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{{Featured}}{{Infobox-Character | {{Featured}} | ||
{{Infobox-Character | |||
|image=[[File:KPR Haltmann.png]] | |image=[[File:KPR Haltmann.png]] | ||
|caption=Screenshot of '''President Haltmann''' from ''[[Kirby: Planet Robobot]]''. | |caption=Screenshot of '''President Haltmann''' from ''[[Kirby: Planet Robobot]]''. | ||
|game1=''[[Kirby: Planet Robobot]]'' (2016) | |game1=''[[Kirby: Planet Robobot]]'' (2016) | ||
|lastgame= | |lastgame=''[[Kirby Star Allies]]'' (2018, cameo) | ||
|similar=[[Susie]] | |||
| | |||
|theme music=[[File:KPR The Noble Haltmann Sample.oga]] | |theme music=[[File:KPR The Noble Haltmann Sample.oga]] | ||
|theme title= | |theme title=[[The Noble Haltmann]] | ||
|description=30 second clip of "The Noble Haltmann" from ''[[Kirby: Planet Robobot]]'' | |description=30 second clip of "The Noble Haltmann" from ''[[Kirby: Planet Robobot]]'' | ||
}}{{title font | }} | ||
{{title font}} | |||
{{quote|Well... Allow me to elaborate. In compliance with the business plan drafted by [[Star Dream]]... effective today, [[Kirby|you]] are... terminated!|'''President Haltmann''' in ''[[Kirby: Planet Robobot]]''}} | |||
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead| | <onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead| | ||
'''President Haltmann''' (full name '''Max Profitt Haltmann''') is a character in ''[[Kirby: Planet Robobot]]'', serving as the game's primary antagonist. He is President of the [[Haltmann Works Company]], even receiving the dignity of an [[The Noble Haltmann|anthem in his glory]], and is responsible for the invasion of [[Popstar|Planet Popstar]] and many worlds before it. He manages this invasion from the comfort of his executive suite on the Haltmann Works' flagship, the planet-sized [[Access Ark]], powered by an [[List of rumors of ancient civilizations in the Kirby series|ancient relic]] which he refers to as the [[Star Dream|Mother Computer]] | '''President Haltmann''' (full name '''Max Profitt Haltmann''') is a character in ''[[Kirby: Planet Robobot]]'', serving as the game's primary antagonist. He is President of the [[Haltmann Works Company]], even receiving the dignity of an [[The Noble Haltmann|anthem in his glory]], and is responsible for the invasion of [[Popstar|Planet Popstar]] and many worlds before it. He manages this invasion from the comfort of his executive suite on the Haltmann Works' flagship, the planet-sized [[Access Ark]], powered by an [[List of rumors of ancient civilizations in the Kirby series|ancient relic]] which he refers to as the [[Star Dream|Mother Computer]]. He is voiced by [[wikipedia:Mugihito|Mugihito]]. | ||
}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}} | }}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}} | ||
== Physical appearance == | == Physical appearance == | ||
Haltmann is fairly large and egg-shaped, with pale skin, and disembodied hands and feet. He sports solid cyan eyes, a prominent brow, and purple hair and moustache. He wears a very dark indigo suit with a maroon tie and pink collar. He also sports a small golden radio piece on the side of his head. His gloves and body are adorned with gold-encrusted rubies. | |||
When not piloting his mech, he moves about by means of his hovering golden chair, which suggests a generally sedentary lifestyle. | |||
== Game appearances == | == Game appearances == | ||
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|- | |- | ||
|''[[Kirby: Planet Robobot]]'' | |''[[Kirby: Planet Robobot]]'' | ||
| | |Primary antagonist | ||
| | | | ||
|- | |- | ||
|''[[Kirby Star Allies]]'' | |''[[Kirby Star Allies]]'' | ||
| | |Cameo | ||
|He appears in the "Robobot Memories" [[Celebration Picture]], and as a portrait in [[Echo's Edge]] alongside [[Susie]] since Version 4.0.0. He is also referenced in Susie's [[Guest Star ???? Star Allies Go!]] description. | |He appears in the "Robobot Memories" [[Celebration Picture]], and as a portrait in [[Echo's Edge]] alongside [[Susie]] since Version 4.0.0. He is also referenced in Susie's [[Guest Star ???? Star Allies Go!]] description. | ||
|- | |- | ||
|} | |} | ||
=== ''Kirby: Planet Robobot'' === | === ''Kirby: Planet Robobot'' === | ||
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|caption='''President Haltmann''', in his Executive Suit and ready to fight. | |caption='''President Haltmann''', in his Executive Suit and ready to fight. | ||
|game1=''[[Kirby: Planet Robobot]]'' | |game1=''[[Kirby: Planet Robobot]]'' | ||
| | |lastgame= | ||
|game= | |||
|relative=[[Susie]] | |relative=[[Susie]] | ||
|theme music=[[File:KPR Crazy Rolling in Money Sample.oga]] | |theme music=[[File:KPR Crazy Rolling in Money Sample.oga]] | ||
|theme title= | |theme title=[[Crazy Rolling in Money]] | ||
|description=30-second clip of Haltmann's Boss theme from ''Kirby: Planet Robobot'' | |description=30-second clip of Haltmann's Boss theme from ''Kirby: Planet Robobot'' | ||
}} | }} | ||
President Haltmann's likeness is first seen in Stage 1 of [[Access Ark]], after Kirby has already boarded the mothership. He is later encountered directly at the end of that same level, in the Haltmann Works executive office. He dismisses [[Susie]] after [[Mecha Knight+]] is defeated, and then proceeds to address [[Kirby]] directly. Haltmann then shows him [[Star Dream]], explaining that they'd managed to reactivate it using the knowledge of lost ancient civilizations. He then mans a large mech made of pure gold, | President Haltmann's likeness is first seen in Stage 1 of [[Access Ark]], after Kirby has already boarded the mothership. He is later encountered directly at the end of that same level, in the Haltmann Works executive office. He dismisses [[Susie]] after [[Mecha Knight+]] is defeated, and then proceeds to address [[Kirby]] directly. Haltmann then shows him [[Star Dream]], explaining that they'd managed to reactivate it using the knowledge of lost ancient civilizations. He then mans a large mech made of pure gold, presumably built by the computer, and engages Kirby with it. | ||
When he is defeated, he runs a tantrum, calling Kirby and his friends savages. In his rage, he turns to Star Dream and begins to activate it using a special helmet. As he boots it up, however, Susie steals the helmet from him, causing him to black out. As it turns out, Susie was aiming to betray Haltmann this entire time, and take Star Dream for herself. Star Dream itself then intervenes, knocking Susie out as well with a lightning bolt. Star Dream then uses Haltmann's body to declare that it will destroy all of history up to this point, in order to pave the way for | When he is defeated, he runs a tantrum, calling Kirby and his friends savages. In his rage, he turns to Star Dream and begins to activate it using a special helmet. As he boots it up, however, Susie steals the helmet from him, causing him to black out. As it turns out, Susie was aiming to betray Haltmann this entire time, and take Star Dream for herself. Star Dream itself then intervenes, knocking Susie out as well with a lightning bolt. Star Dream then uses Haltmann's body to declare that it will destroy all of history up to this point, in order to pave the way for 'infinite prosperity'. | ||
At this point, it is explained, primarily through Pause Screen notes, that Haltmann's mind and soul have been intertwined with Star Dream's OS. | At this point, it is explained, primarily through Pause Screen notes, that Haltmann's mind and soul have been intertwined with Star Dream's OS. It is this fusion that sends the computer on a berserk fury. When the machine is finally destroyed, along with [[Access Ark]], Haltmann is destroyed with it. | ||
==== Meta Knightmare Returns ==== | ==== Meta Knightmare Returns ==== | ||
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==== Boss Battle ==== | ==== Boss Battle ==== | ||
{{quote|{{color|orange|- The Noble Haltmann -}}<br>Noble Haltmann, we adore him<br>Kingly lord of time and space!<br>Every day we wish him glory,<br>Gazing on his noble face!|'''Vs. President Haltmann''' pause screen description}} | {{quote|{{color|orange|- The Noble Haltmann -}}<br>Noble Haltmann, we adore him<br>Kingly lord of time and space!<br>Every day we wish him glory,<br>Gazing on his noble face!|'''Vs. President Haltmann''' pause screen description}} | ||
The following lists all of President Haltmann's attacks in ''Kirby: Planet Robobot''. | The following lists all of President Haltmann's attacks in ''Kirby: Planet Robobot''. Haltmann's attack names listed are taken from the Japanese guide book, which mostly are related to office and business. | ||
===== Phase 1 ===== | ===== Phase 1 ===== | ||
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!'''Description''' | !'''Description''' | ||
|- | |- | ||
|' | |'''Ms. Officer''' | ||
|Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if | |Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion).<br>He may hop on the giant cube in the arena's cent{{er}} and fire four drones which home in on Kirby, while spraying Haltmann dollar bills to cover the screen. | ||
*This is similar to [[Susie]]'s Drillbit missiles. | *This is similar to [[Susie]]'s Drillbit missiles. | ||
|- | |- | ||
|' | |'''Office Excecutive Rotate''' | ||
|Haltmann attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. Four drones are deployed before the attack starts and will spin in sync with Haltmann. | |Haltmann attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. Four drones are deployed before the attack starts and will spin in sync with Haltmann. | ||
*This is similar to [[Susie]]'s Spin Cycle Dash, which is named "Heavy Rotate Dance" in Japanese. | *This is similar to [[Susie]]'s Spin Cycle Dash, which is named "Heavy Rotate Dance" in the Japanese version. | ||
|- | |- | ||
|'''Drone Dance''' | |'''Drone Dance''' | ||
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*This is similar to [[Susie]]'s Driver Slam. | *This is similar to [[Susie]]'s Driver Slam. | ||
|- | |- | ||
|''' | |'''Haltmoney Cash''' | ||
|Haltmann fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. | |Haltmann fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. | ||
|} | |} | ||
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#Ms. Officer (1 set) | #Ms. Officer (1 set) | ||
#Office Executive Rotate | #Office Executive Rotate | ||
#Ms. Officer (drones that home in) | #Ms. Officer (drones that home in) + Haltmoney Cash | ||
#Ms. Officer (3 sets) | #Ms. Officer (3 sets) | ||
#Drone Dance (3 sets) | #Drone Dance (3 sets) | ||
#Office Executive Rotate | #Office Executive Rotate | ||
# | #Haltmoney Cash | ||
#Ms. Officer (2 sets) | #Ms. Officer (2 sets) | ||
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===== Phase 2 ===== | ===== Phase 2 ===== | ||
[[File:KPR President Haltmann battle 2.png|thumb|right|250px|Haltmann summons a Yesman robot to deal with Kirby in Phase 2 of the battle.]] | [[File:KPR President Haltmann battle 2.png|thumb|right|250px|Haltmann summons a Yesman robot to deal with Kirby in Phase 2 of the battle.]] | ||
When Haltmann has lost one-fifth of his [[ | When Haltmann has lost one-fifth of his [[Stamina]], he lowers the central column in the battlefield, changing the arena into a straightforward one. | ||
{| class="wikitable" border="1" cellpadding="2" width="70%" | {| class="wikitable" border="1" cellpadding="2" width="70%" | ||
!colspan=2|'''Attacks - Phase 2''' | !colspan=2|'''Attacks - Phase 2''' | ||
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!'''Description''' | !'''Description''' | ||
|- | |- | ||
|' | |'''Assign the OJT''' | ||
|Haltmann rises into the air, and summons a [[Yesman]] to deal with Kirby. Haltmann himself takes severely reduced damage during this attack. The minion leaves a star whenever it punches. | |Haltmann rises into the air, and summons a [[Yesman]] to deal with Kirby. Haltmann himself takes severely reduced damage during this attack. The minion leaves a star whenever it punches. | ||
*OJT is the abbreviation of ' | *OJT is the abbreviation of 'On-the-Job Training'. | ||
|- | |- | ||
|''' | |'''Excecutive Rotate''' | ||
|Haltmann charges up and does a spin dash across the stage, several times, and in several different patterns. He occasionally leaves a star in his wake. | |Haltmann charges up and does a spin dash across the stage, several times, and in several different patterns. He occasionally leaves a star in his wake. | ||
*This is similar to [[Susie]]'s Spin Cycle Dash, which is named "Heavy Rotate Dance" in Japanese. | *This is similar to [[Susie]]'s Spin Cycle Dash, which is named "Heavy Rotate Dance" in the Japanese version. | ||
*He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side. | *He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side. | ||
|- | |- | ||
|''' | |'''Excecutive Missile''' | ||
|Haltmann jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving a magenta conflagration where it hits. This attack repeats four more times. Each shot can be swallowed for the [[Bomb]] ability.<br>Haltmann may instead jump into the air, and fire five ruby-shaped bolts from the bottom of his mech onto the arena, which stay on the ground for a bit before Haltmann makes them explode. The rubies can be inhaled before they explode. | |Haltmann jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving a magenta conflagration where it hits. This attack repeats four more times. Each shot can be swallowed for the [[Bomb]] ability.<br>Haltmann may instead jump into the air, and fire five ruby-shaped bolts from the bottom of his mech onto the arena, which stay on the ground for a bit before Haltmann makes them explode. The rubies can be inhaled before they explode. | ||
|- | |- | ||
|' | |'''Driver Slam''' | ||
|Haltmann leaps twice and then jumps high into the air, spins his mech's arms around, and then comes crashing down, leaving small shockwaves off to the side on impact. | |Haltmann leaps twice and then jumps high into the air, spins his mech's arms around, and then comes crashing down, leaving small shockwaves off to the side on impact.<br>He might do this move twice in a row. | ||
|} | |} | ||
In phase 2, Haltmann attacks in a fixed order on loop as follows: | In phase 2, Haltmann attacks in a fixed order on loop as follows: | ||
#Assign the OJT | #Assign the OJT | ||
#Executive Rotate | #Executive Rotate x2 | ||
#Executive Missile (teleporting before dropping five bombs) | #Executive Missile (teleporting before dropping five bombs) | ||
#Driver Slam | #Driver Slam | ||
#Executive Missile (five ruby bombs from | #Executive Missile (five ruby bombs from cent{{er}} of arena) | ||
#Executive Rotate (stationary) | #Executive Rotate (stationary) | ||
#Driver Slam | #Driver Slam x2 | ||
#Executive Missile (teleporting before dropping five bombs) | #Executive Missile (teleporting before dropping five bombs) | ||
#Executive Rotate | #Executive Rotate x2 | ||
#Executive Rotate (stationary) | #Executive Rotate (stationary) | ||
#Driver Slam | #Driver Slam x2 | ||
#Executive Missile (five ruby bombs from cent{{er}} of arena) | |||
#Executive Missile (five ruby bombs from | |||
{{clear}} | {{clear}} | ||
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!'''Description''' | !'''Description''' | ||
|- | |- | ||
|' | |'''Kickoff Party''' | ||
|Haltmann fires a multitude of drones, which bombard the arena in a large wave. | |Haltmann fires a multitude of drones, which bombard the arena in a large wave. | ||
|- | |- | ||
|''' | |'''Haltmoney Cash''' | ||
|Haltmann fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. | |Haltmann fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. | ||
|- | |- | ||
|''' | |'''Agile''' | ||
|Haltmann does a spin dash around the arena. After completing one full loop, he jumps across the hole, leaving stars on impact and repeats the dash maneuver two more times. | |Haltmann does a spin dash around the arena. After completing one full loop, he jumps across the hole, leaving stars on impact and repeats the dash {{maneuver}} two more times. | ||
*This is similar to [[Susie]]'s Spin Cycle Dash. | *This is similar to [[Susie]]'s Spin Cycle Dash. | ||
|- | |- | ||
|' | |'''Business Trip''' | ||
|Haltmann performs a series of 12 bounces across the arena, leaving stars wherever he lands. | |Haltmann performs a series of 12 bounces across the arena, leaving stars wherever he lands. | ||
|- | |- | ||
|' | |'''Assign the OJT''' | ||
|Haltmann summons two Yesmen into the arena. Haltmann takes minimal damage while they are out. | |Haltmann summons two Yesmen into the arena. Haltmann takes minimal damage while they are out. | ||
|} | |} | ||
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After that, Haltmann attacks in a fixed order on loop as follows: | After that, Haltmann attacks in a fixed order on loop as follows: | ||
# | #Haltmoney Cash | ||
#Agile | #Agile | ||
#Business Trip | #Business Trip | ||
# | #Haltmoney Cash | ||
#Assign the OJT | #Assign the OJT | ||
#Agile | #Agile | ||
# | #Haltmoney Cash | ||
#Assign the OJT | #Assign the OJT | ||
# | #Haltmoney Cash | ||
#Business Trip | #Business Trip | ||
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===== Phase 4 ===== | ===== Phase 4 ===== | ||
[[File:KPR President Haltmann battle 4.png|thumb|right|250px|Haltmann goes a little cube-crazy in Phase 4 of the battle]] | [[File:KPR President Haltmann battle 4.png|thumb|right|250px|Haltmann goes a little cube-crazy in Phase 4 of the battle]] | ||
When Haltmann is down to one-fifth | When Haltmann is down to one-fifth health, he conjures a large square platform to appear in the middle of the arena, and conjures holes in it. | ||
{| class="wikitable" border="1" cellpadding="2" width="70%" | {| class="wikitable" border="1" cellpadding="2" width="70%" | ||
!colspan=2|'''Attacks - Phase 4''' | !colspan=2|'''Attacks - Phase 4''' | ||
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!'''Description''' | !'''Description''' | ||
|- | |- | ||
|''' | |'''Assign the OJT''' | ||
| | |Haltmann summons two Yesmen into the arena. Haltmann takes minimal damage while they are out. | ||
|- | |||
|'''Restructuring Shock''' | |||
|Haltmann jumps into the cube, and causes it to fire large beams outward. The third attack causes the cube to swivel before it commences. | |||
*Even the Yesmen are fired by the beams, ironically. | *Even the Yesmen are fired by the beams, ironically. | ||
*The lasers can be dodged by simply [[hovering]] to the top of the stage. | *The lasers can be dodged by simply [[hovering]] to the top of the stage. | ||
|- | |- | ||
|' | |'''Office Strike''' | ||
|Haltmann fires his mech like a drill into the cube, which causes him to warp after firing through. If Kirby is | |Haltmann fires his mech like a drill into the cube, which causes him to warp after firing through. If Kirby is on ground level, he will then crash into the ground and produce shockwaves and stars. | ||
*This is an upgrade of [[Susie]]'s Tower Strike. | *This is an upgrade of [[Susie]]'s Tower Strike. | ||
|- | |- | ||
|' | |'''Kickoff Party''' | ||
|Haltmann fires a multitude of drones, which bombard the arena in a large wave. | |Haltmann fires a multitude of drones, which bombard the arena in a large wave. | ||
|- | |- | ||
|' | |'''Ms. Officer''' | ||
|Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby through the open holes of the giant cube in the arena's | |Haltmann launches his four [[Susie]]-shaped drones, which home in on Kirby through the open holes of the giant cube in the arena's cent{{er}} and leave stars on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion). | ||
*This is similar to [[Susie]]'s Drillbit missiles. | *This is similar to [[Susie]]'s Drillbit missiles. | ||
|- | |- | ||
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In phase 4, Haltmann always starts with these attacks: | In phase 4, Haltmann always starts with these attacks: | ||
*Assign the OJT | |||
*Restructuring Shock | *Restructuring Shock | ||
*Office Strike (charged) x2 | *Office Strike (charged) x2 | ||
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*Ms. Officer [1 set] | *Ms. Officer [1 set] | ||
*Ms. Officer [1 set] | *Ms. Officer [1 set] | ||
* | *Haltmoney Cash | ||
*Office Strike x2 | *Office Strike x2 | ||
After that, he then attacks in a fixed order on loop as follows: | After that, he then attacks in a fixed order on loop as follows: | ||
#Assign the OJT | |||
#Restructuring Shock | #Restructuring Shock | ||
#Office Strike (charged) x3 | #Office Strike (charged) x3 | ||
# | #Haltmoney Cash | ||
#Ms. Officer [1 set] | #Ms. Officer [1 set] | ||
#Ms. Officer [1 set] | #Ms. Officer [1 set] | ||
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#Office Strike (charged) x3 | #Office Strike (charged) x3 | ||
#Ms. Officer [2 sets] | #Ms. Officer [2 sets] | ||
# | #Haltmoney Cash | ||
#Office Strike x2 | #Office Strike x2 | ||
#Ms. Officer [1 set] | #Ms. Officer [1 set] | ||
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[[File:KPR President Haltmann EX battle 2.png|thumb|250px|Paper bills partially obscure the screen as Pres. Haltmann 2.0 spins around the stage]] | [[File:KPR President Haltmann EX battle 2.png|thumb|250px|Paper bills partially obscure the screen as Pres. Haltmann 2.0 spins around the stage]] | ||
{{quote|His full name is {{color|orange|Max Profitt Haltmann}}.<br>Ever since losing his {{color|orange|only child}} in an<br>accident long ago, he's dedicated his life<br>to the company. However, his only {{color|orange|wish}}<br>is to {{color|orange|see his daughter once again}}...|'''Vs. Pres. Haltmann 2.0''' pause screen description}} | {{quote|His full name is {{color|orange|Max Profitt Haltmann}}.<br>Ever since losing his {{color|orange|only child}} in an<br>accident long ago, he's dedicated his life<br>to the company. However, his only {{color|orange|wish}}<br>is to {{color|orange|see his daughter once again}}...|'''Vs. Pres. Haltmann 2.0''' pause screen description}} | ||
In [[Meta Knightmare Returns]] and [[The True Arena]] Haltmann is fought as '''Pres. Haltmann 2.0''', similar to most other bosses. Similar to Susie 2.0, | In [[Meta Knightmare Returns]] and [[The True Arena]] Haltmann is fought as '''Pres. Haltmann 2.0''', similar to most other bosses. Similar to Susie 2.0, only his Executive Suit changes in appearance, now having gold, black and platinum for its primary colors. | ||
The following lists all of Pres. Haltmann 2.0's attacks in Meta Knightmare Returns and The True Arena: | The following lists all of Pres. Haltmann 2.0's attacks in Meta Knightmare Returns and The True Arena: | ||
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!'''Description''' | !'''Description''' | ||
|- | |- | ||
|' | |'''Ms. Officer 2.0''' | ||
|Haltmann 2.0 launches his six [[Susie]]-shaped drones, which home in on Kirby or Meta Knight and leave stars and an electric field on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if | |Haltmann 2.0 launches his six [[Susie]]-shaped drones, which home in on Kirby or Meta Knight and leave stars and an electric field on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion). The drones can be destroyed, though they are fairly durable.<br>He may hop on the giant cube in the arena's cent{{er}} and fire six drones which home in on Kirby or Meta Knight, while spraying Haltmann dollar bills to cover the screen.<br>In phase 4, he may fire the drones through the cube. | ||
|- | |- | ||
|' | |'''Office Excecutive Rotate 2.0''' | ||
|Haltmann 2.0 attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. Six drones are deployed before the attack starts and will spin in sync with Haltmann 2.0. | |Haltmann 2.0 attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. Six drones are deployed before the attack starts and will spin in sync with Haltmann 2.0. | ||
|- | |- | ||
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|Haltmann 2.0 deploys six drones, then hops down to the ground level, while the drones do the same. Then all seven entities hop around the stage in synchronicity. Every third jump goes further than the others and lets them stomp three times. | |Haltmann 2.0 deploys six drones, then hops down to the ground level, while the drones do the same. Then all seven entities hop around the stage in synchronicity. Every third jump goes further than the others and lets them stomp three times. | ||
|- | |- | ||
|''' | |'''Haltmoney Cash 2.0''' | ||
|Haltmann 2.0 fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. This is often directly followed up with other attacks. | |Haltmann 2.0 fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. This is often directly followed up with other attacks. | ||
|- | |- | ||
|' | |'''Assign the OJT 2.0''' | ||
|Haltmann 2.0 rises into the air, and summons a [[Yesman| | |Haltmann 2.0 rises into the air, and summons a [[Yesman|large robot bodyguard]] to deal with Kirby or Meta Knight. Haltmann himself takes severely reduced damage during this attack. The minion leaves a star whenever it punches and moves faster than the original battle.<br>In Phase 3 and 4, Haltmann 2.0 summons four Yesmen into the arena instead of one. | ||
|- | |- | ||
|''' | |'''Excecutive Rotate 2.0''' | ||
|Haltmann 2.0 charges up and does a spin dash across the stage, several times, and in several different patterns. He occasionally leaves a star in his wake. He may also jump if Kirby or Meta Knight are currently in the air. He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side. He lifts up and crashes down three times in a row, with the final crash causing bigger shockwaves. | |Haltmann 2.0 charges up and does a spin dash across the stage, several times, and in several different patterns. He occasionally leaves a star in his wake. He may also jump if Kirby or Meta Knight are currently in the air. He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side. He lifts up and crashes down three times in a row, with the final crash causing bigger shockwaves. | ||
|- | |- | ||
|''' | |'''Excecutive Missile 2.0''' | ||
|Haltmann 2.0 jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving an electrical conflagration where it hits. This attack repeats several times. Each shot can be swallowed for the [[Bomb]] ability. He can also use the ruby similar to Susie's '''Drillbit''', but fires five projectiles instead of four and does so twice. | |Haltmann 2.0 jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving an electrical conflagration where it hits. This attack repeats several times. Each shot can be swallowed for the [[Bomb]] ability. He can also use the ruby similar to Susie's '''Drillbit''', but fires five projectiles instead of four and does so twice. | ||
|- | |- | ||
|' | |'''Driver Slam 2.0''' | ||
|Haltmann 2.0 jumps high into the air, then comes crashing down, leaving stars on the final impact. He repeats the huge jump three times in a row, with the final jump causing shockwaves and stars to appear on each side. | |Haltmann 2.0 jumps high into the air, then comes crashing down, leaving stars on the final impact. He repeats the huge jump three times in a row, with the final jump causing shockwaves and stars to appear on each side. | ||
|- | |- | ||
|' | |'''Kickoff Party 2.0''' | ||
|Haltmann 2.0 fires a multitude of drones, which bombard the arena in a large wave. He fires two strings of these, which move in the same direction. | |Haltmann 2.0 fires a multitude of drones, which bombard the arena in a large wave. He fires two strings of these, which move in the same direction. | ||
|- | |- | ||
|''' | |'''Agile 2.0''' | ||
|Haltmann 2.0 does a faster spin dash around the arena. After completing one full loop, he jumps across the hole, leaving stars on impact and repeats the dash maneuver two more times. Stars are left behind after the attack concludes. | |Haltmann 2.0 does a faster spin dash around the arena. After completing one full loop, he jumps across the hole, leaving stars on impact and repeats the dash {{maneuver}} two more times. Stars are left behind after the attack concludes. | ||
|- | |- | ||
|' | |'''Business Trip 2.0''' | ||
|Haltmann 2.0 performs a series of bounces across the arena, leaving stars wherever he lands. He does a spin attack after three and six jumps, before concluding with nine more jumps. | |Haltmann 2.0 performs a series of bounces across the arena, leaving stars wherever he lands. He does a spin attack after three and six jumps, before concluding with nine more jumps. | ||
|- | |- | ||
|' | |'''Restructuring Shock 2.0''' | ||
| | |Haltmann 2.0 jumps into the cube, and causes it to fire large beams outward. The third attack causes the cube to swivel for the duration of the attack. If hit, Kirby or Meta Knight will be launched towards the screen, breaking the [[fourth wall]]. | ||
|- | |- | ||
|' | |'''Office Strike 2.0''' | ||
|Haltmann 2.0 fires his mech like a drill into the cube. The cube swivels in an attempt to home in on Kirby or Meta Knight. | |Haltmann 2.0 fires his mech like a drill into the cube. The cube swivels in an attempt to home in on Kirby or Meta Knight. He may then crash into the ground and produce shockwaves and stars. He may charge up this attack through the cube, causing the shockwaves to become bigger, slower and last longer in the process. | ||
|} | |} | ||
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=== ''Kirby Star Allies'' === | === ''Kirby Star Allies'' === | ||
The pause | The pause flav{{o}}r text of [[Guest Star ???? Star Allies Go!|Guest Star Susie Extermination By Blaster❤]] reconfirms that President Haltmann and his company have been destroyed during the events of ''[[Kirby: Planet Robobot]]''.<ref>{{cite|{{Large|[[Haltmann Works Company|The company]] he built... I will bring it back!}}<br>Cool and collected, [[Susie]] from [[Kirby: Planet Robobot]] is all business. Following in the footsteps of her employer, she uses science to advance her mission- mechanizing new planets and peoples.|[[Guest Star ???? Star Allies Go!|Guest Star Susie]]|''[[Kirby Star Allies]]''}}</ref> Thus, he is deceased as of ''[[Kirby Star Allies]]''. However, his portrait still makes some cameo appearances in ''Kirby Star Allies'': | ||
*He is portrayed in the "Robobot Memories" [[Celebration Picture]]. | *He is portrayed in the "Robobot Memories" [[Celebration Picture]]. | ||
*In Version 4.0.0, a stone plate of him and [[Susie]] can be found in the [[Echo's Edge]] stage. | *In Version 4.0.0, a stone plate of him and [[Susie]] can be found in the [[Echo's Edge]] stage. | ||
== Music == | == Music == | ||
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{{main|Crazy Rolling in Money}} | {{main|Crazy Rolling in Money}} | ||
President Haltmann is often associated with these musical themes: | President Haltmann is often associated with these musical themes: | ||
*''' | *'''The Noble Haltmann''' - The anthem of his company in his own glory. His boss battle Special Page shows verse 1 of its lyrics. The song is performed by [[Susie]] several times during the course of ''Kirby: Planet Robobot'', and the full version can be heard in the [[100% completion]] bonus movie. | ||
*''' | *'''Crazy Rolling in Money''' - His boss battle theme with shifting tempo. | ||
==Trivia== | == Trivia == | ||
[[ | *Even though [[Susie]] is Haltmann's daughter, he does not seem to recognize her anymore. It is explicitly stated in the Japanese text that Haltmann "cast aside his heart and memories" for the sake of finding Susie, but this is omitted in the English version.<ref>{{quote|His full name is “Gains Income Haltmann”.<br>He once lost his only daughter in an accident, and ever since then,<br>the man has been casting aside his heart and even his memories,<br>living only for the sake of his company’s growth.<br>But even that too was only for the sake of granting his wish -<br>to see his daughter once more…|Translation of Pres. Haltmann 2.0's Japanese pause screen description ([https://kaialone.tumblr.com/post/655354675528351744/kirby-planet-robobot-translation-comparison-pause source])}}</ref> | ||
*The dollar bills that spew out of Haltmann's mech have his face on them. The purple bills that spew out of Haltmann 2.0's mech, however, have Susie's face on them. | *The dollar bills that spew out of Haltmann's mech have his face on them. The purple bills that spew out of Haltmann 2.0's mech, however, have Susie's face on them. | ||
*Haltmann's voice | *Haltmann's voice can be heard when the last phase of [[Star Dream Soul OS]] takes damage and is destroyed. | ||
*The [[Invader Armor]] | *The [[Invader Armor]]/[[Robobot Armor]] and [[Sword Hero]]'s [[Magolor's Shoppe#Armor|Haltonium Helm]] are made of a "Haltonium alloy" which is named after Haltmann himself. | ||
* | *When Haltmann was defeated by [[Kirby]], he insulted Kirby and other inhabitants on [[Popstar]] as "savages". In the Japanese version, Haltmann said ヤバン ("barbarian"), which interestingly has the same pronunciation as [[Yaban]] the enemy. | ||
==Gallery== | == Gallery == | ||
{{center|<gallery> | {{center|<gallery> | ||
KPR Haltmann | KPR Haltmann Portrait.png|A portrait of President Haltmann from [[Access Ark - Stage 1]] | ||
KPR President Haltmann concept artwork 1.png|Early design of President Haltmann by [[Shinya Kumazaki]] under the pseudonym of "Secret Kumazaki" | KPR President Haltmann concept artwork 1.png|Early design of President Haltmann by [[Shinya Kumazaki]] under the pseudonym of "Secret Kumazaki" | ||
KPR President Haltmann concept artwork 2.png|Final design of President Haltmann by [[Riki Fuhrmann]] under the pseudonym of "Grande Furhman" | KPR President Haltmann concept artwork 2.png|Final design of President Haltmann by [[Riki Fuhrmann]] under the pseudonym of "Grande Furhman" | ||
</gallery>}} | </gallery>}} | ||
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*"''Susie, dismissed. You're done here.''" | *"''Susie, dismissed. You're done here.''" | ||
*"''You may step down now.''" | *"''You may step down now.''" | ||
*"''Well then... | *"''Well {{UserLang|us=then...|gb=then.}}''" | ||
*"''I am the president and CEO of Haltmann Works Company. My subordinates call me...''" | |||
*"''I am the president and CEO of Haltmann Works Company. | |||
*"''{{color|red|President Haltmann}}.''" | *"''{{color|red|President Haltmann}}.''" | ||
*"''Now...native pink thing. Take a look at this. | *"''{{UserLang|us=Now...native pink thing. Take a look at this.|gb=Native pink creature! Gaze upon this!}}''" | ||
*"''Absolutely incredible{{UserLang|us=.|gb=!}} Indeed. It's truly marve{{l}}ous!''" | |||
*"''Absolutely incredible. | *"''We've analy{{z}}ed the most advanced civili{{z}}ations in the known universe. And with that knowledge, we have reactivated this...''" | ||
*"''The {{UserLang|us=Mother Computer|gb=mother computer}}... {{color|red|Star Dream}}.''" | |||
*"''We've | *"''{{UserLang|us=Well...|gb=So!}} Allow me to elaborate.''" | ||
*"''The | |||
*"''Well... | |||
*"''In compliance with the business plan drafted by Star Dream...''" | *"''In compliance with the business plan drafted by Star Dream...''" | ||
*"''effective | *"''{{UserLang|us=effective|gb=Effective}} today, you are...''" | ||
*"''<big>terminated!</big>''" | *"''<big>terminated!</big>''" | ||
*"''Ugh...''" | *"''Ugh...''" | ||
*"''You ungrateful native! You | *"''{{UserLang|us=You ungrateful native! You|gb=You! All of you ungrateful natives}} need to be taught your place!''" | ||
*"''Savages! Savages! Savages! Savages!''" | *"''Savages! Savages! Savages! Savages!''" | ||
*"''<big>You're all wild savages!</big>''" | *"''<big>You're all wild savages!</big>''" | ||
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*"''What?!''" | *"''What?!''" | ||
*"''You! Susie! What did you...?!''" | *"''You! Susie! What did you...?!''" | ||
*"''I... I can't... cont...rol | *"''I... I can't... {{UserLang|us=cont...rol|gb=con...trol}}...''" | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
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|ja=プレジデント・ハルトマン | |ja=プレジデント・ハルトマン | ||
|jaR=Purejidento Harutoman | |jaR=Purejidento Harutoman | ||
|jaM | |jaM=President Haltmann | ||
|fr=Président Haltmann | |fr=Président Haltmann | ||
|frM=President Haltmann | |frM=President Haltmann | ||
Line 436: | Line 379: | ||
|it=Presidente Haltmann | |it=Presidente Haltmann | ||
|itM=President Haltmann | |itM=President Haltmann | ||
}} | }} | ||
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|jaM=Gains Income Haltmann | |jaM=Gains Income Haltmann | ||
|de=Max Profitt Haltmann | |de=Max Profitt Haltmann | ||
|deM= | |deM=Max Proffit Haltmann | ||
|ko=게인즈 인컴 할트만 | |ko=게인즈 인컴 할트만 | ||
|koR=geinjeu inkeom halteuman | |koR=geinjeu inkeom halteuman | ||
|koM=Gains Income Haltmann | |koM=Gains Income Haltmann | ||
|it=Max Avidus Haltmann | |it=Max Avidus Haltmann | ||
|itM= | |itM= | ||
|es=Max Avarus Haltmann | |es=Max Avarus Haltmann | ||
|esM=Second | |esM=Second name comes from "avaro"(greedy) | ||
}} | }} | ||
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[[Category:Bosses in Kirby: Planet Robobot]] | [[Category:Bosses in Kirby: Planet Robobot]] | ||
[[Category:Non-playable characters]] | [[Category:Non-playable characters]] | ||