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Talk:Kirby's Dream Land 2: Difference between revisions

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When you are playing on a Super Game Boy, each World has its own palette. From the first island to the last : Yellow, Green, Cyan, Blue, Red, Orange, Violet. Each time you clear a stage you play a small mini game that requires you to press A. This mini game has the palette of the world you are in. However, in Dark Castle (World 7), the last door is always guarded by a mini boss and its room is coloured after the world palette the door number matches, f.e. door 1 matches world 1 and is yellow, etc. The following mini game is coloured after that palette. Only in door 7 the mini game is coloured violet.
When you are playing on a Super Game Boy, each World has its own palette. From the first island to the last : Yellow, Green, Cyan, Blue, Red, Orange, Violet. Each time you clear a stage you play a small mini game that requires you to press A. This mini game has the palette of the world you are in. However, in Dark Castle (World 7), the last door is always guarded by a mini boss and its room is coloured after the world palette the door number matches, f.e. door 1 matches world 1 and is yellow, etc. The following mini game is coloured after that palette. Only in door 7 the mini game is coloured violet.
Interestingly enough, door 2, represents world 2 (Big Forest) and is coloured green, and is guarded by Master Green.
Interestingly enough, door 2, represents world 2 (Big Forest) and is coloured green, and is guarded by Master Green.
However the battle with King Dedede has a magenta palette. The battle with Dark Matter has a gray cyan palette.[[User:Gomess 512|Gomess 512]] ([[User talk:Gomess 512|talk]]) 00:24, 17 April 2015 (UTC)
However the battle with King Dedede has a magenta palette. The battle with Dark Matter has a gray cyan palette. Some, if not all, mini boss rooms have palettes that don't match the palette of the world you are in.[[User:Gomess 512|Gomess 512]] ([[User talk:Gomess 512|talk]]) 01:08, 17 April 2015 (UTC)


== Powers ==
== Powers ==

Revision as of 01:08, 17 April 2015

A Small Sound Notice

When Kirby lands on an island and the intro of the island is shown, the island's music is heard. However, if he has landed on the island before on the ongoing game session, or he exits a level normally or through "select", a slower, less vivid music will be heard. If, he lands on the island and the intro is played, and Kirby has a friend with him, and he dismisses his friend, the music will change instantly to the less vivid music.Gomess 512 (talk) 00:11, 17 April 2015 (UTC)

Statistics about the Mini Bosses

Worlds 1,2 and 3 have one mini boss each. World 4 has a mini boss in each door. The only other world to have this feature is World 7. I am counting all mini boss encounters, not only the mandatory ones. World 5 has three mini bosses, and World 6 has 6 mini bosses, however, Master Green is fought twice. This is the only world to have the same mini boss twice. Totally, Mr Frosty is fought 2 times, Efreeti, Blocky, Waiu and Captain Stitch are fought 3 times, Jumpershoot 4 times and Master Green 5 times. The order of the World 7 is : Efreeti, Master Green, Mr Frosty, Waiu, Blocky, Captain Stitch, Jumpershoot.Gomess 512 (talk) 00:11, 17 April 2015 (UTC)

Colouring

When you are playing on a Super Game Boy, each World has its own palette. From the first island to the last : Yellow, Green, Cyan, Blue, Red, Orange, Violet. Each time you clear a stage you play a small mini game that requires you to press A. This mini game has the palette of the world you are in. However, in Dark Castle (World 7), the last door is always guarded by a mini boss and its room is coloured after the world palette the door number matches, f.e. door 1 matches world 1 and is yellow, etc. The following mini game is coloured after that palette. Only in door 7 the mini game is coloured violet. Interestingly enough, door 2, represents world 2 (Big Forest) and is coloured green, and is guarded by Master Green. However the battle with King Dedede has a magenta palette. The battle with Dark Matter has a gray cyan palette. Some, if not all, mini boss rooms have palettes that don't match the palette of the world you are in.Gomess 512 (talk) 01:08, 17 April 2015 (UTC)

Powers

Each world's rainbow piece is sealed by blocks that break only after a certain power is used on them. From World 1 to 6 we have : Parasol, Spike, Stone, Burning (Fire), Spark and Cutter. Island 7 hasn't got a direct barrier. World 6 requires two additional powers to clear the way prior to the piece room (ice and spark - but ice is required to proceed through the level anyway). World 7 requires 5 powers to clear the way (burning, stone, spike, ice and cutter). Spark may be used to obtain the correct power order. So, in door 7 of world 7, you need 6 powers (5 if you know the order), all except parasol, which Jumpershoot, the level's guardian represents. Ice isn't directly guarding any rainbow pieces, and it is the only power to do so.Gomess 512 (talk) 00:35, 17 April 2015 (UTC)

Possible World 8

There is a chance that there was going to be an 8th Island, that was scrapped during development. There is a picture of Acro, labelled "Orca" in a dark room in World 5, door 5, so it is possible that Acro was in the game. The battle with King Dedede has a different colour palette than the Dark Castle's, and in World 4, the room containing the star piece has two altars. There is a possibility that the broom ability was the 8th power, as we can observe in Kirby's Dream Land 3. The theme of that world, could be aquatic, to match Acro, or a lava world, which is a common video game theme, that this video game lacks. A lava world could have the Cloud Park hub, as it is obviously a volcano. Lava areas are present in Kirby's Dream Land 3. Haboki could have been in the game as the 8th mini boss. Blob is absent from Dream Land 3, however she is very similar in design with Chuchu. This is all an estimation.Gomess 512 (talk) 00:52, 17 April 2015 (UTC)

Mini Boss analysis

Efreeti, Waiu and Blocky have attacks that give you either one or two stars to throw at them. All the others give you one star at a time. All of them, but for Captain Stitch are vulnerable at any time by any power, or star you spit.Gomess 512 (talk) 01:04, 17 April 2015 (UTC)