User:Basic Person/Sandbox

Pain Panic

All of the Paint Panic paintings need to be captured. This will probably take a while, but here is a list of the ones I have left.

  • 2005
  • Chilly
  • ChuChu
  • Compact Star
  • Coo
  • Clover
  • Doghouse
  • Door
  • Eagle
  • Egg
  • Eye
  • Fish
  • Glunk
  • Gordo
  • HAL logo
  • HAL name
  • Hourglass
  • Invincibility Candy
  • Kabu
  • Kine
  • Kracko
  • Lightning bolt
  • Metal Block
  • Mr. Bright
  • Mr. Tick Tock
  • Nightmare
  • Nintendo GameCube
  • Onigiri
  • Para Sorceress
  • Pichikuri
  • Poppy Bros. Jr.
  • Rainbow square
  • Rainbow stairs
  • Rick
  • Rocky
  • Sailboat
  • Scarfy
  • Skull
  • Spiral
  • Spikes
  • Squares
  • Switch
  • Sword
  • Thudd
  • Tulip
  • Fake Top Speed patch
  • Triforce
  • UFO
  • Waddle Dee
  • Waddle Doo
  • Warp Star
  • Whale
  • Winged Star

Other

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Magolor's Magical Skills

 
Image of the Magolor's Magical Skills screen in Magolor's Epilogue.

Magolor's Magical Skills are a mechanic in the Magolor Epilogue mode in Kirby's Return to Dream Land Deluxe that allow Magolor to enhance his abilities. There are twelve different skills Magolor can get with some needing to be unlocked through collecting Fruit Fragments. The twelve skill include: Magic Sphere, Upward Magic Sphere, Levitation, Health, Magic Barrier, Trickery, Magic Bomb, Magolor Surge, Magolor Cannon, Deadly Needles, Dimensional Vanish, and Black Hole. While most of the skills are attacks to increase Magolor's combo, some are more utility based such as Health and Levitation. Magolor starts the game with only his Magic Sphere attacks for damage, but he unlocks the rest through progression, allowing for more combo potential. At the start he also has access to Levitation, Health, Magic Barrier, and Trickery, but he does not gain many other utility skills throughout the game.

Magolor's skills are not very powerful upon gaining them, but they can be enhanced through the use of Magic Points. All skills may be leveled up at least once, but also have a max level that increases once the Rampaging Doomers are defeated. Each level-up takes a higher amount of Magic Points than the last, but Magolor will be able to get higher combos throughout the game with these upgrades. Most skills do not level up with linear progression (such as making an attack deal more damage each time), but instead upgrade different aspects of the power, such as gaining a new attack and increasing range of an attack. Trickery in particular has a different effect for each level up, sometimes increase movement speed or increasing the combo time. If certain skills are upgraded enough, they can also unlock challenge stages where Magolor must use the enhanced ability.

List of Skills

Magolor has a variety of skills he can use and upgrade. The following sections include all of these upgrades and skills in detail.

Magic Sphere

 
Magolor uses his Magic Sphere to hit a switch.

Magic Sphere is Magolor's default attack, used by just pressing the B button. It starts out as a single small sphere with low damage and range, but it can be upgraded to travel further, and to be able to use Revolution Flame, which is a charged version of the attack. It starts as having a maximum of six upgrades, but after beating the game it gets nine possible upgrades. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable post-game.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base attack
1
 
Magolor fires a small, quick-moving sphere that travels a small distance before disappearing.
"I can still attack whatever's in front of me with a ball of magic. It's a start...'"
Unlocked from the start.
Use three attacks in a row
2
50  
Allows Magolor to fire three magic spheres in a row, allowing for higher combo potential.
"What if I could unleash up to 3 attacks in a row? That might help me get my powers back a little quicker."
Opens the Ordeal Door to Aerogree Dimension - Magic Sphere Stage.
Increased attack range
3
200  
The magic spheres travel a slight bit farther, with the third sphere in the combo traveling even farther than the other two.
"If my attacks could travel farther, distant enemies would become easy targets!"
Revolution Orbs attack
4
800  
Magolor gains a new move, Revolution Orbs which can used by pressing and holding B, then reasing the button. The attack has three small orbs swirl around each other which can hit multiple enemies multiple times.
"If I charge up my attacks, I could unleash Revolution Orbs (press and hold B, then release). Now we're talkin'!"
Decreased Revolution Orbs charge time
5
1900  
Makes the Revolution Orbs charge time slightly shorter.
"Aha! I should make the charge time for my Revolution Orbs (press and hold B, then release) shorter! I'm so smart.
Revolution Flame attack
6
2800  
Adds a new attack, Revolution Flame which allows Magolor to fire an attack with flaming spheres by pressing and holding B and waiting even longer before releasing. This attack has flaming orbs swirl around each other in a quick manner that combos everything in its path. It has a large charge time though.
"If I keep charging, I could make a Revolution Flame (hold B even longer before releasing) that melts ice...and torches marshmallows."

Upward Magic Sphere

 
Magolor uses Upward Magic Sphere to destroy some Star Blocks.

This attack is very similar to Magic Sphere, but it instead goes upward instead of forward. Despite being so similar, the two upgrades follow different upgrade paths, and can be used together for different combos. At the start of the game, the upgrades only go up to level four, but after beating the game it gets six. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable post-game.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base attack
1
 
Magolor fires a small shock above himself that has very little range. This attack is nearly useless until it is upgraded due to the short range and small combo potential.
"Attacking upward...the mark of true power."
Unlocked from the start.
Higher range
2
50 
Magolor fires the sphere farther, allowing it to hit enemies above him much easier.
"If I make my attacks fly higher, I'll be able to hit things that are waaay up above me."
Two spheres instead of one
3
300 
Magolor fires two spheres instead of one for the attack, meaning the combo meter goes up by two for each hit.
"I know! I'll unleash 2 upward attacks at once. Double the damage and doubly as devious."
Upward Revolution Flame attack
4
1800 
By holding B and then releasing, Magolor will fire some flaming orbs that travel upward before stopping to swirl around each other and explode allowing for huge combo potential,
"Attack above me with Upward Revolution Flame (Up + press and hold B, then release) would be super handy. I do like to aim high..."
Required for an Ordeal Door in the Pyred Dimesion.

Unlike the regular Magic Sphere upgrades, this path completely skips the Revolution Orbs attack and goes straight to Revolution Flame.