Volcano (theme)|Haldera Volcano]]"
|description=Clip of the theme that primarily plays in Dangerous Dinner - Stage 2.
|previousstage=[[Dangerous Dinner - Stage 1]]
|previousstage=[[Dangerous Dinner - Stage 1]]
|nextstage=[[Dangerous Dinner - Stage 3]]
|nextstage=[[Dangerous Dinner - Stage 3]]
}}
}}
'''Dangerous Dinner - Stage 2''' (simply called '''Stage 2''' or '''7-2''' in-game) is the second stage of [[Dangerous Dinner]] in ''[[Kirby's Return to Dream Land]]'' and its remake—''[[Kirby's Return to Dream Land Deluxe]]''. There are five [[Energy Sphere]]s in this stage.
'''Dangerous Dinner - Stage 2''' is the second stage of [[Dangerous Dinner]] in ''Kirby's Return to Dream Land''. There are five [[Energy Sphere]]s in this stage.


==Overview==
==Overview==
[[File:KRtDLD Dangerous Dinner Stage 2 screenshot 05.png|thumb|left|250px|Kirby uses Hi-Jump to quickly ascend past the walls closing in on him, lest he become the most heroic pancake there ever was.]]
The stage begins with Kirby atop an elevator in a volcanic tunnel. Pressing the [[Switch]] causes the elevator to start descending. During the descent, Kirby will need to contend with several enemies emerging from below, along with a couple boulders rolling in. The door can be found at the bottom.
The stage begins with Kirby atop an elevator in a volcanic tunnel. Pressing the [[switch]] causes the elevator to start descending. During the descent, Kirby will need to contend with several enemies emerging from below, along with a couple [[boulder]]s rolling in. The door can be found at the bottom.


The next area has Kirby hopping across many moving blocks in tight hallways. Some of them are hot, so touching them is not advised. Near the bottom, Kirby will need to keep in line with a series of moving magma walls to reach the door.
The next area has Kirby hopping across many moving blocks in tight hallways. Some of them are hot, so touching them is not advised. Near the bottom, Kirby will need to keep in line with a series of moving magma walls to reach the door.


The door leads to a thin vertical shaft, where a [[Starman]] and the [[Hi-Jump]] [[Copy Essence]] can be accessed. As Kirby makes his way upward, he will need to avoid walls closing in on him as he plows through enemies above. At the top, a [[cannon]] will blast Kirby up to the door to the next section.
The door leads to a thin vertical shaft, where a [[Starman]] and the [[Hi-Jump]] [[Copy Essence]] can be accessed. As Kirby makes his way upward, he will need to avoid walls closing in on him as he plows through enemies above. At the top, a cannon will blast Kirby up to the door to the next section.


From there, Kirby finds himself in a dark cavern. Up ahead, Kirby will need to make his way past [[Elec]]s and then carry a [[Candle]] across a pool of water.
From there, Kirby finds himself in a dark cavern. Up ahead, Kirby will need to make his way past [[Elec]]s and then carry a [[Candle]] across a pool of water.


The door leads to a straight hall going right. Kirby does not have much time to take in his surroundings here, as the ceiling immediately starts to come down and attempt to crush him. Passing many enemies, Kirby will eventually stumble onto a [[Crackler]], which he can use to clear the path ahead. After fighting through a great deal of enemies, Kirby can narrowly avoid the ceiling and make it to the door to the next section at the right end of the hall.
The door leads to a straight hall going right. Kirby does not have much time to take in his surroundings here, as the ceiling immediately starts to come down and attempt to crush him. Passing many enemies, Kirby will eventually stumble onto a [[Crackler]], which he can use to clear the path ahead. After fighting through a great deal of enemies, Kirby can narrowly avoid the ceiling and make it to the door to the next section at the right end of the hall. In ''Kirby's Return to Dream Land Deluxe'', if Kirby hangs out at the door for [[HAL Laboratory|86 seconds]], he will encounter a new [[HAL Room]] where he can obtain the [[Monster Flame]] ability.


From there, Kirby finds himself facing [[Super Bonkers]], who could be a target for the Crackler if Kirby still has it. Defeating him yields the [[Grand Hammer]] ability. Up ahead, Kirby can use the hammer to pound metal stakes in and complete wires. Along the way, a series of [[Burner Box]]es can also be hammered down. Knocking all of them in the last chamber reveals a rift to [[Another Dimension]].
From there, Kirby finds himself facing [[Super Bonkers]], who could be a target for the [[Crackler]] if Kirby still has it. Defeating him yields the [[Grand Hammer]] ability. Up ahead, Kirby can use the hammer to pound metal stakes in and complete wires. Along the way, a series of [[Burner Box]]es can also be hammered down. Knocking all of them in the last chamber reveals a rift to the other dimension.


===Another Dimension rift===
===Alternate Dimension Stretch===
Kirby will need to descend a column as he moves past moving walls and platforms. This includes swimming through passages as the walls move along. Near the bottom, Kirby will have to cause walls to fly in, which may crush him if not careful. At the end, Kirby will then need to face an icy [[Sphere Doomer]] on a moving floor. Once Kirby is victorious and out of the rift, he will need to proceed through a door to the right of where the rift appeared.
Kirby will need to descend a column as he moves past moving walls and platforms. This includes swimming through passages as the walls move along. Near the bottom, Kirby will have to cause walls to fly in, which may crush him if not careful. At the end, Kirby will then need to face an icy [[Sphere Doomer]] on a moving floor. Once Kirby is victorious and out of the rift, he will need to proceed through a door to the right of where the rift appeared.


The last chamber contains a few bottomless pits and the stage exit just to the right. A trio of [[Moonja]]s will attempt to ambush Kirby in front of the stage exit.
The last chamber contains a few bottomless pits and the stage exit just to the right. A trio of Moonja will attempt to ambush Kirby in front of the stage exit.


===Energy Sphere guide===
===Energy Sphere Guide===
*In the first elevator descent area, a horde of [[Degout]]s guard the first sphere on the left hand side.
*In the first elevator descent area, a horde of [[Degout]] guard this sphere on the left hand side.
*While descending the second area, two Moonjas can be seen guarding a hidden passage through the magmatic rock. This passage leads to a side chamber where Kirby will need to cut a [[rope]] using a well-timed knife to reveal the second sphere.
*While descending the second area, two [[Moonja]] can be seen guarding a hidden passage through the magmatic rock. This passage leads to a side chamber where Kirby will need to cut a [[String Platform]] using a well-timed knife to reveal this sphere.
*In the [[Hi-Jump]] area, Kirby will need to fly up through a passage that closes on itself quickly. The third sphere can be found at the top, if Kirby doesn't get squished.
*In the [[Hi-Jump]] area, Kirby will need to fly up through a passage that closes on itself quickly. The sphere can be found at the top, if Kirby doesn't get squished.
*The last two spheres can be obtained from the [[Sphere Doomer]] at the end of the rift.
*The last two spheres can be obtained from the [[Sphere Doomer]] at the end of the rift.


===HAL Room===
==Enemies, Mid-Bosses and Abilities==
[[File:KRtDLD HAL Room 3 screenshot.jpg|thumb|250px|The HAL Room found in this stage, which can only be found in the remake.]]
Exclusively in ''Kirby's Return to Dream Land Deluxe'', if Kirby hangs out at the door at the end of the room with the Crackler and the falling ceilings for [[HAL Laboratory|86 seconds]], all the other ceilings will open slightly. An [[Invincible Candy]] is present, allowing Kirby to run backwards, plow through enemies, and access the secret room. The [[HAL Room]] this time is made of an outline of Ice Blocks, and a [[Super Hot Head]] is present in the initial elevator ride, which allows Kirby to melt the ice blocks present with [[Monster Flame]] to get [[Point Star]]s and a [[1-Up]].
 
==Enemies, Mid-Bosses and abilities==
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="420px" | '''Regular Enemies'''
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{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Armor Waddle Dee]]
*[[Armor Waddle Dee]]
*[[Armoroid]] <small>(KRtDLD only)</small>
*[[Barracu]]
*[[Barracu]]
*[[Blade Knight]]
*[[Blade Knight]]
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*[[Bowby]]
*[[Bowby]]
*[[Bronto Burt]]
*[[Bronto Burt]]
*[[Broom Hatter]] <small>(KRtDLD only)</small>
*[[Burner Box]]
*[[Burner Box]]
*[[Degout]]
*[[Degout]]
*[[Elec]]
{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Elec]]
*[[Foley]]
*[[Foley]]
*[[Galbo]]
*[[Galbo]]
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*[[Noddy]]
*[[Noddy]]
*[[Pierce]]
*[[Pierce]]
*[[Sandran]] <small>(KRtDLD only)</small>
{{col-break|width=34%}}
{{col-break|width=34%}}
*[[Scarfy]]
*[[Scarfy]]
*[[Searches]]
*[[Search]]
*[[Snowl]]
*[[Snowl]]
*[[Squishy]]
*[[Squishy]]
*[[Starman]]
*[[Starman]]
*[[Super Hot Head]] <small>(KRtDLD only)</small>
*[[Twister]]
*[[Twister]]
*[[Walf]]
*[[Walf]]
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|
|
{{col-begin|width=50%}}
{{col-begin|width=50%}}
*[[Sphere Doomer]] (Ice)
*[[Sphere Doomer]] (silver)
*[[Super Bonkers]]
*[[Super Bonkers]]
{{col-end}}
{{col-end}}
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*[[Ice]]
*[[Ice]]
*[[Leaf]]
*[[Leaf]]
*[[Mecha]] <small>(KRtDLD only)</small>
{{col-break|width=50%}}
{{col-break|width=50%}}
*[[Mike]]
*[[Mike]]
*[[Ninja]]
*[[Ninja]]
*[[Sand]] <small>(KRtDLD only)</small>
*[[Sleep]]
*[[Sleep]]
*[[Spark]]
*[[Spark]]
Line 126: Line 112:
{{col-begin}}
{{col-begin}}
*[[Grand Hammer]]
*[[Grand Hammer]]
*[[Monster Flame]] <small>(KRtDLD only)</small>
{{col-end}}
{{col-end}}
|}
|}
== Trivia ==
*Dangerous Dinner - Stage 2 is the only stage in ''Kirby's Return to Dream Land Deluxe'', excluding boss stages, with more than one [[Super Ability]].


==Gallery==
==Gallery==
=== ''Kirby's Return to Dream Land'' ===
<gallery>
<gallery>
KRtDL Dangerous Dinner Stage 2 screenshot.png|Kirby tosses blades at some [[Foley]]s as he moves along the large moving blocks.
KRtDL Dangerous Dinner Stage 2-1.jpg|Kirby takes to the air using Hi-Jump.
KRtDL Dangerous Dinner Stage 2-1.jpg|Kirby takes to the air using Hi-Jump.
KRtDL Dangerous Dinner Stage 2-2.jpg|Kirby smashes the fire tubes on the main statue.
KRtDL Dangerous Dinner Stage 2-2.jpg|Kirby smashes the fire tubes on the main statue.
KRtDL Dangerous Dinner Stage 2-3.jpg|Kirby swims through a moving water channel in the rift.
KRtDL Dangerous Dinner Stage 2-3.jpg|Kirby swims through a moving water channel in the rift.
KRTDL-map-B-7-2.jpg|Stage map
</gallery>
=== ''Kirby's Return to Dream Land Deluxe'' ===
<gallery>
KRtDLD Dangerous Dinner Stage 2 screenshot 01.png|Kirby dodges the Jackles throwing blades upward while riding the lift down.
KRtDLD Dangerous Dinner Stage 2 screenshot 02.png|Sand Kirby hides in a sand pile to avoid getting hit by a boulder.
KRtDLD Dangerous Dinner Stage 2 screenshot 03.png|Kirby finds a hidden passage through the sticky lava.
KRtDLD Dangerous Dinner Stage 2 screenshot 04.png|Kirby uses his Ninja skills to cut a rope from afar.
KRtDLD Dangerous Dinner Stage 2 screenshot 06.png|Kirby carries a candle carefully through the dark along the water.
KRtDLD Dangerous Dinner Stage 2 screenshot 07.png|Kirby uses what's left of his Crackler to attack Super Bonkers.
KRtDLD Dangerous Dinner Stage 2 screenshot 08.png|Grand Hammer Kirby slams flat a Burner Box pipe.
KRtDLD Dangerous Dinner Stage 2 screenshot 09.png|Kirby swims carefully around some spiky walls in the rift.
KRtDLD Dangerous Dinner Stage 2 screenshot 10.png|Kirby defeats the Moonjas guarding the Goal Door.
KRTDLD-map-B-7-2.jpg|Stage map
</gallery>
</gallery>


==Video walkthroughs==
==Video Walkthrough==
{{Youtube|ok1bGZoIuWA|300|100% walkthrough of Dangerous Dinner - Stage 2 in ''Kirby's Return to Dream Land''.}}
{{Youtube|ok1bGZoIuWA|300|100% walkthrough of Dangerous Dinner - Stage 2.}}
{{Youtube|idTFSQjtaYQ|300|100% walkthrough of Dangerous Dinner - Stage 2 in Extra Mode in ''Kirby's Return to Dream Land Deluxe'' (including the HAL Room).}}


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{{Navbox-KRtDL/KRtDLD}}
{{Navbox-KRtDL/KRtDLD}}
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