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Editing Heads-up display
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*In the upper right, a small minimap can be seen showing the broad layout of the course and the player's position on it, along with the positions of the other racers where applicable. | *In the upper right, a small minimap can be seen showing the broad layout of the course and the player's position on it, along with the positions of the other racers where applicable. | ||
*Beneath the minimap is a fractional indicator showing the player's current lap on the left and the total number of laps on the right. | *Beneath the minimap is a fractional indicator showing the player's current lap on the left and the total number of laps on the right. | ||
*In the lower-right is the player's Charge gauge and speedometer. The speedometer displays miles per hour (mph) in the North American version of the game and kilometers per hour ( | *In the lower-right is the player's Charge gauge and speedometer. The speedometer displays miles per hour (mph) in the North American version of the game and kilometers per hour (kph) in other regional versions, showing the speed to a precision of two decimal points. The Charge meter surrounds the speedometer on both sides, and gradually fills up as the player builds charge, either by braking or gliding. The meter then releases that charge to give the player a boost when those actions end. Lastly, when the racer has a status effect (such as Kirby gaining a Copy Ability), a special illustrative effect is added to the mix to represent this. | ||
There are a large number of additional HUD elements that can appear based on circumstances and game mode, as follows: | There are a large number of additional HUD elements that can appear based on circumstances and game mode, as follows: |