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Editing Float Islands (theme)
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The original "Float Islands" theme is in the key of F major and has a modestly energetic tempo of around 130 beats per minute. The theme starts with the intro, which is a few seconds long and establishes the main chord progression: I–ii–iii–ii. The chord consistently changes after every two beats, giving a consistent harmonic rhythm. By starting with the root (I) chord, the theme firmly establishes itself with a chipper major key, but because the dominant (V) chord is not present, it does not clearly resolve and thus still has a sense of motion and energy. Avoiding clear resolution is a common technique in jazz, and the composition as a whole is reminiscent of Latin jazz genres such as calypso or samba with its syncopated rhythms (particularly in the bass and drums). | The original "Float Islands" theme is in the key of F major and has a modestly energetic tempo of around 130 beats per minute. The theme starts with the intro, which is a few seconds long and establishes the main chord progression: I–ii–iii–ii. The chord consistently changes after every two beats, giving a consistent harmonic rhythm. By starting with the root (I) chord, the theme firmly establishes itself with a chipper major key, but because the dominant (V) chord is not present, it does not clearly resolve and thus still has a sense of motion and energy. Avoiding clear resolution is a common technique in jazz, and the composition as a whole is reminiscent of Latin jazz genres such as calypso or samba with its syncopated rhythms (particularly in the bass and drums). | ||
Another jazzy element to the song is its use of seventh chords, both major and minor. Seventh chords are very common in ''Kirby'' music, due to the lack of available sound channels on the Game Boy meaning that harmony had to implied through arpeggios rather than full chords. Nearly every chord in the song is a seventh; the main melody, for example, plays on top of the | Another jazzy element to the song is its use of seventh chords, both major and minor. Seventh chords are very common in ''Kirby'' music, due to the lack of available sound channels on the Game Boy meaning that harmony had to implied through arpeggios rather than full chords. Nearly every chord in the song is a seventh; the main melody, for example, plays on top of the C major seventh, D minor seventh, and E minor seventh chords. | ||
The first part of melody is defined by sustained notes, which resemble that of a flute or other woodwind instrument. The lead melody feels as though it is "out of time", playing at its own free pace, which contrasts with the steady accompanying rhythm and fits the tropical feeling of the song. It begins with the dominant note, C, and then descends to the tonic, F, before rising back to the dominant. It goes up to the tonic in a higher octave before returning to the dominant. | The first part of melody is defined by sustained notes, which resemble that of a flute or other woodwind instrument. The lead melody feels as though it is "out of time", playing at its own free pace, which contrasts with the steady accompanying rhythm and fits the tropical feeling of the song. It begins with the dominant note, C, and then descends to the tonic, F, before rising back to the dominant. It goes up to the tonic in a higher octave before returning to the dominant. |