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==Jukebox recolor==
==''Kirby Fighters Deluxe'' bosses==
===Day 1===
I will put a symbol before each attack; each symbol represents a difficulty:
Draft 1 How it is right now basically
*E = Easy
*N = Normal
*H = Hard
*V = Very Hard
Each symbol mean that the corresponding attack has been proved to at least appear in the respective difficulty:<br>
"E Title Drop" means that the "Title Drop" attack has been proved to appear at least in the Easy difficulty, but not in the others yet.<br>
"EN Revolution Beam" means that the "Revolution Beam" attack has been proved to appear at least in the Easy and Normal difficulty, but not in the others yet.<br>
And so on.  This is made in the case that there is an attack that was designed to only appear in the easier difficulties by being too easy, or to only appear in the harder difficulties by being to hard.
 
===Kracko===
For [[Kracko#Kirby Fighters, Kirby Fighters Deluxe & Kirby Fighters 2]]:
{| class="wikitable"
{| class="wikitable"
! # !! Title !! Notes
!colspan="2"|Kracko's Attacks in ''Kirby Fighters Deluxe''
|-
!Attack! Boss Battle||Description
|-
|ENHV Tackle||Kracko dives across the stage, in a maneuver that can be difficult to dodge. He can do this in a few different ways.<br> In the Normal, Hard and Very Hard difficulty, he may do this twice in a row.<br> In the Hard and Very Hard difficulty, he uses this attack at a higher pace than in his normal battle.<br> In the Very Hard difficulty, he may charge when being in one side of the stage, to then pass rapidly to the opposite side.
|-
|ENHV Enemy Drop||Kracko shakes himself and drops a [[Waddle Doo]] into the arena.
|-
|ENHV Lightning Sweep||Kracko turns black and unleashes a flurry of lightning bolts below his body as he travels slowly across the stage. He may do this twice.
|-
|ENHV Disasterous Thunder from the Sky||Kracko turns gray and vibrates violently, releasing all sorts of junk that can be inhaled and spat back, including a [[Parasol Waddle Dee]] or a normal [[Waddle Dee]], finishing with four [[Keychain]]s that, instead of falling onto the stage to damage the Kirbys, they fall on the screen, obscuring the player's view.<br> In the Very Hard difficulty, he may finish by releasing a Waddle Doo.
|-
|EN Beam||Kracko turns gray and unleashes a swirl of two blue [[beam]] whips that spiral around his body for a short time.
|-
|-
| 002 || {{color|blue|Magolor, the Far-Flung Traveler}} || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|ENHV Long Horn||While in a different plane than Kirby, Kracko extends out two giant coiled spikes on both sides of his body, then starts spinning from one side of the stage to the other. Attacking the spikes does damage to Kracko.<br> In the Hard difficulty, he may go to the upper part of the stage in the same plane as Kirby, spin and extend the spikes there, then retract them, spin and extend them again in the downward part of the stage, and spin in place twice with the spikes out.
|-
|ENHV Rainstorm||Kracko turns blue and delivers a torrent of rain below him.
|-
|NHV Cross Thunder||If on the same plane as Kirby, Kracko charges up, then fires lightning bolts on both sides of his body, then above and beneath his body. He then fires two diagonal bolts. Any ground-hitting bolts will leave a [[Recoil Star]].<br> In the Very Hard difficulty, he will additionally fire in all vertical and horizontal directions once and once in every diagonal direction to finish the attack.
|}
|}


2 Number color
This is a list of the apparent attack patterns that Kracko has per difficulty. I call them "apparent" for now as I have to check various times to see if they are actually like that or not.
{| class="wikitable"
<tabs>
! # !! Title !! Notes
<tab name="Easy">
#Tackle
#Enemy Drop
#Lightning Sweep
#Disasterous Thunder from the Sky
#Enemy Drop
#Beam
#Tackle
#Long Horn
#Enemy Drop
#Rainstorm
#Tackle x2
#Enemy Drop
#Lightning Sweep x2
#Disasterous Thunder from the Sky
#Enemy Drop
#Rainstorm
#Tackle x3
#Long Horn
#Enemy Drop
#Beam
#Enemy Drop
#Tackle x2
#Enemy Drop
#Lightning Sweep
#Disasterous Thunder from the Sky
#Enemy Drop
#Beam
''aaand my buddy kiled kracko''<br>
Apparently, attack # 22 is just one Tackle, and then the cycle loops from there.
</tab>
<tab name="Normal">
#Tackle
#Enemy Drop
#Lightning Sweep
#Disasterous Thunder from the Sky
#Enemy Drop
#Beam
#Cross Thunder
#Tackle
#Long Horn
#Enemy Drop
#Rainstorm
#Tackle x2
#Enemy Drop
#Lightning Sweep x2
#Disasterous Thunder from the Sky
#Enemy Drop
#Rainstorm
#Tackle x4
#Long Horn
#Enemy Drop
#Beam
#Enemy Drop
#Cross Thunder
#Tackle x2
#Enemy Drop
#Lightning Sweep
#Disasterous Thunder from the Sky
#Enemy Drop
#Beam
#Cross Thunder
#Tackle
#Long Horn
#Enemy Drop
#Rainstorm
#Tackle x2
#Enemy Drop
#Lightning Sweep x2
#Disasterous Thunder from the Sky
#Enemy Drop
#Rainstorm
#Tackle x4
#Long Horn
#Enemy Drop
#Beam
#Enemy Drop
#Cross Thunder
#Tackle x2
#Enemy Drop
#Lightning Sweep
''aaand I killed kracko because it was getting repetitive''<br>
Apparently we found the loop point here :D It seems that it is the move #24, just that instead of two Tackles, it is one, as the second is actually the first move of the loop which casually is a Tackle too.<br>
And it indeed seems to be that the loop here is the same as the one in the Easy mode, just that adding two Cross Thunders, which in turn would mean that the loop there do is in move #22.<br>
Also, those x4 Tackles seem to be that they are actually 3, just that one of them is a "double Tackle". Like, if there is a Tackle move which consists of Tackling twice, as in there Kracko doesn't stop a bit between two tackles, instead doing them in "the same move". Though it seems that the only moment in which he does that double Tackle is in that part, so I don't know if counting them separate (thus 4 Tackles) or together (thus 3).<br>
In any case, my buddy died, that is how I could get this far.
</tab>
<tab name="Hard">
TBA
</tab>
<tab name="Very Hard">
TBA
</tab>
</tabs>
 
===Team DDD===
For [[Team DDD#Battle]]:<br>
When continuing after a game over and reducing the number of DDDs, the moveset of each Dedede remains the same as it was before, instead of being reduced along the number of DDDs. If continuing after a game over in the Hard Difficulty, the exclusive beginning cutscene, the background and music changes remains, which means that the ''only'' thing that changes is the number of Mini Dededes.
 
By Mini Dededes:
{| class="wikitable" border="1" cellpadding="2"  &nbsp;
!colspan="2"|Mini Dedede Attacks in ''Kirby Fighters Deluxe''
|-
!Attack||Dededescriptives
|-
|ENHV [[Head Slide]]||The Mini Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Mini Dedede may slide while spinning, which makes him slide farther and for more time.
|-
|ENHV Hammer Swing||The Mini Dedede raises his hammer and slams the ground with it.
|-
|NHV [[Super Dedede Jump]]||The Mini Dedede leaps into the air and then lands suddenly in another location.
|-
|-
| {{color|blue|002}} || [[Magolor, the Far-Flung Traveler]] || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|HV Hover||The Mini takes in air and starts hovering toward Kirby.
|}
|}


3 Composer column color text
By Combo Dededes:
{| class="wikitable"
{| class="wikitable" border="1" cellpadding="2"  &nbsp;
! # !! Title !! Composer !! Notes
!colspan="2"|Combo Dedede Attacks in ''Kirby Fighters Deluxe''
|-
!Attack||Dededescriptives
|-
|-
| 002 || [[Magolor, the Far-Flung Traveler]] || {{color|blue|Hirokazu Ando}} || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|ENHV Hammer Swing||The Combo Dedede raises his hammer and slams the ground with it.
|}
 
4 Composer column color background
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 002 || [[Magolor, the Far-Flung Traveler]] || style="background:skyblue"|Hirokazu Ando || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|ENHV Head Slide||The Combo Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Combo Dedede may slide while spinning, which makes him slide farther and for more time.
|}
 
5 Color column
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 002 || [[Magolor, the Far-Flung Traveler]] || style="background:skyblue"| || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|NHV Super Dedede Jump||The Combo Dedede leaps into the air and then lands suddenly in another location.
|}
 
6 Number color background
{| class="wikitable"
! # !! Title !! Notes
|-
|-
| style="background:skyblue"|002 || [[Magolor, the Far-Flung Traveler]] || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|HV Hover||The Combo Dedede takes in air and starts hovering toward Kirby.
|}
|}


====Just composer name====
By King Dedede:<br>
Option 1 (no color)
Also, during each attack made by King Dedede, the camera moves a bit.<br>
{| class="wikitable"
Attacks in ''italics'' are used only in the second phase.
! # !! Title !! Composer !! Notes
{| class="wikitable" border="1" cellpadding="2"  &nbsp;
!colspan="2"|King Dedede Attacks in ''Kirby Fighters Deluxe''
|-
|-
| 002 || [[Magolor, the Far-Flung Traveler]] || Hirokazu Ando || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
!Attack||Dededescriptives
|}
Option 2 (text color)
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 002 || [[Magolor, the Far-Flung Traveler]] || {{color|blue|Hirokazu Ando}} || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|ENHV Hammer Swing||King Dedede raises his hammer and slams the ground with it, creating a Recoil Star.<br> If Kirby is airborne, then King Dedede will jump up and swing the hammer in mid-air. When he lands, a shockwave emanates from it, which crated a recoil star when it gets to the end of the screen.<br> In the Hard and Very Hard difficulties, he swings his hammer twice, creating one small Recoil Star that disappears quickly after the first swing, and then a normal one after the second swing.
|}
Option 3 (background color)
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 002 || [[Magolor, the Far-Flung Traveler]] || style="background:skyblue"|Hirokazu Ando || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|ENHV Head Slide||King Dedede runs and then dives at Kirby, creating a Recoil Star when he lands.<br> In the second phase in the Very Hard difficulty, he may turn around and slide a second time, which doesn't create a Recoil Star.
|}
Option 4 (no link)
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 002 || {{color|blue|Magolor, the Far-Flung Traveler}} || Hirokazu Ando || [[Magolor]]'s theme. Plays on the file selection screen, the main menu before beating Story Mode, and inside the [[Lor Starcutter]].
|ENHV Super Dedede Jump||King Dedede leaps into the air and then lands suddenly in another location, creating two Recoil Stars.<br> In the Very Hard difficulty, he sends two shockwaves to the sides when he lands, each one creating a Recoil Star when it gets to the end of the screen.<br> In the second phase, he may do this three times in succession. In the Hard and Very Hard difficulties, the screen rumbles when he lands, and if the attack hits Kirby, he is sent flying.<br> In the second phase in the Very Hard difficulty, he may jump fast from one side of the stage to the other five times, in each still creating two Recoil Stars when he lands, and creating two shockwaves after he lands the fifth time. Then, he will repeat the process in the opposite direction.
|}
 
===Day 2===
====N compo====
Re: Option 1 number color
{| class="wikitable"
! # !! Title !! Notes
|-
|-
| style="background:#FEFDB3"|167 || [[King Dedede's Theme|Roar of Dedede]] || ñ
|ENHV ''Hammer Spin''||King Dedede spins rapidly with his hammer along the ground. He then ascends in the air while spinning and throws 4 "Keychains of Glory" onto the screen to hinder the player's sight.<br> After that, he lands on the ground and gets dizzy for some seconds. He takes little to no damage while spinning.
|}
 
Re: Option 2 name color
{| class="wikitable"
! # !! Title !! Notes
|-
|-
| 167 || style="background:#FEFDB3"|[[King Dedede's Theme|Roar of Dedede]] || ñ
|ENH ''Hover''||King Dedede takes in air and starts hovering toward Kirby. In the end, he lets out an [[Air Bullet]] which does damage.
|}
 
Re: Option 3 both color
{| class="wikitable"
! # !! Title !! Notes
|-
|-
| style="background:#FEFDB3"|167 || style="background:#FEFDB3"|[[King Dedede's Theme|Roar of Dedede]] || ñ
|ENH ''Hypernova Inhale''||King Dedede inhales, creating a big vortex. If Kirby doesn't run fast enough from the suction, he will be sucked up and then spat out at the screen.
|}
 
Re: Option 4 alla color
{| class="wikitable"
! # !! Title !! Notes
|-
|-
| style="background:#FEFDB3"|167 || style="background:#FEFDB3"|[[King Dedede's Theme|Roar of Dedede]] || style="background:#FEFDB3"|ñ
|NHV ''Hammer Flurry''||King Dedede wildly swings his poleaxe about, aiming for Kirby as he does so, and turning with his strikes as needed. He finishes with a long lunge attack, leaving a Recoil Star behind.
|}
 
====Y compo====
Re: Option 5 number colore
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| style="background:#FEFDB3"|167 || [[King Dedede's Theme|Roar of Dedede]] || Yuuta Ogasawara || ñ
|HV ''Exploding Leap Attack''||King Dedede jumps into the air with his poleaxe, and then comes crashing down, creating a large explosion where he lands with five Recoil Stars around him.
|}
 
Re: Option 6 name colore
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 167 || style="background:#FEFDB3"|[[King Dedede's Theme|Roar of Dedede]] || Yuuta Ogasawara || ñ
|HV ''Energy Storm''||King Dedede charges his hammer, then releases a series of energy orb projectiles across the stage.
|}
 
Re: Option 7 compo colore
{| class="wikitable"
! # !! Title !! Composer !! Notes
|-
|-
| 167 || [[King Dedede's Theme|Roar of Dedede]] || style="background:#FEFDB3"|Yuuta Ogasawara || ñ
|V ''Hammer Farmer''||King Dedede swings his hammer repeatedly, moving across the stage, like how a farmer harvests with a sickle. He gets to the end of the stage, turns around, hammers repeatedly again to the other side, then he jumps and swings his hammer in the air, releasing a shockwave when he lands, which produces a Recoil Stars when it gets to the ends of the stage.
|}
|}


Re: Option 8 tri colore
Same as Kracko [[#Kracko|above]].
{| class="wikitable"
<tabs>
! # !! Title !! Composer !! Notes
<tab name="Easy">
{| class="wikitable mw-collapsible mw-collapsed"
!First Phase||Second Phase &nbsp;
|-
|-
| style="background:#FEFDB3"|167 || style="background:#FEFDB3"|[[King Dedede's Theme|Roar of Dedede]] || style="background:#FEFDB3"|Yuuta Ogasawara || ñ
|
#Hammer Swing
#Super Dedede Jump
#Hammer Swing
#Super Dedede Jump
#Hammer Swing
#Head Slide
#Super Dedede Jump
#Hammer Swing
#Super Dedede Jump
I think that this is just random.
|First way through
#Hypernova Inhale
#Hammer Spin
#Hypernova Inhale
#Hammer Swing
#Hammer Spin
#Hover
#Super Dedede Jump x3
#Hypernova Inhale
#Hover
#Head Slide
#Hammer Spin
#Super Dedede Jump x3
Second way through
#Head Slide
#Hammer Spin
#Hover
#Hypernova Inhale
#Head Slide
#Hover
#Hypernova Inhale
#Hammer Spin
#Super Dedede Jump
#Hammer Spin
#Super Dedede Jump
#Hammer Swing
Now, this is my same second way through, but this is when depleting Dedede's health bar below the half. There isn't any special animation for when that happens, as the second phase is activated by combo-ing both Combo Dededes, but still it seems that the attacks in said second phase depend on Dedede's health.
#Head Slide
#Hover
#Super Dedede Jump x3
#Head Slide
#Super Dedede Jump
#Super Dedede Jump x3
#Head Slide
#Super Dedede Jump
#Super Dedede Jump x3
#Hammer Swing
#Hover
#Super Dedede Jump x3
#Hypernova Inhale
#Hammer Spin
#Hover
#Hammer Swing
It appears that he only does triple Super Dedede Jumps after his health bar reaches half of it, but aside of that, I think that his attacks are either random or depend on where is Kirby.
|}
|}
 
</tab>
Re: Option 9 alla colore
<tab name="Normal">
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
! # !! Title !! Composer !! Notes
!First Phase||Second Phase &nbsp;
|-
|-
|style="background:#FEFDB3"|167 || style="background:#FEFDB3"|[[King Dedede's Theme|Roar of Dedede]] || style="background:#FEFDB3"|Yuuta Ogasawara || style="background:#FEFDB3"
|
First way through:
#Super Dedede Jump
#Head Slide
#Super Dedede Jump
#Head Slide
#Hammer Swing
#Head Slide
Second way through:
#Head Slide
#Super Dedede Jump
#Hammer Swing
#Super Dedede Jump
#Head Slide
Yeah this seems just to be random.
|
First way through:
#Hypernova Inhale
#Hammer Spin
#Hypernova Inhale
#Hammer Flurry
#Head Slide
#Hammer Swing
Second way through:
#Hypernova Inhale
#Hammer Spin
''My 3DS freezed neat''
Third:
#Hammer Spin
#Hammer Flurry
#Hypernova Inhale
#Hammer Flurry
#Super Dedede Jump
#Super Dedede Jump x3
#Hammer Swing
#Hammer Spin
#Super Dedede Jump
#Hover
#Hammer Spin
#Hypernova Inhale
#Hammer Swing
#Hammer Spin
#Hammer Spin
This thing above was when having his health bar above the half, but it was close to being the half. As he did a triple Super Dedede Jump, it might be that the threshold isn't exactly the middle of the health bar, but a bit above from that.<br>
This below is after actually reducing his health bar below the half of it:
#Hammer Swing
#Head Slide
#Hover
#Super Dedede Jump x3
#Super Dedede Jump
#Hammer Spin
#Hammer Swing
#Hover
#Head Slide
#Super Dedede Jump
#Super Dedede Jump x3
#Hypernova Inhale
#Hover
#Hammer Swing
#Hammer Spin
#Hover
Well, comparing this with the table on Easy mode, there seems to be a "Head Slide; Super Dedede Jump; Super Dedede Jump x3" and a "Hover; Super Dedede Jump" pattern at least, when reducing his health below the half, but I am not sure.
|}
|}
</tab>
<tab name="Hard">
TBA
</tab>
<tab name="Very Hard">
TBA
</tab>
</tabs>


==''Kirby's Extra Epic Yarn'' Sub-Games==
==''Kirby's Extra Epic Yarn'' Sub-Games==
Line 166: Line 364:
===Slash & Bead data===
===Slash & Bead data===
woo¿
woo¿
<!--There is nothing to see here, really. If you did saw this tho, feel good. No Sarcasm. -your friend, the Sign Painter-->
 
==Whatever==
if i have something else that is a bit random. i will throw it here
<!--Really, nothing to see here. If you did saw this tho, feel good. No Sarcasm. -your friend, the Sign Painter-->
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