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User:Superbound/Sandbox/List of misconceptions: Difference between revisions

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=== ''Kirby Star Allies'' ===
=== ''Kirby Star Allies'' ===
*'''''[[Kirby Star Allies]]'' did not release in an incomplete state.''' There are many forms in which this misconception manifests, often alongside claims that content was withheld from the base game and added in updates due to a rushed development cycle. However, such claims have no source. When asked about this, Shinya Kumazaki stated that the game has deliberately brisk pace so that everyone can reach the ending, even young children who have never played a video game before. In addition, he stated that ''Kirby Star Allies'' had updates in order to keep interest in the game, as well as "keep long-time fans happy". While Dream Friends were part of the initial update plan, Heroes in Another Dimension was not, and was instead added in lieu of an extra planet for Story Mode because the developers "figured players might enjoy having an additional game mode even more".<ref name=kotaku>[https://kotaku.com/kirby-star-allies-developers-explain-how-they-improved-1833813511 Kotaku interview about the updates of ''Kirby Star Allies''] ([https://web.archive.org/web/20190411142137/https://kotaku.com/kirby-star-allies-developers-explain-how-they-improved-1833813511 archive])</ref> Moreover, HAL Laboratory staff have claimed multiple times that they only release games when they are complete and meet the company's high quality standards, so they would never release an incomplete game; this is [[Kirby for Nintendo GameCube#The three lost Kirby games|the reason ''Kirby's Return to Dream Land'' took 11 years to develop.]]
*'''''[[Kirby Star Allies]]'' did not release in an incomplete state.''' There are many forms in which this misconception manifests, often alongside claims that content was withheld from the base game and added in updates due to a rushed development cycle. However, such claims have no source. When asked about this, Shinya Kumazaki stated that the game has deliberately brisk pace so that everyone can reach the ending, even young children who have never played a video game before. In addition, he stated that ''Kirby Star Allies'' had updates in order to keep interest in the game, as well as "keep long-time fans happy". While Dream Friends were part of the initial update plan, Heroes in Another Dimension was not, and was instead added in lieu of an extra planet for Story Mode because the developers "figured players might enjoy having an additional game mode even more".<ref name=kotaku>[https://kotaku.com/kirby-star-allies-developers-explain-how-they-improved-1833813511 Kotaku interview about the updates of ''Kirby Star Allies''] ([https://web.archive.org/web/20190411142137/https://kotaku.com/kirby-star-allies-developers-explain-how-they-improved-1833813511 archive])</ref> Moreover, HAL Laboratory staff have claimed multiple times that they only release games when they are complete and meet the company's high quality standards, so they would never release an incomplete game; this is [[Kirby for Nintendo GameCube#The three lost Kirby games|the reason ''Kirby's Return to Dream Land'' took 11 years to develop.]]
*'''''Kirby Star Allies''{{'}}s level design is not due to a rushed development cycle.''' - In a similar vein to the above misconception, there are claims that ''Kirby Star Allies'' had a simpler and less busy level design, with less collectibles compared to previous mainline games, due to not enough development time. Once again, these claims have no sources, and in particular, developers have stated that the game had a simpler and easier Story Mode on purpose, as they felt previous ''Kirby'' games were getting more difficult for young children and they wanted to make the game more accessible like the first game, ''Kirby's Dream Land''.<ref name=kotaku/> Thus, judging from developer comments, it's safe to assume that ''Kirby Star Allies'' was simply designed like that consciously from the beginning, and even if it had more development time it wouldn't feature more complex level design.
*'''''Kirby Star Allies''{{'}}s level design is not due to a rushed development cycle.''' In a similar vein to the above misconception, there are claims that ''Kirby Star Allies'' had a simpler and less busy level design, with less collectibles compared to previous mainline games, due to not enough development time. Once again, these claims have no sources, and in particular, developers have stated that the game had a simpler and easier Story Mode on purpose, as they felt previous ''Kirby'' games were getting more difficult for young children and they wanted to make the game more accessible like the first game, ''Kirby's Dream Land''.<ref name=kotaku/> Thus, judging from developer comments, it's safe to assume that ''Kirby Star Allies'' was simply designed like that consciously from the beginning, and even if it had more development time it wouldn't feature more complex level design.


== Other ==
== Other ==