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Editing Hi-Jump

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Notably, this ability has a prominent role in the boss battle with [[Kracko]] in [[Grape Garden]]. At the beginning of the boss stage, Kirby must ascend the sky until he reaches the final destination for the battle with Kracko, while avoiding [[Kracko Jr.]] on the way. It is well-advised to use this ability to quickly reach the battlefield.
Notably, this ability has a prominent role in the boss battle with [[Kracko]] in [[Grape Garden]]. At the beginning of the boss stage, Kirby must ascend the sky until he reaches the final destination for the battle with Kracko, while avoiding [[Kracko Jr.]] on the way. It is well-advised to use this ability to quickly reach the battlefield.


In ''Kirby's Adventure'', Hi-Jump deals 8 damage.<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/103.html ''Kirby's Adventure'' Copy Ability damage value (JP)]</ref> In ''Kirby: Nightmare in Dream Land'', Hi-Jump deals 10 damage - equal to that of a [[Star Bullet]].<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/101.html ''Kirby: Nightmare in Dream Land'' Copy Ability damage value (JP)]</ref> In both games, Hi-Jump can be canceled in midair by pressing B, which, if used skillfully, gives it one of the highest DPS of all abilities for boss battle.
In ''Kirby's Adventure'', Hi-Jump deals 8 damage.<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/103.html ''Kirby's Adventure'' Copy Ability damage value (JP)]</ref> In ''Kirby: Nightmare in Dream Land'', Hi-Jump deals 10 damage (equal to [[Star Bullet]]).<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/101.html ''Kirby: Nightmare in Dream Land'' Copy Ability damage value (JP)]</ref> In both games, Hi-Jump can be canceled in midair by pressing B, which, if used skillfully, gives it one of the highest DPS of all abilities for boss battle.


===''Kirby's Dream Course''===
===''Kirby's Dream Course''===
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