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{{DISPLAYTITLE:''{{PAGENAME}}''}} | |||
{{Infobox-Game | |||
|title=Dedede's Drum Dash Deluxe | |title=Dedede's Drum Dash Deluxe | ||
| image= | |image=[[File:DDDD Title.jpg|300px]] | ||
|caption=English title | |||
[[File:DDDD | |||
| caption= | |||
|developer=[[HAL Laboratory]] | |developer=[[HAL Laboratory]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|designer= | |designer= | ||
|released={{Released|Japan|July 23, 2014|NA|August 29, 2014|South Korea|September 24, 2014|Europe|February 13, 2015|Australia|February 13, 2015}} | |released={{Released|Japan|July 23, 2014|NA|August 29, 2014|South Korea|September 24, 2014|Europe|February 13, 2015|Australia|February 13, 2015}} | ||
|platforms=[[Nintendo 3DS]] | |platforms= [[Nintendo 3DS]] (digital only) | ||
|genre=Rhythm | |genre=Rhythm | ||
|rating={{ratings|esrb=e|pegi=3 | |rating={{ratings|esrb=e|pegi=3}} | ||
|predecessor=''[[Kirby Fighters Deluxe]]'' | |predecessor= ''[[Kirby Fighters Deluxe]]'' | ||
|successor=''[[Kirby and the Rainbow Curse]]'' | |successor=''[[Kirby and the Rainbow Curse|{{KatRC KatRP}}]]'' | ||
|size=464 Blocks | |size=464 Blocks | ||
}} | }} | ||
'''''Dedede's Drum Dash Deluxe''''' is a [[Nintendo 3DS]] eShop-exclusive spin-off title, which expands upon the [[Sub-Game]] [[Dedede's Drum Dash]] from ''[[Kirby Triple Deluxe]]''. It was released in 2014. | |||
'''''Dedede's Drum Dash Deluxe''''' is a [[Nintendo 3DS]] eShop-exclusive spin-off title, which expands upon the [[Sub-Game]] [[Dedede's Drum Dash]] from ''[[Kirby | |||
Much like the original Sub-Game, the player plays as [[King Dedede]], and bounces along each stage on drum platforms to the beat of various musical pieces from the ''Kirby'' series. The goal is to reach the end of the stage with the highest score possible, by completing the stage as quickly, with as few mistakes, as many backbeats, and as many coins as possible. At the same time, Dedede must contend with various obstacles on his path, including spikes, enemies, breakable drums, and more. If he runs out of [[ | Much like the original Sub-Game, the player plays as [[King Dedede]], and bounces along each stage on drum platforms to the beat of various musical pieces from the ''Kirby'' series. The goal is to reach the end of the stage with the highest score possible, by completing the stage as quickly, with as few mistakes, as many backbeats, and as many coins as possible. At the same time, Dedede must contend with various obstacles on his path, including spikes, enemies, breakable drums, and more. If he runs out of [[stamina]] or falls out, the stage ends early with no stage clear bonuses. Getting a higher score can increase the [[Trophy]] rank to one of four different types. The player can also unlock masks for King Dedede to wear; however, some of them can only be unlocked by having data for ''[[Kirby: Triple Deluxe]]'' on the same system. | ||
== Gameplay == | == Gameplay == | ||
[[File:Drum Deluxe 01.jpg|thumb|250px|In ''Dedede's Drum Dash Deluxe'', King Dedede must bounce along stages made of drums to the beat of the background music while avoiding obstacles and gathering coins. This particular screenshot comes from the secret version of Stage 1: [[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]].]] | |||
[[File: | |||
''Dedede's Drum Dash Deluxe'' involves King Dedede hopping along a series of big drums which make up the topography of each stage. There are essentially only two ways to control Dedede as he moves across the stage, as follows: | ''Dedede's Drum Dash Deluxe'' involves King Dedede hopping along a series of big drums which make up the topography of each stage. There are essentially only two ways to control Dedede as he moves across the stage, as follows: | ||
*Pressing ← or → moves King Dedede in those directions. The higher he jumps, the quicker he can move laterally. | *Pressing ← or → moves King Dedede in those directions. The higher he jumps, the quicker he can move laterally. | ||
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*In early stages, [[bumper]]s appear on the course which resemble [[Gordo]]s but without spikes and will knock Dedede away if he collides with them. | *In early stages, [[bumper]]s appear on the course which resemble [[Gordo]]s but without spikes and will knock Dedede away if he collides with them. | ||
*Placed high up in certain places are gongs that - when hit using a backbeat - will make more coins appear. | *Placed high up in certain places are gongs that - when hit using a backbeat - will make more coins appear. | ||
*In various places are | *In various places are recovery rings which will replenish some of King Dedede's health if he passes through them. | ||
*At certain points in stages, enemies will carry blindfold banners which come in various sizes and obscure the player's view of the stage. | *At certain points in stages, enemies will carry blindfold banners which come in various sizes and obscure the player's view of the stage. | ||
*In later stages, spikeflip drums can be found which flip over on every beat unless bounced on. They will harm King Dedede if he lands on their spiky sides. | *In later stages, spikeflip drums can be found which flip over on every beat unless bounced on. They will harm King Dedede if he lands on their spiky sides. | ||
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==Points== | ==Points== | ||
[[File: | [[File:Drum Deluxe 04.jpg|thumb|right|250px|Unlike in Dedede's Drum Dash, overall score from every stage contributes to a trophy that increases in value the more points are earned. This is similar to the way trophies work in [[New Challenge Stages]].]] | ||
The objective of ''Dedede's Drum Dash Deluxe'' is to earn as high a score as possible on each stage, which naturally includes reaching the end of the stage in order to earn the stage clear bonus. Points are earned in the following manner: | The objective of ''Dedede's Drum Dash Deluxe'' is to earn as high a score as possible on each stage, which naturally includes reaching the end of the stage in order to earn the stage clear bonus. Points are earned in the following manner: | ||
*Bouncing on a drum is worth 10 points (the first drum is not counted, nor is the first bounce after fumbling counted). | *Bouncing on a drum is worth 10 points (the first drum is not counted, nor is the first bounce after fumbling counted). | ||
*Collecting [[Score Coin| | *Collecting [[Score Coin|Musical Coins]]: Bronze coins are worth 50 points, silver are worth 200, and gold are worth 500. | ||
**New to ''Dedede's Drum Dash Deluxe'' are number coins which need to be collected in order. Blue number coins are worth 100 points and the last purple one is worth 800. | **New to ''Dedede's Drum Dash Deluxe'' are number coins which need to be collected in order. Blue number coins are worth 100 points and the last purple one is worth 800. | ||
*Hitting backbeats between each jump: "Good" backbeats are worth 30 points each, "Great!" backbeats are worth 50 each, and a combo is tracked throughout the stage, with certain milestones being worth a certain number of points. Milestones are as follows: | *Hitting backbeats between each jump: "Good" backbeats are worth 30 points each, "Great!" backbeats are worth 50 each, and a combo is tracked throughout the stage, with certain milestones being worth a certain number of points. Milestones are as follows: | ||
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*'''Time Bonus''' - Stage is complete with at least 30 seconds remaining. | *'''Time Bonus''' - Stage is complete with at least 30 seconds remaining. | ||
*'''No Damage''' - Dedede reaches the end without taking a hit. | *'''No Damage''' - Dedede reaches the end without taking a hit. | ||
*'''All Coins''' - Dedede collects every [[Score Coin| | *'''All Coins''' - Dedede collects every [[Score Coin|Musical Coin]] in the stage. | ||
*'''Backbeat Perfect''' - Every Backbeat is hit at the right time during the stage. | *'''Backbeat Perfect''' - Every Backbeat is hit at the right time during the stage. | ||
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==Differences from Dedede's Drum Dash== | ==Differences from Dedede's Drum Dash== | ||
*There are now seven stages plus seven [[Extra | *There are now seven stages plus seven [[Extra Game|secret]] versions of those stages with increased difficulty. | ||
*More varieties of enemies and course elements (detailed in the section above). | *More varieties of enemies and course elements (detailed in the section above). | ||
*An overall score calculated from the sum of the stage scores which is represented by a [[trophy]]. There are two separate trophies; one for the normal stages and another for the secret ones. | *An overall score calculated from the sum of the stage scores which is represented by a [[trophy]]. There are two separate trophies; one for the normal stages and another for the secret ones. | ||
*There are now collectable masks that Dedede can wear in-game. | *There are now collectable masks that Dedede can wear in-game. | ||
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**The [[Taranza]] mask is earned by clearing all normal and secret stages. | **The [[Taranza]] mask is earned by clearing all normal and secret stages. | ||
*The game displays extra messages for certain actions, such as bouncing off a drum, reaching a 5000 point threshold, and reaching the half-way point of a stage. | *The game displays extra messages for certain actions, such as bouncing off a drum, reaching a 5000 point threshold, and reaching the half-way point of a stage. | ||
*[[Kirby]] is in the game, though only as pop-up art, represented on the goal drum and platinum trophy, and as hidden [[keychain]]s. | *[[Kirby]] is in the game, though only as pop-up art, represented on the goal drum and platinum trophy, and as hidden [[keychain]]s. | ||
*Hidden [[keychain]]s can be found in the background in stages. | *Hidden [[keychain]]s can be found in the background in stages. | ||
*[[Magolor]] makes a small cameo in the secret version of Stage 7, holding up a blindfold banner. | *[[Magolor]] makes a small cameo in the secret version of Stage 7, holding up a blindfold banner. | ||
*Falling into the bottomless pit does not immediately fail the stage. Assuming Dedede still has health left upon falling in, he will be brought back to the stage to continue onward. | |||
==Stages== | ==Stages== | ||
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|- | |- | ||
|[[File:DDDD Level 1 select.png|250px]]{{center|'''[[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]]'''}} | |[[File:DDDD Level 1 select.png|250px]]{{center|'''[[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]]'''}} | ||
|{{center| | |{{center|The tune from the first stage of ''Kirby: Triple Deluxe''. Press A when landing to do a High Jump, and again to do a Super Jump!}} | ||
|{{center| | |{{center|Reimagined as a secret level, with lower health, more enemies, and tons of new obstacles!}} | ||
|[[File:DDDD Floral Fields Sample.oga|thumb|Rearrangement of the | |[[File:DDDD Floral Fields Sample.oga|thumb|Rearrangement of the [[Floral Fields]] theme from ''[[Kirby: Triple Deluxe]]''.]] | ||
|3:00 | |3:00 | ||
| | | | ||
|- | |- | ||
|[[File:DDDD Level 2 select.png|250px]]{{center|'''[[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]'''}} | |[[File:DDDD Level 2 select.png|250px]]{{center|'''[[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]'''}} | ||
|{{center| | |{{center|A sugary-sweet melody, courtesy of ''Kirby: Triple Deluxe''. Get up high using the Super Jump, and hit the backbeat cymbals with A!}} | ||
|{{center| | |{{center|New to this version of level 2: the blindfold banner and lots of drums that keep coming and going...}} | ||
|[[File:KTD Must Dash clip.mp3|thumb|The original | |[[File:KTD Must Dash clip.mp3|thumb|The original [[Must Dash]] track, taken from [[Lollipop Land]] in ''[[Kirby: Triple Deluxe]]''.]] | ||
|2:45 | |2:45 | ||
| | | | ||
|- | |- | ||
|[[File:DDDD Level 3 select.png|250px]]{{center|'''[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]'''}} | |[[File:DDDD Level 3 select.png|250px]]{{center|'''[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]'''}} | ||
|{{center| | |{{center|A mischievous little number, also from ''Kirby: Triple Deluxe''. New objects appear in this level: number coins and breakable drums.}} | ||
|{{center | |{{center|Breakable drums everywhere! Be careful, or you're going down. And try not to miss any number coins!}} | ||
|[[File:KTD Reflected Laughter clip.mp3|thumb|The original | |[[File:KTD Reflected Laughter clip.mp3|thumb|The original [[Reflected Laughter]] track, taken from [[Lollipop Land]] and [[Wild World]] in ''[[Kirby: Triple Deluxe]]''.]] | ||
|2:30 | |2:30 | ||
| | | | ||
|- | |- | ||
|[[File:DDDD Level 4 select.png|250px]]{{center|'''[[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]'''}} | |[[File:DDDD Level 4 select.png|250px]]{{center|'''[[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]'''}} | ||
|{{center| | |{{center|Boss-battle music from ''Kirby: Triple Deluxe''. Plenty of blindfold banners and bad guys to get in your way!}} | ||
|{{center| | |{{center|So many blindfold banners, you can barely see a thing! Watch out for the Big Gordos!}} | ||
|[[File:DDDD Bouncing Boss Battle Sample.oga|thumb|A rearrangement of the | |[[File:DDDD Bouncing Boss Battle Sample.oga|thumb|A rearrangement of the [[Bouncing Boss Battle]] theme from ''[[Kirby: Triple Deluxe]]''.]] | ||
|2:30 | |2:30 | ||
| | | | ||
|- | |- | ||
|[[File:DDDD Level 5 select.png|250px]]{{center|'''[[City (Dedede's Drum Dash Deluxe)|City]]'''}} | |[[File:DDDD Level 5 select.png|250px]]{{center|'''[[City (Dedede's Drum Dash Deluxe)|City]]'''}} | ||
|{{center| | |{{center|A tune with a hectic, urban feel from ''Kirby Air Ride''. Take care when jumping on the spikeflip drums if you want to finish in one piece!}} | ||
|{{center| | |{{center|Spikes as far as the eye can see! Nimbly navigate the spikeflip drums, and bash all the backbeat cymbals!}} | ||
|[[File:DDDD City Sample.oga|thumb|A rearrangement of | |[[File:DDDD City Sample.oga|thumb|A rearrangement of the main theme from [[City Trial]] in ''[[Kirby Air Ride]]''.]] | ||
|2:15 | |2:15 | ||
| | | | ||
|- | |- | ||
|[[File:DDDD Level 6 select.png|250px]]{{center|'''[[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]]'''}} | |[[File:DDDD Level 6 select.png|250px]]{{center|'''[[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]]'''}} | ||
|{{center| | |{{center|"That tune" from Revenge of Meta Knight. Featuring a frantic tempo and introducing propeller drums!}} | ||
|{{center| | |{{center|Don't fall off those propeller drums! And look out for number coins hidden behind drifting clouds.}} | ||
|[[File:DDDD Boarding the Halberd Sample.oga|thumb|A slightly slower version of | |[[File:DDDD Boarding the Halberd Sample.oga|thumb|A slightly slower version of [[Boarding The Halberd]] from ''[[Kirby Super Star|{{KSS KFP}}]]''.]] | ||
|2:00 | |2:00 | ||
| | | | ||
|- | |- | ||
|[[File:DDDD Level Bonus select.png|250px]]{{center|'''[[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]'''}} | |[[File:DDDD Level Bonus select.png|250px]]{{center|'''[[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]'''}} | ||
|{{center| | |{{center|The theme from the final boss battle of ''Kirby's Return to Dream Land''! This super-difficult level has prickly pencils poking all over the place!}} | ||
|{{center| | |{{center|The REAL final level, in all its frantic, tricky glory. Set your sights on that goal drum, and dash for the finish!}} | ||
|[[File:DDDD CROWNED Sample.oga|thumb|A rearrangement of | |[[File:DDDD CROWNED Sample.oga|thumb|A rearrangement of [[CROWNED|C-R-O-W-N-E-D]] from ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]''.]] {{clear}} [[File:DDDD CROWNED Reprise Sample.oga|thumb|A different more intense rearrangement of [[CROWNED|C-R-O-W-N-E-D]] from ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]''.]] | ||
|2:00 (3:00 EX) | |2:00 (3:00 EX) | ||
|{{center|The | |{{center|The Secret version of this level is called "C-R-O-W-N-E-D (Reprise)", and features a different arrangement of the song.}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*''Dedede's Drum Dash Deluxe'' is the only standalone game in the ''Kirby'' series which does not feature [[Kirby]] as a playable character, though there is a Kirby mask that Dedede can wear. | *''Dedede's Drum Dash Deluxe'' is the only standalone game in the ''Kirby'' series which does not feature [[Kirby]] as a playable character, though there is a Kirby mask that Dedede can wear. | ||
**Likewise, it is the only game in the ''Kirby'' series which does not have Kirby's name in the title. According to a Miiverse post by the developers, a working title considered for the game was | **Likewise, it is the only game in the ''Kirby'' series which does not have Kirby's name in the title. According to a Miiverse post by the developers, a working title considered for the game was "Sorry, No Kirby! Dedede's Drum Dash".<ref>https://web.archive.org/web/20170722170418/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZefbJcQ</ref> | ||
*This game and ''[[Kirby Fighters Deluxe]]'' are the only two ''Kirby'' games that came out on the same day in the same year. | *This game and ''[[Kirby Fighters Deluxe]]'' are the only two ''Kirby'' games that came out on the same day in the same year. | ||
*The title can be abbreviated as "Dedede's DDD" or "DDD DDD", which was most likely intentional. [[Shinya Kumazaki]] commented on the number of "D"s in the title on a Miiverse post, joking that it may have more than any other game.<ref>https://web.archive.org/web/20170722170414/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKZLWWgg</ref> | *The title can be abbreviated as "Dedede's DDD" or "DDD DDD", which was most likely intentional. [[Shinya Kumazaki]] commented on the number of "D"s in the title on a Miiverse post, joking that it may have more than any other game.<ref>https://web.archive.org/web/20170722170414/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKZLWWgg</ref> | ||
*The game takes place in a theme park constructed by [[Magolor]].<ref>https://web.archive.org/web/20170722170408/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiXcn9bFw</ref> Magolor himself appears in the secret final stage, cheekily holding a blindfold banner. | *The game takes place in a theme park constructed by [[Magolor]].<ref>https://web.archive.org/web/20170722170408/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiXcn9bFw</ref> Magolor himself appears in the secret final stage, cheekily holding a blindfold banner. | ||
==Gallery== | ==Gallery== | ||
=== | ===Pictures=== | ||
<gallery> | <gallery> | ||
DDDD Dedede.png|Artwork of King Dedede from the title card | DDDD Dedede.png|Artwork of King Dedede from the title card | ||
DDDD Kirby.png|Artwork of Kirby from the title card | DDDD Kirby.png|Artwork of Kirby from the title card | ||
Drum Deluxe 02.jpg|Screenshot from [[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]] | |||
Drum Deluxe 03.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]] | |||
Drum Deluxe 05.jpg|Screenshot from [[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]] | |||
Drum Deluxe 06.jpg|Screenshot from [[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]] | |||
Drum Deluxe 07.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]] | |||
Drum Deluxe 08.jpg|Screenshot from [[City (Dedede's Drum Dash Deluxe)|City]] | |||
Drum Deluxe 09.jpg|Screenshot from [[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]] | |||
Drum Deluxe 10.jpg|Screenshot from [[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]] | |||
Drum Deluxe 11.jpg|Screenshot from [[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]] | |||
Drum Deluxe 12.jpg|Screenshot from [[City (Dedede's Drum Dash Deluxe)|City]] | |||
Drum Deluxe 13.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]] | |||
DDDD logo.png|English logo | DDDD logo.png|English logo | ||
DDDD JP Logo.png|Japanese logo | DDDD JP Logo.png|Japanese logo | ||
</gallery> | </gallery> | ||
===Audio=== | ===Audio=== | ||
<gallery> | <gallery> | ||
DDDD Main Theme Sample. | DDDD Main Theme Sample.oga|Main theme. | ||
</gallery> | </gallery> | ||
==External links== | |||
*[https://www.kirbyinformer.com/dededes-drum-dash-deluxe ''Dedede's Drum Dash Deluxe'' on Kirby Informer] | |||
==Names in other languages== | ==Names in other languages== | ||
{{Names | {{Names | ||
|ja= | |ja=デデデ大王のデデデでデンZ | ||
|jaR= | |jaR=Dedede daiō no dedede de den Z | ||
|jaM=King Dedede's | |jaM=King Dedede's Drumming Z<br><small>[https://www.weblio.jp/content/%E3%81%A7%E3%82%93%E3%81%A7%E3%82%93 でんでん] (''Denden'') describes the sound of something being pounded, as in a drum.</small> | ||
|ko=대왕 디디디로 쿵쿵 Z | |ko=대왕 디디디로 쿵쿵 Z | ||
|koR=Daewang Dididiro Kungkung Z | |koR=Daewang Dididiro Kungkung Z | ||
|koM=Boom-boom with King Dedede Z<br><small>쿵 (''Kung'') describes the sound of a heavy landing, like "boom" or "thud".</small> | |koM=Boom-boom with King Dedede Z<br><small>쿵 (''Kung'') describes the sound of a heavy landing, like "boom" or "thud".</small> | ||
|de=Dedede's Drum Dash Deluxe | |de=Dedede's Drum Dash Deluxe | ||
|deM | |deM=Dedede's Drum Dash Deluxe | ||
}} | }} | ||
{{clear}} | {{clear}} |