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Grand Doomer: Difference between revisions

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{{Good}}
{{Infobox-Boss
{{Infobox-Boss
|image=[[Image:Grand Doomer Battle.jpg|300px]]
|image=[[Image:Grand Doomer Battle.jpg|300px]]
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The Grand Doomer resembles a smaller Fire Sphere Doomer, but he is naturally much bigger. It possesses many teeth and long fangs, two red eyes, two wings, long spikes on his head, and 13 feathers on his underside, which is the most among the Sphere Doomers. Inside his mouth, the Lor's Mast is visible inside a large Energy Sphere at all times.
The Grand Doomer resembles a smaller Fire Sphere Doomer, but he is naturally much bigger. It possesses many teeth and long fangs, two red eyes, two wings, long spikes on his head, and 13 feathers on his underside, which is the most among the Sphere Doomers. Inside his mouth, the Lor's Mast is visible inside a large Energy Sphere at all times.


The Grand Doomer does not change his bodily appearance when knocked to half health, but his fiery back-glow changes to a dark gloomy back-glow. He will also begin roaring and will generally attack faster.
The Grand Doomer does not change his bodily appearance when knocked to half health, but his fiery back-glow changes to a dark gloomy back-glow. He will also begin roaring and will generally attack faster. Whereas the [[Sphere Doomer]]s have a dark aura around them, Grand Doomer has a aura of similar colour to himself. His aura becomes dark once the second phase kicks in (possibly due to his anger).


When his health is almost depleted, the Grand Doomer will encase himself in a slate-colored ball with glowing stars on it to protect himself.
When his health is almost depleted, the Grand Doomer will encase himself in a slate-colored ball with glowing stars on it to protect himself.
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| <center>Grand Doomer flies into the background, then barrages the stage with a rapid fire of fire spheres.</center>
| <center>Grand Doomer flies into the background, then barrages the stage with a rapid fire of fire spheres.</center>
|}
|}
[[File:Grand Doomer EX.jpg|thumb|right|150px|Grand Doomer's appearance in Extra Mode.]]


In Extra Mode, Grand Doomer's attacks, while not all that much faster, are more punishing:
In Extra Mode, Grand Doomer's attacks, while not all that much faster, are more punishing:
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| <center>Much like an Ice Sphere Doomer, the Grand Doomer EX starts shimmering ice, then falls and creates a blast. He does this multiple times.</center>
| <center>Much like an Ice Sphere Doomer, the Grand Doomer EX starts shimmering ice, then falls and creates a blast. He does this multiple times.</center>
|}
|}
{{clear}}
 
[[File:Grand Doomer Shield.jpg|thumb|right|150px|Grand Doomer's appearance when it enters the third phase. This represents an undamaged shield.]]
Once Grand Doomer's health is almost depleted, it transforms into a ball and becomes impervious to attacks. He then starts bouncing about while enemies get warped into the stage. Tougher enemies are dealt in Extra Mode. One of these enemies is the [[Super Blade Knight]], which can provide Kirby the [[Ultra Sword]] [[Super Ability]]. Using this, Kirby can break away the Grand Doomer's shield piece-by-piece whenever he is in the foreground. In Extra Mode, in addition to bouncing, Grand Doomer will engulf in flames and attempt to charge. Once Kirby has landed four hits, the shield breaks, and the Grand Doomer reverts to his normal appearance. He will then attempt to charge up and restore one hit point to his shield to bring it back up. Assuming Kirby still has the Ultra Sword at this point, he can strike one more time, doing so with flourish, to finally dispatch the Grand Doomer, who disintegrates and explodes, yielding the Lor's Mast.
Once Grand Doomer's health is almost depleted, it transforms into a ball and becomes impervious to attacks. He then starts bouncing about while enemies get warped into the stage. Tougher enemies are dealt in Extra Mode. One of these enemies is the [[Super Blade Knight]], which can provide Kirby the [[Ultra Sword]] [[Super Ability]]. Using this, Kirby can break away the Grand Doomer's shield piece-by-piece whenever he is in the foreground. In Extra Mode, in addition to bouncing, Grand Doomer will engulf in flames and attempt to charge. Once Kirby has landed four hits, the shield breaks, and the Grand Doomer reverts to his normal appearance. He will then attempt to charge up and restore one hit point to his shield to bring it back up. Assuming Kirby still has the Ultra Sword at this point, he can strike one more time, doing so with flourish, to finally dispatch the Grand Doomer, who disintegrates and explodes, yielding the Lor's Mast.
<gallery>
Grand Doomer EX.jpg|Grand Doomer's appearance in Extra Mode.
Grand Doomer Shield.jpg|Grand Doomer's appearance when it enters the third phase. This represents an undamaged shield.
</gallery>
{{clear}}
{{clear}}


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**So Kirby can keep whatever ability he's picked for the next fight.
**So Kirby can keep whatever ability he's picked for the next fight.
**So characters other than Kirby can finish the fight.
**So characters other than Kirby can finish the fight.
*Whereas the [[Sphere Doomer]]s have a dark aura around them, Grand Doomer has a aura of similar colour to himself. His aura becomes dark once the second phase kicks in (possibly due to his anger).
*His EX form, the Grand Doomer EX, still has two eyes unlike the cycloptic [[Sphere Doomer]]s EX.
*His EX form, the Grand Doomer EX, still has two eyes unlike the cycloptic [[Sphere Doomer]]s EX.
*Some of the Grand Doomer's attacks are similar to [[Marx]], such as his rapid teleportation and an attack where he hides in the ground and jumps up to strike.
*Some of the Grand Doomer's attacks are similar to [[Marx]], such as his rapid teleportation and an attack where he hides in the ground and jumps up to strike.
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{{Navbox-RtDL}}
{{Navbox-RtDL}}


[[Category: Bosses in Kirby's Return to Dream Land]]
[[Category:Bosses in Kirby's Return to Dream Land]]
[[Category:Good pages]]