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The following is a table showing each patch in [[Grass Land (Kirby's Epic Yarn)|Grass Land]] in order, along with other details:
The following is a table showing each patch in [[Grass Land (Kirby's Epic Yarn)|Grass Land]] in order, along with other details:
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=6|Area Patches in Grass Land  
!colspan=7|Area Patches in Grass Land  
|-
|-
!Patch
!Patch
Line 23: Line 23:
!Unlock Requirements
!Unlock Requirements
!Animation
!Animation
!Notes
|-
|-
|Butterfly Patch
|Butterfly Patch
Line 30: Line 31:
|Complete [[Fountain Gardens]].
|Complete [[Fountain Gardens]].
|When [[Kirby]] throws the patch, it lands in its slot and a butterfly pops out. The butterfly flies around a bit before being joined by a second butterfly. Then a flowers appear around the entrance to the stage, including one flower which completely encircles the entrance, and the stage's door opens.
|When [[Kirby]] throws the patch, it lands in its slot and a butterfly pops out. The butterfly flies around a bit before being joined by a second butterfly. Then a flowers appear around the entrance to the stage, including one flower which completely encircles the entrance, and the stage's door opens.
|
|-
|-
|Alarm Clock Patch
|Alarm Clock Patch
Line 37: Line 40:
|Complete [[Flower Fields]].
|Complete [[Flower Fields]].
|When Kirby throws the patch, it lands in a slot below the ground next to a sleeping bear. An alarm clock appears and wakes up the bear. The bear stretches and raises the earth above it into a small hill with rocks. Then the bear goes back to sleep and the door opens.
|When Kirby throws the patch, it lands in a slot below the ground next to a sleeping bear. An alarm clock appears and wakes up the bear. The bear stretches and raises the earth above it into a small hill with rocks. Then the bear goes back to sleep and the door opens.
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|-
|-
|Bean Patch
|Bean Patch
Line 44: Line 49:
|Complete [[Rainbow Falls]].
|Complete [[Rainbow Falls]].
|After throwing the Bean Patch, it settles into a dedicated slot and an animation of a bean vine growing to the area's door begins. After the bean plant is done growing, the door opens. The same bean vine can be watered later to watch it grow further.  
|After throwing the Bean Patch, it settles into a dedicated slot and an animation of a bean vine growing to the area's door begins. After the bean plant is done growing, the door opens. The same bean vine can be watered later to watch it grow further.  
|
|-
|-
|Watering Can Patch
|Watering Can Patch
Line 51: Line 58:
|Complete [[Big-Bean Vine]].
|Complete [[Big-Bean Vine]].
|Tossing this patch causes a watering can to appear, which waters the beanstalk planted by the prior patch, causing it to grow even taller. Once it reaches its maximum height, the door above opens to reveal this stage.
|Tossing this patch causes a watering can to appear, which waters the beanstalk planted by the prior patch, causing it to grow even taller. Once it reaches its maximum height, the door above opens to reveal this stage.
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|-
|-
|Mole Patch
|Mole Patch
Line 58: Line 67:
|Defeat Fangora with enough beads to unlock the patch.
|Defeat Fangora with enough beads to unlock the patch.
|After throwing the Mole Patch, it settles into a dedicated slot and an animation of a mole digging away brown wool below the level. The yarn above it falls down, giving access to the door.
|After throwing the Mole Patch, it settles into a dedicated slot and an animation of a mole digging away brown wool below the level. The yarn above it falls down, giving access to the door.
|
|-
|-
|Firecracker Patch
|Firecracker Patch
Line 65: Line 76:
|Complete [[Mole Hole]].
|Complete [[Mole Hole]].
|After throwing the Firecracker Patch, nothing happens for a short moment, then the firecracker goes off, waking a sleeping owl and causing it to fly off, unfurling the drape it was perched on in the process. This drape bears a tree and a night sky on it, which creates stars once unfurled, and opens the door.
|After throwing the Firecracker Patch, nothing happens for a short moment, then the firecracker goes off, waking a sleeping owl and causing it to fly off, unfurling the drape it was perched on in the process. This drape bears a tree and a night sky on it, which creates stars once unfurled, and opens the door.
|
|}
|}


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The following is a table showing each patch in [[Hot Land]] in order, along with other details:
The following is a table showing each patch in [[Hot Land]] in order, along with other details:
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=6|Area Patches in Hot Land  
!colspan=7|Area Patches in Hot Land  
|-
|-
!Patch
!Patch
Line 78: Line 91:
!Unlock Requirements
!Unlock Requirements
!Animation
!Animation
!Notes
|-
|-
|Magic Lamp Patch
|Magic Lamp Patch
Line 85: Line 99:
|Complete [[Pyramid Sands]].
|Complete [[Pyramid Sands]].
|Upon tossing the patch, a magic lamp appears, from which a large djinni emerges. The djinni draws in breath and blows toward the carpet, causing it to unfurl somewhat, then the djinni disappears. The door to Lava Landing opens after this point.  
|Upon tossing the patch, a magic lamp appears, from which a large djinni emerges. The djinni draws in breath and blows toward the carpet, causing it to unfurl somewhat, then the djinni disappears. The door to Lava Landing opens after this point.  
|
|-
|-
|Boxing Bell Patch
|Boxing Bell Patch
Line 92: Line 108:
|Complete [[Lava Landing]].
|Complete [[Lava Landing]].
|Upon tossing the patch, a boxing bell appears, then rings, causing another djinni to appear, but this one has a stockier appearance and boxing gloves. It punches the carpet, causing it to unfurl the rest of the way before the boxing djinni disappears. In the newly revealed area, a door opens to Cool Cave.  
|Upon tossing the patch, a boxing bell appears, then rings, causing another djinni to appear, but this one has a stockier appearance and boxing gloves. It punches the carpet, causing it to unfurl the rest of the way before the boxing djinni disappears. In the newly revealed area, a door opens to Cool Cave.  
|
|-
|-
|Torch Patch
|Torch Patch
Line 99: Line 117:
|Complete [[Cool Cave]].
|Complete [[Cool Cave]].
|Upon tossing the patch, a fire is started under a large bone-in chunk of meat to cook it. Once cooked, a dinosaur wakes up, smelling the meat. After eating the meat, the door is revealed on the leftover bone which opens to reveal Dino Jungle.  
|Upon tossing the patch, a fire is started under a large bone-in chunk of meat to cook it. Once cooked, a dinosaur wakes up, smelling the meat. After eating the meat, the door is revealed on the leftover bone which opens to reveal Dino Jungle.  
|
|-
|-
|Pepper Patch
|Pepper Patch
Line 106: Line 126:
|Complete [[Dino Jungle]].
|Complete [[Dino Jungle]].
|Tossing this patch causes a pepper to appear inside the 'mouth' of an anthropomorphized volcano, which results in the volcano getting really hot and erupting. The eruption results on an ominous red glow in the shape of a bird to appear over the volcano, and the door to Hot Wings to be opened.
|Tossing this patch causes a pepper to appear inside the 'mouth' of an anthropomorphized volcano, which results in the volcano getting really hot and erupting. The eruption results on an ominous red glow in the shape of a bird to appear over the volcano, and the door to Hot Wings to be opened.
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|-
|-
|Hourglass Patch
|Hourglass Patch
Line 113: Line 135:
|Defeat Hot Wings with enough beads to unlock the patch.
|Defeat Hot Wings with enough beads to unlock the patch.
|Throwing this patch causes a large hourglass to form, which then become filled with sand. When it turns over, the sand fills a pyramid in the background to give it color. After this, the hourglass disappears, and the door to Temper Temple opens.  
|Throwing this patch causes a large hourglass to form, which then become filled with sand. When it turns over, the sand fills a pyramid in the background to give it color. After this, the hourglass disappears, and the door to Temper Temple opens.  
|
|-
|-
|Candle Patch
|Candle Patch
Line 120: Line 144:
|Complete [[Temper Temple]].
|Complete [[Temper Temple]].
|After throwing the patch, a candle appears which lights a fuse going into a box. Once the fuse burns out, fireworks shoot from the box, clearing the clouds above away. The clouds are then replaced by a gloomy haze as the door to Dusk Dunes opens.  
|After throwing the patch, a candle appears which lights a fuse going into a box. Once the fuse burns out, fireworks shoot from the box, clearing the clouds above away. The clouds are then replaced by a gloomy haze as the door to Dusk Dunes opens.  
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|}
|}


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The following is a table showing each patch in [[Treat Land]] in order, along with other details:
The following is a table showing each patch in [[Treat Land]] in order, along with other details:
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=6|Area Patches in Treat Land  
!colspan=7|Area Patches in Treat Land  
|-
|-
!Patch
!Patch
Line 133: Line 159:
!Unlock Requirements
!Unlock Requirements
!Animation
!Animation
!Notes
|-
|-
|Hammer Patch
|Hammer Patch
Line 140: Line 167:
|Complete [[Toy Tracks]].
|Complete [[Toy Tracks]].
|Upon tossing the patch, a large hammer appears and swings into the ground a number of times, causing mushrooms to appear in the background. The door opens once this concludes.  
|Upon tossing the patch, a large hammer appears and swings into the ground a number of times, causing mushrooms to appear in the background. The door opens once this concludes.  
|
|-
|-
|Cake Patch
|Cake Patch
Line 147: Line 176:
|Complete [[Mushroom Run]].
|Complete [[Mushroom Run]].
|Once the patch is tossed, a huge cake appears in the background with several decks, as toppings appear behind the door. From there, the door opens.  
|Once the patch is tossed, a huge cake appears in the background with several decks, as toppings appear behind the door. From there, the door opens.  
|
|-
|-
|Candy Patch
|Candy Patch
Line 154: Line 185:
|Complete [[Sweets Park]].
|Complete [[Sweets Park]].
|Once the patch is tossed, a giant chocolate-covered piano keyboard lands on top of the cake place before, and waves of musical notes start emerging from both sides. From there, the door opens.  
|Once the patch is tossed, a giant chocolate-covered piano keyboard lands on top of the cake place before, and waves of musical notes start emerging from both sides. From there, the door opens.  
|
|-
|-
|Air Pump Patch
|Air Pump Patch
Line 161: Line 194:
|Complete [[Melody Town]].
|Complete [[Melody Town]].
|Once the patch is tossed, an air pump appears which inflates a pumpkin on ground level, which then rises high into the air, attaching to a strange circular structure. From there, the door to this fight opens.
|Once the patch is tossed, an air pump appears which inflates a pumpkin on ground level, which then rises high into the air, attaching to a strange circular structure. From there, the door to this fight opens.
|
|-
|-
|Cookie Patch
|Cookie Patch
Line 168: Line 203:
|Defeat Squashini with enough beads to obtain the patch.
|Defeat Squashini with enough beads to obtain the patch.
|Throwing the patch causes another layer to be added to the 'cake' on top of the piano keyboard, which is made of cookies, ice cream and frosting. From here, the door opens.  
|Throwing the patch causes another layer to be added to the 'cake' on top of the piano keyboard, which is made of cookies, ice cream and frosting. From here, the door opens.  
|
|-
|-
|Chocolate Patch
|Chocolate Patch
Line 175: Line 212:
|Complete [[Cocoa Station]].
|Complete [[Cocoa Station]].
|After throwing the patch, a series of chocolate bars appear above the cookie layer made previously, then a spooky-looking castle pops up with an organ sting, causing the door to open.   
|After throwing the patch, a series of chocolate bars appear above the cookie layer made previously, then a spooky-looking castle pops up with an organ sting, causing the door to open.   
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|}
|}


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The following is a table showing each patch in [[Water Land]] in order, along with other details:
The following is a table showing each patch in [[Water Land]] in order, along with other details:
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=6|Area Patches in Water Land  
!colspan=7|Area Patches in Water Land  
|-
|-
!Patch
!Patch
Line 188: Line 227:
!Unlock Requirements
!Unlock Requirements
!Animation
!Animation
!Notes
|-
|-
|Whistle Patch
|Whistle Patch
Line 195: Line 235:
|Complete [[Splash Beach]].
|Complete [[Splash Beach]].
|Upon throwing the patch, a whistle blows which causes the line of fish that was blocking the way to deeper water to be rolled away. From there, the door opens.  
|Upon throwing the patch, a whistle blows which causes the line of fish that was blocking the way to deeper water to be rolled away. From there, the door opens.  
|
|-
|-
|Hoop Patch
|Hoop Patch
Line 202: Line 244:
|Complete [[Blub-Blub Ocean]].
|Complete [[Blub-Blub Ocean]].
|Upon throwing the patch, a hoop appears above the water. In order, a dolphin, an orca, then a whale hop through the hoop, with the whale having some difficulty fitting at first. The whale then swims into position just above the water's surface and starts spouting from its blowhole. The door on the island then opens.  
|Upon throwing the patch, a hoop appears above the water. In order, a dolphin, an orca, then a whale hop through the hoop, with the whale having some difficulty fitting at first. The whale then swims into position just above the water's surface and starts spouting from its blowhole. The door on the island then opens.  
|
|-
|-
|Heart Patch
|Heart Patch
Line 209: Line 253:
|Complete [[Secret Island]].
|Complete [[Secret Island]].
|Upon tossing the patch, a small female anglerfish appears and kisses the large one below, causing it to remove the inky barrier above the seafloor and the door to the stage to open.  
|Upon tossing the patch, a small female anglerfish appears and kisses the large one below, causing it to remove the inky barrier above the seafloor and the door to the stage to open.  
|
|-
|-
|Octopus Nook Patch
|Octopus Nook Patch
Line 216: Line 262:
|Complete [[Deep-Dive Deep]].
|Complete [[Deep-Dive Deep]].
|Upon tossing the patch, a pot-shaped nook appears in the wall to the right. Upon seeing this, the octopus in the way of the door quickly scuttles into the nook, leaving the door to [[Capamari]] open.
|Upon tossing the patch, a pot-shaped nook appears in the wall to the right. Upon seeing this, the octopus in the way of the door quickly scuttles into the nook, leaving the door to [[Capamari]] open.
|
|-
|-
|Treasure Map Patch
|Treasure Map Patch
Line 223: Line 271:
|Defeat Capamari with enough beads to earn the patch.
|Defeat Capamari with enough beads to earn the patch.
|Upon tossing the patch, a grotto full of buried treasure is revealed below the Secret Island door, which prompts a pirate ship to approach the island, bumping into it on the right side. The door over the ship then opens.  
|Upon tossing the patch, a grotto full of buried treasure is revealed below the Secret Island door, which prompts a pirate ship to approach the island, bumping into it on the right side. The door over the ship then opens.  
|
|-
|-
|Wrench Patch
|Wrench Patch
Line 230: Line 280:
|Complete [[Boom Boatyard]].
|Complete [[Boom Boatyard]].
|Upon throwing the patch, a wrench, screwdriver, and hammer appear to fix up a busted yellow submarine. Once fixed, the submarine activates and floats up and over the door briefly, stirring shells in the process. After some coral anemones grow, the submarine moves off screen and the door opens.  
|Upon throwing the patch, a wrench, screwdriver, and hammer appear to fix up a busted yellow submarine. Once fixed, the submarine activates and floats up and over the door briefly, stirring shells in the process. After some coral anemones grow, the submarine moves off screen and the door opens.  
|
|}
|}


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The following is a table showing each patch in [[Snow Land]] in order, along with other details:
The following is a table showing each patch in [[Snow Land]] in order, along with other details:
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=6|Area Patches in Snow Land  
!colspan=7|Area Patches in Snow Land  
|-
|-
!Patch
!Patch
Line 243: Line 295:
!Unlock Requirements
!Unlock Requirements
!Animation
!Animation
!Notes
|-
|-
|Mitten Patch
|Mitten Patch
Line 250: Line 303:
|Complete [[Snowy Fields]].
|Complete [[Snowy Fields]].
|Upon throwing the patch, a mitten appears which starts grabbing yarn from the hat of the snowman in the middle of the map, and using that yarn to knit a larger mitten house over the door. Once that mitten is complete, the window on the mitten house lights up, and the door opens.  
|Upon throwing the patch, a mitten appears which starts grabbing yarn from the hat of the snowman in the middle of the map, and using that yarn to knit a larger mitten house over the door. Once that mitten is complete, the window on the mitten house lights up, and the door opens.  
|
|-
|-
|Spool Patch
|Spool Patch
Line 257: Line 312:
|Complete [[Cozy Cabin]].
|Complete [[Cozy Cabin]].
|Upon throwing the patch, a spool appears which takes yarn from the snowman's head causing its face to fall to the next segment of the body. That yarn is then spun into a large hat which holds the door in place. The door then opens after the hat is completed.  
|Upon throwing the patch, a spool appears which takes yarn from the snowman's head causing its face to fall to the next segment of the body. That yarn is then spun into a large hat which holds the door in place. The door then opens after the hat is completed.  
|
|-
|-
|Snowflake Patch
|Snowflake Patch
Line 264: Line 321:
|Complete [[Mt. Slide]].
|Complete [[Mt. Slide]].
|Upon throwing the patch, a large snowflake appears which starts taking yarn from the mid-section of the snowman in the middle, growing bigger in the process and causing the snowman's face to fall to its base. Once finished, the snowflake transforms into an icy Ferris wheel and the door opens.  
|Upon throwing the patch, a large snowflake appears which starts taking yarn from the mid-section of the snowman in the middle, growing bigger in the process and causing the snowman's face to fall to its base. Once finished, the snowflake transforms into an icy Ferris wheel and the door opens.  
|
|-
|-
|Diamond Dust Patch
|Diamond Dust Patch
Line 271: Line 330:
|Complete [[Frosty Wheel]].
|Complete [[Frosty Wheel]].
|Upon throwing the patch, a sparkle appears in the air which takes the remaining yarn from the snowman's base and uses it to stitch together an aurora. The remainder of the yarn forms a smaller snowman in a coat, above which the door to King Dedede opens.
|Upon throwing the patch, a sparkle appears in the air which takes the remaining yarn from the snowman's base and uses it to stitch together an aurora. The remainder of the yarn forms a smaller snowman in a coat, above which the door to King Dedede opens.
|
|-
|-
|Penguin Patch
|Penguin Patch
Line 278: Line 339:
|Defeat [[King Dedede#Kirby's Epic Yarn|King Dedede]] with enough beads to obtain the patch.
|Defeat [[King Dedede#Kirby's Epic Yarn|King Dedede]] with enough beads to obtain the patch.
|Upon throwing the patch, several penguins appear which knock out some icy pillar sections to the right while sliding away. Once that is completed, the door opens.  
|Upon throwing the patch, several penguins appear which knock out some icy pillar sections to the right while sliding away. Once that is completed, the door opens.  
|
|-
|-
|Holiday Gift Patch
|Holiday Gift Patch
Line 285: Line 348:
|Complete [[Frigid Fjords]].
|Complete [[Frigid Fjords]].
|Upon throwing the patch, a gift box appears, then pops open to decorate the trees around the snowman. Once this is done, the door opens.  
|Upon throwing the patch, a gift box appears, then pops open to decorate the trees around the snowman. Once this is done, the door opens.  
|
|}
|}


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The following is a table showing each patch in [[Space Land]] in order, along with other details:
The following is a table showing each patch in [[Space Land]] in order, along with other details:
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{|class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=6|Area Patches in Space Land  
!colspan=7|Area Patches in Space Land  
|-
|-
!Patch
!Patch
Line 298: Line 363:
!Unlock Requirements
!Unlock Requirements
!Animation
!Animation
!Notes
|-
|-
|Plug Patch
|Plug Patch
Line 305: Line 371:
|Complete [[Future City]].
|Complete [[Future City]].
|Tossing the patch causes the futuristic TV set to activate and start producing a pulsating wave platform. The door to the stage then opens.  
|Tossing the patch causes the futuristic TV set to activate and start producing a pulsating wave platform. The door to the stage then opens.  
|
|-
|-
|Radio Waves Patch
|Radio Waves Patch
Line 312: Line 380:
|Complete [[Tube Town]].
|Complete [[Tube Town]].
|Tossing the patch causes the satellite TV to star emitting radio signals, which causes a UFO up above to fly down, pulling the fabric of space along with it. Two more UFOs join it as they start sending down tractor beams and the door on the main UFO opens.  
|Tossing the patch causes the satellite TV to star emitting radio signals, which causes a UFO up above to fly down, pulling the fabric of space along with it. Two more UFOs join it as they start sending down tractor beams and the door on the main UFO opens.  
|
|-
|-
|Twinkling Star Patch
|Twinkling Star Patch
Line 319: Line 389:
|Complete [[Mysterious UFO]].
|Complete [[Mysterious UFO]].
|Tossing the patch causes a large star to appear which weaves a constellation above the UFOs. After this is done, the door above will open.
|Tossing the patch causes a large star to appear which weaves a constellation above the UFOs. After this is done, the door above will open.
|
|-
|-
|Switch Patch
|Switch Patch
Line 326: Line 398:
|Complete [[Stellar Way]].
|Complete [[Stellar Way]].
|Tossing the patch activates the fortress in the middle of the map, turning on the lights and causing the door to open.
|Tossing the patch activates the fortress in the middle of the map, turning on the lights and causing the door to open.
|
|-
|-
|Satellite Patch
|Satellite Patch
Line 333: Line 407:
|Defeat [[Meta Knight#Kirby's Epic Yarn|Meta Knight]] with enough beads to obtain this patch.
|Defeat [[Meta Knight#Kirby's Epic Yarn|Meta Knight]] with enough beads to obtain this patch.
|Tossing the patch causes a satellite to appear around the moon wrapped in yarn. The satellite then starts siphoning the yarn away from the moon and wrapping it around itself. Once this is finished, the satellite starts orbiting the moon as the door opens.  
|Tossing the patch causes a satellite to appear around the moon wrapped in yarn. The satellite then starts siphoning the yarn away from the moon and wrapping it around itself. Once this is finished, the satellite starts orbiting the moon as the door opens.  
|
|-
|-
|Shooting Star Patch
|Shooting Star Patch
Line 340: Line 416:
|Complete [[Moon Base]].
|Complete [[Moon Base]].
|Tossing the patch causes a shooting star to appear in the vicinity of a planet with an alien on top using a hula-hoop. The star flies at the alien, knocking it off-kilter and causing its hoop to fall and enlarge, becoming rings for the planet as the alien falls off of it. After this, the door opens.  
|Tossing the patch causes a shooting star to appear in the vicinity of a planet with an alien on top using a hula-hoop. The star flies at the alien, knocking it off-kilter and causing its hoop to fall and enlarge, becoming rings for the planet as the alien falls off of it. After this, the door opens.  
|
|}
|}


Line 362: Line 440:
|Upon throwing the patch, a Waddle Dee appears from behind the hill and inserts a crank handle into the wall. He cranks it, causing the hill to reupholster into a tower, and some steps to appear from the floor. This done, the Waddle Dee walks back behind the hill with the crank handle and the door opens.  
|Upon throwing the patch, a Waddle Dee appears from behind the hill and inserts a crank handle into the wall. He cranks it, causing the hill to reupholster into a tower, and some steps to appear from the floor. This done, the Waddle Dee walks back behind the hill with the crank handle and the door opens.  
|
|
|-
|-
|Pinwheel Patch
|Pinwheel Patch
Line 370: Line 449:
|Upon throwing the patch, a Waddle Dee appears floating in the air with a pinwheel. Suddenly, a huge windstorm occurs and blows the Waddle Dee away. The storm creates a cloud palace in the air and dissipates, then the door opens.  
|Upon throwing the patch, a Waddle Dee appears floating in the air with a pinwheel. Suddenly, a huge windstorm occurs and blows the Waddle Dee away. The storm creates a cloud palace in the air and dissipates, then the door opens.  
|
|
|-
|-
|Boxing Glove Patch
|Boxing Glove Patch
Line 378: Line 458:
|Upon throwing the patch, the castle gains huge arms with boxing gloves on them, which it uses to punch the ground twice, causing stars to fly upward. After striking a pose, the arms on the castle disintegrate, then weave into stars to turn into a red drape under the castle. At this point, the door opens.  
|Upon throwing the patch, the castle gains huge arms with boxing gloves on them, which it uses to punch the ground twice, causing stars to fly upward. After striking a pose, the arms on the castle disintegrate, then weave into stars to turn into a red drape under the castle. At this point, the door opens.  
|
|
|-
|-
|Bells of Joy Patch
|Bells of Joy Patch
Line 386: Line 467:
|Upon throwing the patch, a large golden bell appears which starts ringing. At this, Yin-Yarn appears and destroys the bell, then enshrouds the land in darkness. He vanishes into the door to his fight, leaving behind a sickly-looking yarn aura around it.
|Upon throwing the patch, a large golden bell appears which starts ringing. At this, Yin-Yarn appears and destroys the bell, then enshrouds the land in darkness. He vanishes into the door to his fight, leaving behind a sickly-looking yarn aura around it.
|Technically, there is only one bell.
|Technically, there is only one bell.
|-
|-
|Baseball Bat Patch
|Baseball Bat Patch
Line 394: Line 476:
|Upon throwing the patch, a Waddle Dee appears with a giant baseball bat, and swipes it at the watermelon. This causes the watermelon to split in half, with the upper half turning into water. From here, the Waddle Dee jumps on the melon, then slides off, causing it to spin over so the water half aligns with the water in the background. At this point, some palm trees sprout on the melon and the door opens.  
|Upon throwing the patch, a Waddle Dee appears with a giant baseball bat, and swipes it at the watermelon. This causes the watermelon to split in half, with the upper half turning into water. From here, the Waddle Dee jumps on the melon, then slides off, causing it to spin over so the water half aligns with the water in the background. At this point, some palm trees sprout on the melon and the door opens.  
|
|
|-
|-
|Galaxia Sword Patch
|Galaxia Sword Patch
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|Upon throwing the patch, a replica of the Galaxia appears and swipes several times through the clouds, then vanishes. This done, the clouds disperse and the Halberd flies into position. It then activates its wings and thrusters, prompting the door to open.  
|Upon throwing the patch, a replica of the Galaxia appears and swipes several times through the clouds, then vanishes. This done, the clouds disperse and the Halberd flies into position. It then activates its wings and thrusters, prompting the door to open.  
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