Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
Editing Hi-Jump
From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 59: | Line 59: | ||
Notably, this ability has a prominent role in the boss battle with [[Kracko]] in [[Grape Garden]]. At the beginning of the boss stage, Kirby must ascend the sky until he reaches the final destination for the battle with Kracko, while avoiding [[Kracko Jr.]] on the way. It is well-advised to use this ability to quickly reach the battlefield. | Notably, this ability has a prominent role in the boss battle with [[Kracko]] in [[Grape Garden]]. At the beginning of the boss stage, Kirby must ascend the sky until he reaches the final destination for the battle with Kracko, while avoiding [[Kracko Jr.]] on the way. It is well-advised to use this ability to quickly reach the battlefield. | ||
In ''Kirby's Adventure'', Hi-Jump deals 8 damage.<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/103.html ''Kirby's Adventure'' Copy Ability damage value (JP)]</ref> In ''Kirby: Nightmare in Dream Land'', Hi-Jump deals 10 damage | In ''Kirby's Adventure'', Hi-Jump deals 8 damage.<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/103.html ''Kirby's Adventure'' Copy Ability damage value (JP)]</ref> In ''Kirby: Nightmare in Dream Land'', Hi-Jump deals 10 damage (equal to [[Star Bullet]]).<ref>[http://www5e.biglobe.ne.jp/~hosiza/data/101.html ''Kirby: Nightmare in Dream Land'' Copy Ability damage value (JP)]</ref> In both games, Hi-Jump can be canceled in midair by pressing B, which, if used skillfully, gives it one of the highest DPS of all abilities for boss battle. | ||
===''Kirby's Dream Course''=== | ===''Kirby's Dream Course''=== |