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White Wafers: Difference between revisions

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Section 4: The door leads to a small hallway littered with Ice Blocks and Sheld charging forward. If Kirby has Fire, he can use it to break away the Ice Blocks to reveal an optional doorway to an Energy Sphere. At the end of the hallway is a ladder going up to the door to the next section, though, like in Section 1, there are some side chambers that cannot presently be accessed.
Section 4: The door leads to a small hallway littered with Ice Blocks and Sheld charging forward. If Kirby has Fire, he can use it to break away the Ice Blocks to reveal an optional doorway to an Energy Sphere. At the end of the hallway is a ladder going up to the door to the next section, though, like in Section 1, there are some side chambers that cannot presently be accessed.


Section 5: The door leads to a hallway much like the one in Section 2. However, in addition to the Wapod, there are [[Hunter Scarfy|Hunter Scarfies]] located in nooks around the hall which initially do not move from their position. To the right is a door that leads to one of the chambers in the previous section, which reveals a pit full of more Hunter Scarfies and a Key. Picking up the Key immediately makes the Scarfies hostile and they begin to pursue whoever is holding the key. Returning to the hallway with the key also causes the Scarfies there to become enrages as well, which forces whoever is holding it to move quickly past them and use the key in the area to the left. Doing so returns the Scarfies to a neutral state, and clears the path to the door to the other room in the previous section. This room, much like before, holds some food and the door to the next section.
Section 5: The door leads to a hallway much like the one in Section 2. However, in addition to the Wapod, there are [[Scarfy|Hunter Scarfies]] located in nooks around the hall which initially do not move from their position. To the right is a door that leads to one of the chambers in the previous section, which reveals a pit full of more Hunter Scarfies and a Key. Picking up the Key immediately makes the Scarfies hostile and they begin to pursue whoever is holding the key. Returning to the hallway with the key also causes the Scarfies there to become enrages as well, which forces whoever is holding it to move quickly past them and use the key in the area to the left. Doing so returns the Scarfies to a neutral state, and clears the path to the door to the other room in the previous section. This room, much like before, holds some food and the door to the next section.


Section 6: The door leads to a very dark section of the castle. A [[Candle]] is available just up ahead, which allows Kirby to see the bottomless pits he has to maneuver around, as well as the occasional [[Gemra]]. Additionally, there are teetering snowmen, like the ones seen in Stage 2, that will fall if provoked. Further to the right, there are moving platforms and, if the ceiling switch is found, some stars will drop onto them to be collected. Just beyond is a narrow ascent with a wall of Ice Blocks to the left. Kirby can use the Candle or Fire if he still has that to clear them out to reveal an optional doorway with an Energy Sphere beyond. Past more shifting platforms lies the door to the next section.
Section 6: The door leads to a very dark section of the castle. A [[Candle]] is available just up ahead, which allows Kirby to see the bottomless pits he has to maneuver around, as well as the occasional [[Gemra]]. Additionally, there are teetering snowmen, like the ones seen in Stage 2, that will fall if provoked. Further to the right, there are moving platforms and, if the ceiling switch is found, some stars will drop onto them to be collected. Just beyond is a narrow ascent with a wall of Ice Blocks to the left. Kirby can use the Candle or Fire if he still has that to clear them out to reveal an optional doorway with an Energy Sphere beyond. Past more shifting platforms lies the door to the next section.