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Boss Endurance: Difference between revisions

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→‎Kirby & The Amazing Mirror: I'm really curious why they call him Flosty. Is it a typo or some weird intentional thing?
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m (→‎Kirby & The Amazing Mirror: I'm really curious why they call him Flosty. Is it a typo or some weird intentional thing?)
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The Boss Endurance is unlocked once the game is completed [[100% completion|100%]]. It is more similar to The Arena, however, as [[Copy Ability Testing Area|Copy Abilities]] are made available before the fight begins, and it has rest areas with recovery items (4 single-use [[Maxim Tomato]]es) and two random Copy Abilities in-between battles.
The Boss Endurance is unlocked once the game is completed [[100% completion|100%]]. It is more similar to The Arena, however, as [[Copy Ability Testing Area|Copy Abilities]] are made available before the fight begins, and it has rest areas with recovery items (4 single-use [[Maxim Tomato]]es) and two random Copy Abilities in-between battles.


Enemies are fought in a random order (except [[Dark Meta Knight]] and [[Dark Mind]] at the end). Player 1 realistically has only three chances to call in the other three Kirbys via [[Cell Phone]], as the only source of [[Battery (Kirby & The Amazing Mirror)|batteries]] during the endurance come from [[Boxy]]. [[Vitality|Vitalities]] collected in Story Mode carry over to this mode, meaning that all Kirbys present can take 10 points of damage before losing. Losing in this mode is notably the only way to get a [[Game Over]] in ''Kirby & The Amazing Mirror'', as the main game simply sends Kirby back to the [[Rainbow Route - Central Circle|Central Circle]] if he runs out of lives.
Enemies are fought in a random order (except [[Dark Meta Knight]] and [[Dark Mind]] at the end). Player 1 realistically has only three chances to call in the other three Kirbys via [[Cell Phone]], as the only source of [[Battery (Kirby & The Amazing Mirror)|batteries]] during the endurance come from [[Boxy]]. [[Vitality|Vitalities]] collected in Story Mode carry over to this mode, meaning that all Kirbys present can take up to 10 points of damage before losing. Losing in this mode is notably the only way to get a [[Game Over]] in ''Kirby & The Amazing Mirror'', as the main game simply sends Kirby back to the [[Rainbow Route - Central Circle|Central Circle]] if he runs out of lives.


[[File:KaTAM Boss Endurance Waddle Dee.png|thumb|right|Waddle Dee as a joke mid-boss, reminiscent of its and [[Bandana Waddle Dee]]'s debut appearance in [[The Arena]].]]
[[File:KaTAM Boss Endurance Waddle Dee.png|thumb|right|Waddle Dee as a joke mid-boss, reminiscent of its and [[Bandana Waddle Dee]]'s debut appearance in [[The Arena]].]]
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*[[Dark Mind]] (first, second and third form)
*[[Dark Mind]] (first, second and third form)


[[Master]] is given before Dark Mind. Dark Mind is fought in all three phases without the interludes (Phase 1; Battle 4 (with the [[Candy Constellation]] flooring), Phase 2 (as the large core of Dark Mind), and then the [[Warp Star]] battle), and the credits sequence is skipped. Clearing the mode displays an image of Kirby with a trophy, captioned "You're the Champion!"
[[Master]] is given before Dark Mind. Dark Mind is fought in all three phases without the interludes (Phase 1; Battle 4 (with the [[Candy Constellation]] flooring), Phase 2 (as the large core of Dark Mind), and then the [[Warp Star]] battle), and the credits sequence is skipped. Clearing the mode displays an image of Kirby with a trophy, captioned "You're the Champion!" as seen in ''Nightmare in Dream Land''.


===''Kirby: Squeak Squad''===
===''Kirby: Squeak Squad''===
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