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Master Hand & Crazy Hand: Difference between revisions

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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
Master Hand and Crazy Hand are fought several times as a separate bosses (mainly in [[smashwiki:Adventure Mode: World of Light|World of Light]]), but appear alongside once. In World of Light, Master Hand is primarily under the control of [[smashwiki:Galeem|Galeem]], which is mirrored with Crazy Hand's enslavement by [[smashwiki:Dharkon|Dharkon]]. The fighters can free the real Hands in the final part of the story mode, who then work to create a rift to the true final battle. Defeating them also grants the player with their respective spirit.
Master Hand and Crazy Hand are fought several times as a separate bosses (mainly in [[smashwiki:Adventure Mode: World of Light|World of Light]]), but appear alongside once. In World of Light, Master Hand is primarily under the control of [[smashwiki:Galeem|Galeem]], which is mirrored with Crazy Hand's enslavement by [[smashwiki:Dharkon|Dharkon]]. The fighters can free the real Hands in the final part of the story mode, who then work to create a rift to the true final battle. Defeating them also grants the player with their respective spirit.
In Classic Mode, they are the final opponents for most fighters. In most cases, Master Hand and Crazy Hand are only fought together if the player reaches the final stage with an Intensity of 7.0 or higher; a few fighters ([[smashwiki:Ice Climbers (SSBU)|Ice Climbers]], [[smashwiki: Mewtwo(SSBU)|Mewtwo]], [[smashwiki: (SSBU)Chrom|Chrom]], [[Meta Knight]], [[smashwiki: Pit (SSBU)|Pit]], [[smashwiki: Diddy Kong(SSBU)|Diddy Kong]], [[smashwiki: Ryu (SSBU)|Ryu]], [[smashwiki: Incineroar (SSBU)|Incineroar]], [[smashwiki: Banjo & Kazooie (SSBU)|Banjo & Kazooie]], [[smashwiki: Byleth (SSBU)|Byleth]], [[smashwiki:Aegis|Pyra/Mythra]] and [[smashwiki: Sora (SSBU)|Sora]]) face both Hands regardless of Intensity.


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