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Editing Bonkers
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In both these main-series games, alongside the first battle against him in ''Team Kirby Clash Deluxe'', his regular form attacks in a fixed order on loop as follows: | In both these main-series games, alongside the first battle against him in ''Team Kirby Clash Deluxe'', his regular form attacks in a fixed order on loop as follows: | ||
#Hammer | #Hammer | ||
# | #Jump x3 | ||
#Coconut | #Coconut | ||
#Hammer Twirl | #Hammer Twirl | ||
#Hammer | #Hammer | ||
#Hammer Swing | #Hammer Swing | ||
#Coconut | #Coconut | ||
#Hammer | #Hammer | ||
# | #Jump x3 | ||
#Coconut | #Coconut | ||
#Hammer | #Hammer | ||
#Hammer Swing | #Hammer Swing | ||
#Coconut | #Coconut | ||
After losing around half of his health, he abruptly switches to one of two fixed orders on loop as follows: | After losing around half of his health, he abruptly switches to one of two fixed orders on loop as follows: | ||
# | #Jump [homes in on Kirby's position] | ||
#Hammer Flip | #Hammer Flip | ||
# | #Hammer Swing [between planes] | ||
# | #Coconuts x3 | ||
#Hammer Twirl x2 [fiery conflagrations] | #Hammer Twirl x2 [fiery conflagrations] | ||
# | #Jump [homes in on Kirby's position] | ||
# | #Hammer Swing [between planes] | ||
#Hammer Flip | #Hammer Flip | ||
# | #Coconuts x3 | ||
#Hammer Twirl x2 [fiery conflagrations] | #Hammer Twirl x2 [fiery conflagrations] | ||
# | #Jump [homes in on Kirby's position] | ||
# | #Hammer Swing [between planes] | ||
#Hammer Flip | #Hammer Flip | ||
# | #Coconuts x3 | ||
#Hammer Twirl x2 [fiery conflagrations] | #Hammer Twirl x2 [fiery conflagrations] | ||
# | #Jump [homes in on Kirby's position] | ||
#Hammer Flip | #Hammer Flip | ||
# | #Hammer Swing [between planes] | ||
# | #Coconuts x3 | ||
#Hammer Twirl x2 [fiery conflagrations] | #Hammer Twirl x2 [fiery conflagrations] | ||
</div> | </div> | ||
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====Attacks==== | ====Attacks==== | ||
{{Quote|Are you ready for the hammer-swinging showdown? He's waiting...|Tougher Quest flavor text from ''Super Kirby Clash''}} | {{Quote|Are you ready for the hammer-swinging showdown? He's waiting...|Tougher Quest flavor text from ''Super Kirby Clash''}} | ||
The following are all of Bonkers' attacks in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash''. Note that attack names are | The following are all of Bonkers' attacks in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash''. Note that attack names are conjectural: | ||
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2 | {| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2 | ||
!colspan=5|Bonkers' attacks in ''Team Kirby Clash Deluxe'' & ''Super Kirby Clash'' | !colspan=5|Bonkers' attacks in ''Team Kirby Clash Deluxe'' & ''Super Kirby Clash'' | ||
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!Notes | !Notes | ||
|- | |- | ||
|''' | |'''Leap''' | ||
|Bonkers performs a large jump across the stage and lands somewhere else. | |||
| | |||
| | |||
|- | |||
|'''Hammer''' | |||
|Bonkers raises his hammer, then swings it down in front of him. | |Bonkers raises his hammer, then swings it down in front of him. | ||
|Bonkers may use this attacks several times in succession, and may turn around to face a Kirby behind him. | |Bonkers may use this attacks several times in succession, and may turn around to face a Kirby behind him. | ||
| | | | ||
|- | |- | ||
|''' | |'''[[Coconut]]s''' | ||
|Bonkers tosses | |Bonkers tosses Coconuts ahead of him, which land on the ground and then detonate shortly afterward. These Coconuts can be destroyed with an attack. | ||
|Bonkers may throw several, and some of the Coconuts might be extra large. | |Bonkers may throw several, and some of the Coconuts might be extra large. | ||
| | | | ||
|- | |- | ||
|' | |'''Hammer Swing''' | ||
|Bonkers begins spinning rapidly with his hammer out, and travels across the stage. | |Bonkers begins spinning rapidly with his hammer out, and travels across the stage. | ||
|Bonkers may swing for only a brief moment, | |Bonkers may swing for only a brief moment, may swing across the stage, or may bob in and out of the background. | ||
|Bonkers always raises his hammer for a split-second before spinning. | |Bonkers always raises his hammer for a split-second before spinning. | ||
|- | |- | ||
|''' | |'''[[Coconut]] Hammer Swing''' | ||
|Bonkers | |Bonkers begins spinning rapidly in the air, throwing out Coconuts as he does. | ||
| | |Bonkers may throw out larger Coconuts during this move. | ||
| | | | ||
|- | |- | ||
|' | |'''[[Hammer Flip]]''' | ||
|Bonkers charges up and unleashes a huge fiery upward swing which does substantial damage to anyone hit by it. Even Guarding still causes a fair amount of damage to be taken. | |Bonkers charges up and unleashes a huge fiery upward swing which does substantial damage to anyone hit by it. Even Guarding still causes a fair amount of damage to be taken. | ||
| | | | ||
| | | | ||
|- | |- | ||
|''' | |'''Hammer Twirl''' | ||
|Bonkers | |Bonkers jumps and lands while twirling his hammer downward. | ||
| | |He may do this several times. | ||
| | | | ||
|} | |} | ||
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!Variants | !Variants | ||
|- | |- | ||
|''' | |'''Hammer''' | ||
|Bonkers walks up to a target, stops and raises his hammer, and then swings it down in front of him. The slam reveals a [[Dropped Star]] on the ground afterwards. | |Bonkers walks up to a target, stops and raises his hammer, and then swings it down in front of him. The slam reveals a [[Dropped Star]] on the ground afterwards. | ||
| | | | ||
|- | |- | ||
|''' | |'''Jump''' | ||
|Bonkers jumps in place three times in a row, making him slightly harder to hit. | |Bonkers jumps in place three times in a row, making him slightly harder to hit. | ||
|Bonkers may also perform a giant leap which homes in on a given target's current horizontal position. | |Bonkers may also perform a giant leap which homes in on a given target's current horizontal position. | ||
|- | |- | ||
|''' | |'''Coconuts''' | ||
|Bonkers throws explosive coconuts that explode after a while or after hitting a target. They can be inhaled and spat back before they explode to inflict damage. | |Bonkers throws explosive coconuts that explode after a while or after hitting a target. They can be inhaled and spat back before they explode to inflict damage. | ||
|His regular form starts out by throwing only one coconut. In phase 2 ''or his harder variation's phase 1'', he throws out three coconuts.<br>''His harder variation throws out two small and one big coconut in the second phase.'' | |His regular form starts out by throwing only one coconut. In phase 2 ''or his harder variation's phase 1'', he throws out three coconuts.<br>''His harder variation throws out two small and one big coconut in the second phase.'' | ||
|- | |- | ||
|' | |'''[[Hammer Flip]]''' | ||
|Bonkers walks up to a target, stops and charges his hammer with a fiery glow and then swings it upwards, dealing massive damage to anyone that gets hit by it. A [[Dropped Star]] appears in front of the hammer after the attack. | |Bonkers walks up to a target, stops and charges his hammer with a fiery glow and then swings it upwards, dealing massive damage to anyone that gets hit by it. A [[Dropped Star]] appears in front of the hammer after the attack. | ||
| | | | ||
|- | |- | ||
|' | |'''Hammer Swing''' | ||
|Bonkers rapidly swings his hammer around him, moving horizontally for a few seconds before stopping. As soon as he stops hammer swinging, a Dropped Star appears in front of him. | |Bonkers rapidly swings his hammer around him, moving horizontally for a few seconds before stopping. As soon as he stops hammer swinging, a Dropped Star appears in front of him. | ||
| | | | ||
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!colspan=3|'''Harder version only''' | !colspan=3|'''Harder version only''' | ||
|- | |- | ||
|' | |'''Hammer Twirl''' | ||
|Bonkers jumps up and then twirls his hammer beneath him. When landing, a fiery conflagration is left behind for a few moments while Dropped Stars appear on both sides of the hammer. This repeats three more times, with the hammer enlarging and delaying Bonkers hitting the ground for the last twirl. | |Bonkers jumps up and then twirls his hammer beneath him. When landing, a fiery conflagration is left behind for a few moments while Dropped Stars appear on both sides of the hammer. This repeats three more times, with the hammer enlarging and delaying Bonkers hitting the ground for the last twirl. | ||
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As a mid-boss, Bonkers' regular variation attacks in a fixed order on loop as follows: | As a mid-boss, Bonkers' regular variation attacks in a fixed order on loop as follows: | ||
#Hammer | #Hammer | ||
# | #Jump x3 | ||
#Coconut | #Coconut | ||
#Hammer Flip | #Hammer Flip | ||
# | #Jump x3 | ||
#Hammer | #Hammer | ||
#Coconut | #Coconut | ||
After losing enough health, Bonkers will abruptly switch to this fixed order on loop: | After losing enough health, Bonkers will abruptly switch to this fixed order on loop: | ||
#Hammer Swing | #Hammer Swing | ||
# | #Jump | ||
# | #Coconuts x3 | ||
#Hammer Flip | #Hammer Flip | ||
#Hammer Swing | #Hammer Swing | ||
# | #Jump | ||
#Hammer Flip | #Hammer Flip | ||
# | #Coconuts x3 | ||
Bonkers' harder variation attacks in a fixed order on loop as follows: | Bonkers' harder variation attacks in a fixed order on loop as follows: | ||
#Hammer Swing | #Hammer Swing | ||
#Hammer Flip | #Hammer Flip | ||
# | #Jump | ||
# | #Coconuts x3 | ||
# | #Jump x3 | ||
#Hammer | #Hammer | ||
# | #Jump | ||
# | #Jump x3 | ||
After losing enough health, he will abruptly switch to this pattern: | After losing enough health, he will abruptly switch to this pattern: | ||
#Hammer Twirl | #Hammer Twirl | ||
# | #Jump x3 | ||
#Hammer | #Hammer | ||
# | #Jump | ||
# | #Coconuts x3 [one large, two small] | ||
# | #Jump x3 | ||
#Hammer Flip | #Hammer Flip | ||
#Hammer Swing | #Hammer Swing | ||
#Hammer Twirl | #Hammer Twirl | ||
# | #Jump x3 | ||
#Hammer | #Hammer | ||
# | #Jump | ||
# | #Coconuts x3 [one large, two small] | ||
# | #Jump x3 | ||
#Hammer | #Hammer | ||
#Hammer Swing | #Hammer Swing |